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  • 标题:Games for Teaching Software Project Management: An Analysis of the Benefits of Digital and Non-Digital Games
  • 作者:Giani Petri ; Alejandro Calderón ; Christiane Gresse von Wangenheim
  • 期刊名称:Journal of Universal Computer Science
  • 印刷版ISSN:0948-6968
  • 出版年度:2018
  • 卷号:24
  • 期号:10
  • 页码:1424-1451
  • 出版社:Graz University of Technology and Know-Center
  • 摘要:Driven by the need to provide more hands-on opportunities to computing students, educational digital and non-digital games have been used as an instructional strategy for teaching Software Project Management (SPM). However, a question that arises is to which regard the expected benefits of these games are real. Thus, the objective of this study is to analyse the benefits of digital and non-digital games used for SPM education in order to evaluate their quality in terms of player experience and perceived learning adopting the MEEGA+ evaluation model. The analysis is based on data collected from 27 case studies, evaluating 11 different SPM games, involving a population of 562 students. Results provide evidence that both digital and non-digital games contribute positively to the students' perceived learning, as well as to social interaction, being considered relevant to students' learning, and promoting fun. A slightly higher usability degree was observed with respect to digital games due the easiness to learn how to play the games. On the other hand, a slightly more positive evaluation of the achievement of the learning objectives of non-digital games has been observed. The results of this study may guide instructors in the selection of games as an instructional strategy for SPM education and/or game creators with respect to aspects to be considered in the development of new educational games in order to maximize their benefits and continuous improvement.
  • 关键词:Digital games; MEEGA+; educational game; evaluation; non-digital games; software project management
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