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文章基本信息

  • 标题:Temos que pegar? Pokémon Go e as interfaces entre movimento, jogos digitais e educação
  • 本地全文:下载
  • 作者:Gilson Cruz Junior
  • 期刊名称:Motrivivência
  • 印刷版ISSN:2175-8042
  • 出版年度:2017
  • 卷号:29
  • 页码:257-273
  • 语种:Portuguese
  • 出版社:Universidade Federal de Santa Catarina
  • 摘要:This essay discusses the relationship between digital games, education and movement through Pokemon Go and in the light of emerging trends in mobile learning and in the entertainment industry.Despite the potential demonstrated by titles like Pokemon Go, the augmented reality games niche also presents obstacles for the full mobilization of their educational and recreational skills.Among the most urgent challenges posed by these games, we highlight the improvement and diversification of motor experiences provided by them, besides its untying of business models subordinated to purely economic interests.
  • 关键词:Education;Digital Games;Pokemon Go;Mobile Learning;Educación;Juegos Digitales;Pokemon Go;Aprendizaje Móvil;Educação;Jogos digitais;Pokémon Go;Aprendizagem móvel
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