摘要:Objective: This study was designed to examine possible new aspects of creative activityrelated to virtual environments.Design: The online gaming interface Minecraft was used to construct (on computerscreens) complex structures such as buildings from ready-made blocks. Two modes wereused: individual and dyadic. Participants (N=49, 29 males and 20 females, 18 to 29 yearsold, recruited on a snow-ball basis) were required to build staying at a distance two complexstructures — a ship and a house; each structure was required to be highly creative,i.e. unusual and never seen before. Creativity was evaluated not by the final structure butby the number of ideas generated by the participants and produced either in practice orverbally. Each participant participated once in an individual and once in a dyadic session;the partners were selected randomly. The participants’ verbal activity and digital operationswith the Minecraft interface were recorded using the FastStone Capture softwarepackage. All the ideas produced by participants were classified in accordance with thefollowing criteria: type (conceptual, functional, selective, corrective, and intentional);level of the structure which the ideas referred to (the whole structure, a particular componentof the structure, or an element of the structure); and the status of the verbalizedideas (implemented or unimplemented).