首页    期刊浏览 2025年02月22日 星期六
登录注册

文章基本信息

  • 标题:GAMES FOR LEARNING IN ACCOUNTANCY EDUCATION: A SYSTEMATIC LITERATURE REVIEW
  • 本地全文:下载
  • 作者:Veruschka Pelser-Carstens ; Margaretha Johanna Preston ; A. Seugnet Blignaut
  • 期刊名称:International Journal of Social Sciences and Humanity Studies
  • 电子版ISSN:1309-8063
  • 出版年度:2017
  • 卷号:9
  • 期号:2
  • 页码:171
  • 出版社:Social Sciences Research Society
  • 摘要:Background: Games for learning (educational games) are viewed as instructionalstrategies requiring students to engage in competitive activities withpredetermined rules and conditions. Various studies propose beneficial effects ofgames for learning and predict their increased future use. The elements of gamesfor learning contribute towards making them pedagogically sound and teachersand higher education lecturers have increasingly become interested in using themto enhance traditional teaching and learning environments.Aim: This paper documents a systematic review of empirical and theoreticalarticles on the use of games for learning in teaching and learning in order todetermine how games for learning could contribute towards AccountancyEducation.Method: Articles listed in digital academic databases were systematicallyreviewed according to: (i) the timespan as 2011-2017; (ii) the document type asjournal articles; (iii) the keywords as “educational games AND student curiosity;”“educational games AND engagement;” “educational games AND skills” and“educational games AND active learning.” Although the authors prefer the use ofthe construct of games for learning instead of educational games, the literaturestill related to educational games.Conclusions: The study concludes on: (i) how enjoyable do students experiencegames for learning; (ii) how games influence, shape, and enrich learning; (iii) how students gain, process and assimilate information from games for learning; (iv) the limited availability of information on how games for learning stimulate students’ curiosity for learning; (v) how students engage with one another to develop skills while engaging with games for learning; and (vi) the need for further research to assess the effectiveness of games for learning. Recommendations: (i) The decision to use games for learning in teaching and learning should be based on a well-grounded theory of learning, as well as on the skills required for the learning area; and (ii) games for learning should be employed as learning tools, and not as stand-alone instruction.
  • 关键词:Educational games; Games for learning; Higher education;Pedagogy; Active learning; Curiosity; Engagement; Skill
国家哲学社会科学文献中心版权所有