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文章基本信息

  • 标题:Real game worlds: The emotional reality of fictional worlds
  • 作者:Torill Elvira Mortensen
  • 期刊名称:MedieKultur : Journal of Media and Communication Research
  • 电子版ISSN:1901-9726
  • 出版年度:2018
  • 卷号:34
  • 期号:64
  • 页码:16-16
  • DOI:10.7146/mediekultur.v34i64.97015
  • 语种:English
  • 出版社:Sammenslutningen af Medieforskere i Danmark (SMID)
  • 摘要:There are two ways to understand play: one is to observe it, the other is to participate in it. Since 2001, game studies has promoted participation as one of the main requirements to understand play. Some play is so performative that while it can be observed, it also must be played. Game worlds, the worlds of online, multi-user games, are delicate constructs of make-believe and technology, which act as support and arenas for immersive, theatrical and/or competitive play. This is a discussion of how far virtual ethnography can take the researcher in understanding game worlds. To explore this, this article will address play, game worlds and transmediality, as well as discuss methods. I will look to Lisbeth Klastrup and Susana Tosca to discuss story worlds, as well as to discussions led by Celia Pearce, Tom Boellstorff and T. L. Taylor (among others) to discuss ethnography in games and virtual ethnographies
  • 其他摘要:There are two ways to understand play: one is to observe it, the other is to participate in it. Since 2001, game studies has promoted participation as one of the main requirements to understand play. Some play is so performative that while it can be observed, it also must be played. Game worlds, the worlds of online, multi-user games, are delicate constructs of make-believe and technology, which act as support and arenas for immersive, theatrical and/or competitive play. This is a discussion of how far virtual ethnography can take the researcher in understanding game worlds. To explore this, this article will address play, game worlds and transmediality, as well as discuss methods. I will look to Lisbeth Klastrup and Susana Tosca to discuss story worlds, as well as to discussions led by Celia Pearce, Tom Boellstorff and T. L. Taylor (among others) to discuss ethnography in games and virtual ethnographies.
  • 关键词:Keywords: games; virtual reality; game world; transmedia; virtual ethnography
  • 其他关键词:games;virtual reality;game world;transmedia;virtual ethnography
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