首页    期刊浏览 2024年11月05日 星期二
登录注册

文章基本信息

  • 标题:Real-Time Prediction of Gamers Behavior Using Variable Order Markov and Big Data Technology: A Case of Study
  • 作者:Alejandro Baldominos Gómez ; Esperanza Albacete ; Ignacio Merrero
  • 期刊名称:International Journal of Interactive Multimedia and Artificial Intelligence
  • 印刷版ISSN:1989-1660
  • 出版年度:2016
  • 卷号:3
  • 页码:44-51
  • DOI:10.9781/ijimai.2016.367
  • 出版社:ImaI-Software
  • 摘要:This paper presents the results and conclusions found when predicting the behavior of gamers in commercial videogames datasets. In particular, it uses Variable-Order Markov (VOM) to build a probabilistic model that is able to use the historic behavior of gamers and to infer what will be their next actions. Being able to predict with accuracy the next user’s actions can be of special interest to learn from the behavior of gamers, to make them more engaged and to reduce churn rate. In order to support a big volume and velocity of data, the system is built on top of the Hadoop ecosystem, using HBase for real-time processing; and the prediction tool is provided as a service (SaaS) and accessible through a RESTful API. The prediction system is evaluated using a case of study with two commercial videogames, attaining promising results with high prediction accuracies.
Loading...
联系我们|关于我们|网站声明
国家哲学社会科学文献中心版权所有