期刊名称:Educational Journal of the University of Patras UNESCO Chair
印刷版ISSN:2241-9152
出版年度:2019
卷号:6
期号:1
页码:1-6
DOI:10.26220/une.2961
出版社:University of Patras
摘要:In this article, we tried to study the use of a Serious Game (SG) at the end of an entrepreneurship course, where understanding how a company works can’t be complete without trying to simulate what is like to be an entrepreneur in real life. The SG makes it possible to; apply concepts acquired in class, in a virtual environment, while eliminating the risk factor. A field survey was conducted to determine the profile of students, their predispositions to use the SG and the influence of the game on the engagement of students in their entrepreneurship learning. This study discusses the results obtained as well as the possibility of adopting Serious Games as a learning tool.
关键词:Learning; education; entrepreneurship; Serious Games
其他关键词:Learning; education; entrepreneurship; Serious Games