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  • 标题:Exploring Self-regulation of More or Less Expert College-Age Video Game Players: A Sequential Explanatory Design
  • 本地全文:下载
  • 作者:Yilmaz Soylu, Meryem ; Bruning, Roger H.
  • 期刊名称:Frontiers in Psychology
  • 电子版ISSN:1664-1078
  • 出版年度:2016
  • 卷号:7
  • 页码:1441-1456
  • DOI:10.3389/fpsyg.2016.01441
  • 出版社:Frontiers Media
  • 摘要:This study examined differences in self-regulation among college-age expert, moderately expert, and non-expert video game players in playing video games for fun. Winne’s model of self-regulation (Winne, 2001) guided the study. Main assumption of this study was that expert video game players used more processes of self-regulation than the less-expert players. We surveyed 143 college students about their game playing frequency, habits, and use of self-regulation. Data analysis indicated that while playing recreational video games, expert gamers self-regulated more than moderately expert and non-expert players and moderately expert players used more processes of self-regulation than non-experts. Semi-structured interviews also were conducted with selected participants at each of the expertise levels. Qualitative follow-up analyses revealed five themes: 1) characteristics of expert video gamers, 2) conditions for playing a video game, 3) figuring out a game, 4) how gamers act and, 5) game context. Overall, findings indicated that playing a video game is a highly self-regulated activity and that becoming an expert video game player mobilizes multiple sets of self-regulation related skills and processes. These findings are seen as promising for educators desiring to encourage student self-regulation, because they indicate the possibility of supporting students via recreational video games by recognizing that their play includes processes of self-regulation.
  • 关键词:Self; regulation; video game; Expertise; mixed; methods; A Sequential Explanatory Design
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