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  • 标题:Using Cultural and Social Beliefs in Language Games
  • 本地全文:下载
  • 作者:Theerapol Limsatta ; Ohm Sornil
  • 期刊名称:Journal of ICT Research and Applications
  • 印刷版ISSN:2337-5787
  • 电子版ISSN:2338-5499
  • 出版年度:2016
  • 卷号:10
  • 期号:3
  • 页码:261-276
  • 语种:English
  • 出版社:Institut Teknologi Bandung
  • 其他摘要:Agreement on word-object pairing in communication depends on the intensity of the beliefs that gradually emerge in a society of agents, on the condition that no one was born with embedded knowledge. The agents search and exchange ideas about unknown word-object pairings, until they meet a consensus about what the object should be named. A language game is a social process of finding agreement on word-object pairings through communication in a multi-agent system. In this paper, a technique is proposed to discover the association between a word and the agents’ beliefs on an object using self-organizing maps and a cultural algorithm in a multi-hearer environment. A conceptual space is implemented, which stores the agent’s beliefs in three dimensions, represented by colors. The technique was evaluated for a variety of scenarios using four significant measures: coherence, specificity, success rate, and word size. The results showed that with the proposed method social agents can reach agreement fast and that their communication is effective.
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