摘要:Interactive ray tracing of non-trivial scenes is just
becoming feasible on single graphics processing units
(GPU). Recent work in this area focuses on building
effective acceleration structures, which work well under
the constraints of current GPUs. Most approaches are
targeted at static scenes and only allow navigation in the
virtual scene. So far support for dynamic scenes has not
been considered for GPU implementations. We have
developed a GPU-based ray tracing system for dynamic
scenes consisting of a set of individual objects. Each
object may independently move around, but its geometry
and topology are static.
关键词:Computer Graphics;Dynamic Scences;GPU;Interactive Ray Tracing;Single Graphics Processing Units