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文章基本信息

  • 标题:Play the Game! Analogue Gamification for Raising Information Security Awareness (Invited Paper)
  • 本地全文:下载
  • 作者:Margit Scholl
  • 期刊名称:Journal of Systemics, Cybernetics and Informatics
  • 印刷版ISSN:1690-4532
  • 电子版ISSN:1690-4524
  • 出版年度:2018
  • 卷号:16
  • 期号:3
  • 页码:32-35
  • 出版社:International Institute of Informatics and Cybernetics
  • 摘要:Government digital agendas worldwide want to help develop the digital transformation in businesses and public administra-tions, while acknowledging the digital changes taking place in society and the need to integrate information security (IS). Although information communication technology (ICT) shapes our lives, we tend to have an insufficient knowledge of the risks involved, of information security (IS), and of the General Data Protection Regulation (GDPR); this is compounded by carelessness in handling data and insufficient IS awareness (ISA). Backed by a clear conceptual approach, information security awareness trainings (ISAT) are also essential for everyone. However, classical trainings are not currently working. Psychologically based research shows that a systemic approach might be helpful. This is where analogue game-based learning (GBL) comes into play.
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