首页    期刊浏览 2025年02月17日 星期一
登录注册

文章基本信息

  • 标题:Flow Games
  • 作者:Orna Kupferman ; Gal Vardi ; Moshe Y. Vardi
  • 期刊名称:LIPIcs : Leibniz International Proceedings in Informatics
  • 电子版ISSN:1868-8969
  • 出版年度:2018
  • 卷号:93
  • 页码:38:38-38:16
  • DOI:10.4230/LIPIcs.FSTTCS.2017.38
  • 出版社:Schloss Dagstuhl -- Leibniz-Zentrum fuer Informatik
  • 摘要:In the traditional maximal-flow problem, the goal is to transfer maximum flow in a network by directing, in each vertex in the network, incoming flow into outgoing edges. While the problem has been extensively used in order to optimize the performance of networks in numerous application areas, it corresponds to a setting in which the authority has control on all vertices of the network. Today's computing environment involves parties that should be considered adversarial. We introduce and study {\em flow games}, which capture settings in which the authority can control only part of the vertices. In these games, the vertices are partitioned between two players: the authority and the environment. While the authority aims at maximizing the flow, the environment need not cooperate. We argue that flow games capture many modern settings, such as partially-controlled pipe or road systems or hybrid software-defined communication networks. We show that the problem of finding the maximal flow as well as an optimal strategy for the authority in an acyclic flow game is $\Sigma_2^P$-complete, and is already $\Sigma_2^P$-hard to approximate. We study variants of the game: a restriction to strategies that ensure no loss of flow, an extension to strategies that allow non-integral flows, which we prove to be stronger, and a dynamic setting in which a strategy for a vertex is chosen only once flow reaches the vertex. We discuss additional variants and their applications, and point to several interesting open problems.
  • 关键词:Flow networks; Two-player Games; Algorithms
Loading...
联系我们|关于我们|网站声明
国家哲学社会科学文献中心版权所有