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  • 标题:I’d rather be a cyborg than a gamerbro: How masculinity mediates research on digital play
  • 作者:Nick Taylor
  • 期刊名称:MedieKultur : Journal of Media and Communication Research
  • 电子版ISSN:1901-9726
  • 出版年度:2018
  • 卷号:34
  • 期号:64
  • 页码:21-21
  • DOI:10.7146/mediekultur.v34i64.96990
  • 语种:English
  • 出版社:Sammenslutningen af Medieforskere i Danmark (SMID)
  • 摘要:This article offers a feminist and media-theoretical approach to ethnographic reflexivity, understood as the researcher’s own agency in shaping encounters with and producing accounts of digital cultures. Looking specifically at male-dominated domains of intensive and competitive play in public sites, such as arcades, local area network (LAN) parties, and eSports tournaments, this article asks: How might masculinity mediate studies of digital play? To address this, I weave together feminist ethnography with materialist media theory, offering an understanding of researcher subjectivity (in this case, my subjectivity) as a media instrument: An assemblage of social locations and learned competencies which does not simply gather, but configures and legitimates, particular knowledges about gaming cultures. Applying this to a problematic instance from fieldwork I conducted at a large-scale gaming event in 2011, I work through the methodological and epistemological quandaries associated with both studying and embodying the social privileges associated with male-dominated media cultures.
  • 其他摘要:This article offers a feminist and media-theoretical approach to ethnographic reflexivity, understood as the researcher’s own agency in shaping encounters with and producing accounts of digital cultures. Looking specifically at male-dominated domains of intensive and competitive play in public sites, such as arcades, local area network (LAN) parties, and eSports tournaments, this article asks: How might masculinity mediate studies of digital play? To address this, I weave together feminist ethnography with materialist media theory, offering an understanding of researcher subjectivity (in this case, my subjectivity) as a media instrument: An assemblage of social locations and learned competencies which does not simply gather, but configures and legitimates, particular knowledges about gaming cultures. Applying this to a problematic instance from fieldwork I conducted at a large-scale gaming event in 2011, I work through the methodological and epistemological quandaries associated with both studying and embodying the social privileges associated with male-dominated media cultures.
  • 关键词:Keywords: esports; ethnography; feminism; methodology
  • 其他关键词:esports;ethnography;feminism;methodology
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