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  • 标题:Levels for Hotline Miami 2: Wrong Number Using Procedural Content Generations
  • 本地全文:下载
  • 作者:Joseph Alexander Brown ; Bulat Lutfullin ; Pavel Oreshin
  • 期刊名称:Computers
  • 电子版ISSN:2073-431X
  • 出版年度:2018
  • 卷号:7
  • 期号:2
  • 页码:22
  • DOI:10.3390/computers7020022
  • 语种:English
  • 出版社:MDPI Publishing
  • 摘要:Procedural Content Generation is the automatic process for generating game content in order to allow for a decrease in developer resources while adding to the replayability of a digital game. It has been found to be highly effective as a method when utilized in rougelike games, of which Hotline Miami 2: Wrong Number shares a number of factors. Search based procedural content, in this case, a genetic algorithm, allows for the creation of levels which meet with a number of designer set requirements. The generator proposed provides for an automatic creation of game content for a commercially available game: the level design, object placement, and enemy placement.
  • 关键词:procedural content generation; digital games; genetic algorithms; petri nets procedural content generation ; digital games ; genetic algorithms ; petri nets
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