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  • 标题:Gamification of Geographic Data Collection
  • 本地全文:下载
  • 作者:Dražen ODOBAŠIĆ ; Damir MEDAK ; Mario MILER
  • 期刊名称:GI_FORUM - Journal for Geographic Information Science
  • 电子版ISSN:2308-1708
  • 出版年度:2013
  • 页码:328-337
  • DOI:10.1553/giscience2013s328
  • 出版社:ÖAW Verlag, Wien
  • 摘要:Using game design elements in non-game contexts is an established concept. Gamificationis all about improving actual user engagement with the system, making users contributemore time and resources than they have intended, by rewarding them with status, access,power and stuff (SAPS). In this review paper we give an overview of gamification, and usermotivations for playing games, and we discuss basic game design elements. We also compareexisting services, like Foursquare, Waze and Ingress that use game design elements ingeographic data collection processes. Services are compared in the context of the SAPSmodel and actual used game mechanics, including points, levels, leaderboards, badges andchallenges. Gamification can be applied to geographic data collection processes as shownby the services analysed in this article. Current research of gamification applied to geographicdata collection gives no definite conclusions. We plan to focus our further researchon gamification in the context of geographic data collection, particularly in the realm ofvolunteered geographic information.
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