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  • 标题:3D Game Based Learning by Using Leap Motion
  • 本地全文:下载
  • 作者:Ajinkya Panat ; Saurabh Pandit ; Omkar Inchanale
  • 期刊名称:International Journal of Innovative Research in Science, Engineering and Technology
  • 印刷版ISSN:2347-6710
  • 电子版ISSN:2319-8753
  • 出版年度:2017
  • 卷号:6
  • 期号:3
  • 页码:3415
  • DOI:10.15680/IJIRSET.2017.0603041
  • 出版社:S&S Publications
  • 摘要:The attention to computer Educational game based learning has grown as research continues todemonstrate its effectiveness for education. Games have been proven to be a powerful tool in amplifying regular ortraditional teaching methods. However, prior to the development of such educational game, in order to be effective, it isessential that such teaching skills are addressed first and implemented into the game design process. Educational gamescannot be designed and established by instructional designers alone, or just by a game developer. It requires both theinstructional designer and game developer to be fairly involved during the design stage. This paper presents a necessarysummary of the phases involved in the Instructional Design Process and Tasks, and the Game Design Process of agame. This paper also includes a short overview of the Game approach and Design Document and consider how it canbe becoming for an educational system. Teachers know little about game expansion, and the game developers knowlittle about the science of teaching and learning. So a proper communication should be made between the two in orderto build a content which plays very well and interests students but also at the same time teaches them concepts in a waythat the teachers need to.
  • 关键词:Motion Gaming; Leap Motion; Unity 3D; hand detection; sensors; infrared.
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