期刊名称:Anais dos Workshops do Congresso Brasileiro de Informática na Educação
印刷版ISSN:2316-8889
出版年度:2018
卷号:7
期号:1
页码:1147
DOI:10.5753/cbie.wcbie.2018.1147
语种:Portuguese
出版社:Anais dos Workshops do Congresso Brasileiro de Informática na Educação
摘要:This article describes the process of developing a game for the context of teaching mathematics to the content of the four basic operations. The research highlights the importance of educational games for this context as a way to minimize learning difficulties. The game "Operation Monster" aligns playful aspects to promote learning in a fun way. Designing educational solutions based on learning objectives, in addition to relating special events and design implications in the interface contribute to the acceptance of serious games.