出版社:Academy & Industry Research Collaboration Center (AIRCC)
摘要:Currently, the virtual reality market is receiving global attention, and VR animationentertainment content is attracting attention as a new content market. In this study, wesuccessfully develop these kinds of VR animations by focusing on interactions, the largestfeature of virtual reality content, and we present a novel interaction method for virtual realityanimations. We created ".FLY," a virtual reality movie, using wearable technology, anddesigned augmented context interactions to verify the emotional empathy and emotionalimmersion effect of the active story-based interactions experienced by the user in a virtualreality environment. The wearable bands used in the interactions were trained throughprogramming, starting at the movie development stage. The audience viewed the interactivevirtual reality movie and actively interacted through gesture interactions using the wearablebands.