首页    期刊浏览 2024年11月27日 星期三
登录注册

文章基本信息

  • 标题:Testing the Power of Game Lessons: The Effects of Art Style and Narrative Complexity on Reducing Cognitive Bias
  • 其他标题:Testing the Power of Game Lessons: The Effects of Art Style and Narrative Complexity on Reducing Cognitive Bias
  • 本地全文:下载
  • 作者:Rosa Mikeal Martey ; Adrienne Shaw ; Jennifer Stromer-Galley
  • 期刊名称:International Journal of Communication
  • 印刷版ISSN:1932-8036
  • 出版年度:2017
  • 卷号:11
  • 页码:22
  • 语种:English
  • 出版社:USC Annenberg Center
  • 摘要:Educational games have generated attention for their potential to teach more successfully and with longer-lasting outcomes than traditional teaching methods. Questions remain, however, about which features of games enhance learning. This study investigates the effects of art style and narrative complexity on training outcomes of a game designed to help players mitigate three cognitive biases. The training was effective and was retained eight weeks later, although differences in art style and narrative complexity did not affect overall learning. The games were also compared with an alternative training technique, a professionally produced video. Immediately after exposure, the games produced better training than the video on two of the biases; eight weeks later, the games produced better training than the video on one of the biases.
  • 其他摘要:Educational games have generated attention for their potential to teach more successfully and with longer-lasting outcomes than traditional teaching methods. Questions remain, however, about which features of games enhance learning. This study investigates the effects of art style and narrative complexity on training outcomes of a game designed to help players mitigate three cognitive biases. The training was effective and was retained eight weeks later, although differences in art style and narrative complexity did not affect overall learning. The games were also compared with an alternative training technique, a professionally produced video. Immediately after exposure, the games produced better training than the video on two of the biases; eight weeks later, the games produced better training than the video on one of the biases.
  • 关键词:educational games; serious games; art; narrative; cognitive biases
国家哲学社会科学文献中心版权所有