ON THE OPTIMAL REALIGNMENT OF A CONTEST: THE CASE OF COLLEGE FOOTBALL.
Szymanski, Stefan ; Winfree, Jason
ON THE OPTIMAL REALIGNMENT OF A CONTEST: THE CASE OF COLLEGE FOOTBALL.
I. THE QUESTION
The production of team sports involves a form of matching. In most
professional leagues the membership is fixed and there is no choice in
the selection of matches (the most common format of a league is a round
robin where every team plays every other team twice, once at home and
once away). College football is rather different. Teams belong to
conferences and are usually required to schedule a certain number of
games against conference rivals, but they are also free to schedule
additional games against opposition of their choice. Moreover, the
membership of conferences has always been fluid, and is going through a
period of rapid change at the moment. According to Wikipedia 93 schools
have jumped to a new conference (full membership) since 2010. (1)
The aim of this article is to develop a model for optimally
matching college football teams in competition. Our notion of optimal
matching is very simple, not unlike Becker's (1973) theory of
marriage. Each team has a productivity (team quality), Z,, which they
bring to any match. The productivity of a match is the sum of individual
productivities plus the interaction of the two: [[alpha].sub.i][Z.sub.i]
+ [[beta].sub.i][Z.sub.j] + [[gamma].sub.i][Z.sub.i][Z.sub.i]. This
productivity then determines demand: the number of people who are
willing to pay to watch the game.
One interpretation of the interaction term is that it represents
the demand for competitive balance ([[gamma].sub.i] > 0), which has
long been considered by economists to be an important determinant of the
demand for team sports (see, e.g., Borland and Macdonald 2003). This
element alone suggests that positive assortative matching is
optimal--attendance is maximized globally when teams of similar quality
play against each other. However, even if this is not true, positive
assortative matching may still be optimal for individual teams
([[beta].sub.i] > 0 and [[gamma].sub.i] = 0). Under this assumption,
if the home team retains all the gate money it will be revenue
maximizing to play the best opponents.
There are two potential confounding factors in this analysis.
First, there is the phenomenon of "rivalry games"--match-ups
between teams that are deemed to be of historical significance in their
own right, for example, Michigan/Ohio State, Alabama/Auburn, and so
forth. Typically these rivals are also geographically close. Often these
rivals are well matched, but it may be that even when they are not well
matched demand remains high. The second confounding factor relates to
stadium capacity. Designing an attendance maximizing schedule will
typically mean scheduling more games in the stadiums with the largest
capacity. If these stadiums are homes of the strongest teams, then more
positive assortative matching can actually reduce attendance: if two
strong teams with large stadiums play each other, by implication one
large stadium goes empty that day. (2) In our analysis we find that
rivalry games have a statistically significant positive effect on
demand, but that this does not have a large effect on aggregate
attendance. However, we do find that capacity effects are larger.
In this article we use the terms "optimal" and
"attendance maximizing" interchangeably. Of course, it can be
argued that what is optimal for a team involves more than attendance
considerations. Strong teams scheduling games against weak teams might
thereby improve their end of the season ranking. The impact on demand is
not clear, since fans might not want to go to watch such games, but
winning these games might increase demand later in the season due to
their higher winning percentage.
We develop a simple empirical model to analyze these issues. Based
on a sample of college football games we estimate attendance as a
function of various observables including the quality of the teams. We
then identify the attendance maximizing conference structure, which
matches teams of roughly equal quality across the season, and calculate
the expected attendance conditional on this structure. Our results show
that the attendance maximizing scheduling would increase per game
attendance by an average of 1.5%. We conjecture that TV audiences are
more sensitive to quality, so that the revenue benefits through TV would
be even greater. (3) However, this increase in demand is not enough to
offset the stadium capacity effect identified above. In our balanced
schedule the fact that all teams must then play half of their games on
the road will imply that some larger stadiums will go empty and
therefore total attendance would be smaller. We argue that this result
is a consequence of current capacity constraints which are a product of
the existing scheduling arrangements, and that in the longer term
capacity would adjust to a revised scheduling scheme and so mitigate
this effect.
The next section gives some background on the economics of
scheduling in college football. Section III describes our data and
methodology, then we consider the results of the estimation in Section
IV. Section V describes the simulated conference structure, and Section
VII concludes.
II. BACKGROUND
A. Matching Model
College football resembles a marriage market in the sense that each
game played requires that both sides agree to play, and both have many
alternatives from whom to choose. Surprisingly little has been written
in the academic literature on this problem. In most team sports this
problem is trivial because competition is organized on a league basis
and opponents are dictated by the system adopted. For instance, the
National Football League (NFL) has a formula which requires each team to
play two games against each of their divisional rivals, divisional
rivals have 14 out of 16 games against common opponents, while the
remaining two are decided by the standings of the previous season.
College football, while also being built around league play, gives far
more latitude to teams to decide who they play. For example, in the Big
10 teams currently have to play eight conference games in the season,
five against members of their own division, two against teams from the
other division (on a rotating basis), and one that it plays every year.
However, teams play a 12 game season and are at liberty to play any four
teams that will agree to play with them. Teams are also allowed to
schedule a majority of their games at their home stadium, provided other
teams agree to play there. Moreover, while most popular sports leagues
are stable over time, college football is subject to realignment,
markedly so in recent years. Colleges are seeking out the best
collection of competitors that they can find.
Matching theory suggests there should be few problems in finding
optimal matches. Even in the absence of a pricing mechanism there are
well-known theorems, for example, Gale and Shapley (1962), which suggest
that optimal matches are feasible. Their model of a marriage market
works via the "deferred acceptance mechanism"--one gender
makes offers to as many partners as they wish and the other rejects all
offers but one which is held, and then a second round of offers is made
conditional on (deferred) acceptances received, and the process repeats
until no new offers are received. This mechanism has the nice property
that at equilibrium no one fails to make a match with someone that (a)
they would prefer and (b) would also prefer to switch their match. This
is consistent with positive assortative matching, where each agent has a
type, and matches are made between similar types. Becker (1973) shows
that positive assortative mating is an equilibrium in a marriage market
which ensures that aggregate output from matches is maximized. The idea
of positive assortative matching has been applied to explaining the
distribution of wages (Sattinger 1993) and economic development (Kremer
1993). In general, frictions may exist which prevent efficient
assortative matching, while incomplete information and moral hazard my
lead to inefficient matching (see, e.g., Legros and Newman 2002). For
example, Frechette, Roth, and Unver (2007) show that when college
football Bowl games were scheduled later in the season with more
information about the quality of the teams, it is possible to match
teams more evenly and efficiencies were gained as evidenced by higher
television ratings.
One difficulty in identifying optimal matches for college football
teams is that the objectives of each college are not clear. We will
assume that an optimal schedule is one that maximizes total output which
we will measure by total attendance. This will also imply that the
schedule maximizes the total attendance of each team, subject to playing
a schedule of five, six, seven, or eight home games. However, decision
makers within the college may have different objectives. Coaches will
want a schedule which maximizes the probability of reaching the best
possible Bowl game, Athletic Directors may want to maximize the
resources provided to the department, which might depend on meeting the
demands of particular constituencies (e.g., the preferences of boosters)
and University Presidents may have strategic goals which go beyond sport
and relate to student recruitment, college profile, and donors. This
list of decision makers is not necessarily exhaustive.
However, we do not believe that these objectives are widely at
variance with output maximization as we have defined it. First, the
rating schemes which determine the allocation of teams to Bowl games
tend to favor those teams that play stronger schedules, all else equal,
and so deliberately choosing a weak schedule can be counter-productive
(Keener 1993). Second, there are studies which have shown that
successful athletic programs, especially in the revenue sports, tend to
align with broader academic goals such as recruitment and donations. (4)
B. Matching and the Uncertainty of Outcome Hypothesis
With the exception of Frechette, Roth, and Unver (2007), the sports
literature has not focused on the matching issue for the reasons given
above. However, it has focused on a related concept--the uncertainty of
outcome hypothesis (the original article in this literature is
Rottenberg 1956). In our terms, this asserts that a match will be more
attractive (larger attendance) if the strength of the two sides is
closely matched than if they are unevenly matched. This question has
generated a large literature which has been surprisingly inconclusive.
Thus a survey by Borland and McDonald (2003) found:
Of 18 studies identified, only about three provide
strong evidence of an effect on attendance. Other studies
provide mixed evidence that suggests a negative
effect on attendance of increasing home win probability
only when that win probability is above about two
thirds. The majority of studies find either that there
is no significant relation between difference in team
performance and attendance, or more directly contradictory,
that attendance is monotonically increasing in
the probability of a home-team win.
We have reviewed 15 studies published since then and the results
are shown in Table 1. There is some variability in the focus of these
studies, but generally they test for the effect on demand of the quality
of the home team, the quality of the away team, and the expected
difference in performance of the two teams. Quality is typically
measured either by the recent winning records of the teams or by the
pre-match betting odds on the teams. Almost all of the studies find that
demand is increasing in the quality of the home team. When tested for,
it is generally found that demand is also increasing in the quality of
the away team (in the words of Coates and Humphreys 2010, "fans
want to see good teams play"). The results for the competitive
balance measures are generally more ambiguous, in line with the earlier
research. Several studies suggest that the optimal winning
percentage/probability of winning for the home team is in the region of
66%. Seen from our perspective the ambiguity is perhaps not surprising.
If demand is increasing in qualities of the teams taken separately and
in their interaction as well, then picking up the latter effect is
likely to be difficult econometrically.
Measures of differences in team quality, whether based on win/loss
records or betting odds fail to generate a consistent pattern, are
sometimes perversely signed, and often entail quadratic terms with
impossible implications. For example, a finding that demand is
decreasing in both the absolute difference in win loss records and its
square would normally be taken as confirmation of the uncertainty of
outcome hypothesis. However, the implication of this is that a very weak
home team playing against a very strong home team could face negative
demand.
In our model, based on our discussion of assortative matching and
Becker's marriage model, we view the value of the match as
dependent on both the qualities of the home and away teams taken
separately and the product of the two qualities. Thus at worst a highly
unbalanced match could contribute nothing to demand other than the
quality of the strong team.
III. DATA AND METHODOLOGY
A. Team Quality Measures
Our first step is to measure team quality. Football Bowl
Subdivision games were used to create team quality variables. Our sample
consists of 14,924 games played between 1990 and 2010. However, since
lagged variables were used, the games from 1990 were not used so the
estimation had 14,278 observations.
We identify quality in two different ways: Method 1: We estimate
the expected margin of victory for each game based on a weighted average
of past performance measured by win percentage and the strength of
schedule for each team. A team's strength of schedule is the
average winning percentage of a team's opponents up to the date of
the game. Therefore, this nonlinear estimation takes into account where
the game is played (home, away, or neutral), the winning percentage of
each team for the current and previous year, and the strength of
schedule for each team for the current and previous year. The weighting
between the current and previous year depends on how many games the
teams have played in the current season.
The equation is given by
(1) [mathematical expression not reproducible]
where MOV is the margin of victory for the home team, Neutral is
equal to one if the game is on a neutral field, [N.sub.H] is the nth
game of the season for the home team, [N.sub.A] is the nth game of the
away team, win% is the winning percentage, SOS is the strength of
schedule, (5) h represents the home team, a represents the away team, t
is the season, and N denotes that the winning percentage or strength of
schedule is calculated at the end of the previous season. Table 2 gives
the parameter estimates and t-statistics, the model correctly predicts
73% of games.
This model was then used to create a quality metric for every team
for each game. A team's quality value was computed using the
parameter estimates from Equation (1) in addition to their winning
percentages for this year and the previous year, as well as the strength
of schedule for both years. Home team parameter estimates were used, but
since there is no road team identified a value of .5 was used for the
visiting team's winning percentage and strength of schedule. So,
this measure represents the expected margin of victory against a .500
team, so that the metric for team i during season t for the
[N.sup.th.sub.i] game is given by
(2) [mathematical expression not reproducible]
[mathematical expression not reproducible] was then used as a
quality metric for the home team, [MOV.sub.H], and the away team,
[MOV.sub.A]. A constant was then added to ensure that [MOV.sub.H] > 0
and [MOV.sub.A] > 0.
Method 2: We also construct an ELO rating for each team. (6) ELO
ratings are widely used in competitions where the organizers want to
match competitors of similar ability, most notably in chess. An ELO
rating is built up by playing games, where the result of each game
generates an addition or subtraction depending on win or loss, where the
size of the adjustment is calibrated according to the pre-match
expectation of the outcome, which is based on the ELO ratings going into
the game. For each competitor the initial value is arbitrary, but once
enough games have been played ELO ratings provide a consistent measure
of relative performance. Thus for each game the expectation of a win for
team i against team j is
(3) [mathematical expression not reproducible]
And the rating is updated according to
(4) [ELO'.sub.i] = [ELO.sub.i] + K([R.sub.ij] - [E.sub.ij])
where R is the result (win = 1, loss = 0) and K is a scaling
factor. There is some controversy over the appropriate value of the
scaling factor, but we chose the commonly used value of 50. However, we
do not believe this significantly affects the estimation of our demand
model. To construct the ELO ratings we used results dating back 20 years
so that even our earliest demand observations are based on around 10
years of results.
B. Attendance Estimation
We collected attendance data from various sources for 4,839 college
football games played between 2001 and 2010. However, we do not have
attendance for all Football Bowl Subdivision games over this time
period. Attendance data are more readily available for recent games. For
example, we have 245 observations in 2001, but 729 in 2010. (7)
We now use our alternative measures of quality to estimate demand.
Our hypothesis is that attendance is a function of both home and away
team quality. As well as team quality we assume that demand is a
function of year and stadium fixed effects and monthly dummies. We also
allow for the effect of "rivalry" games. Clearly the
definition of a rivalry game is somewhat arbitrary, but we want to
capture the possibility that certain games may add to demand even if the
quality of the teams is poor. We suspect that Michigan vs. Ohio State
would sell out no matter who played for the teams. To capture rivalry
effects we invited six colleagues to choose from a list of all match-ups
from the last 20 years (2,769) and indicate which match-ups they thought
were true "rivalry" games. Only about 15% of these games have
been played more than 15 times, whereas one might expect true rivalry
games would be played almost every year. We decided to designate
match-ups as rivalry games if two thirds or more (at least four of six)
of our assessors thought that they were. This generated a total of 31
rivalry games, which are listed in Table 3. Table 4 has summary
statistics of the data used to estimate attendance.
Although we do not have data on prices, these are likely to be
captured by the combination of stadium fixed effect and year dummies. A
number of stadiums sell out on a regular basis and so we use Tobit as
well as ordinary least squares (OLS) to estimate demand. Ideally we
would like to know the exact stadium capacity at each game, since this
can vary significantly for a number of reasons. There are differences in
how teams report attendance and stadium capacity can vary for each team
from year to year or even game to game.
We estimate the following demand model
(5) [mathematical expression not reproducible]
where [y.sup.*.sub.i] is the attendance data and we observe
[y.sub.i] = [y.sup.*.sub.i] only if the attendance is not censored. In
order for a game to be denoted as censored (sold-out), it met three
criteria. First, the attendance had to be least 98% of the maximum
attendance value for that stadium. Second, there had to be at least two
games that were 98% or more of the maximum attendance value for the
stadium. Third, at least one-tenth of the games in the stadium in the
sample had to be at least 98% of the maximum value of the stadium. (8)
Therefore, the threshold for a sell-out varied by team. Teams with
larger stadiums needed a higher attendance to be considered a sell-out
when compared with teams with smaller stadiums. These criteria resulted
in 16.3% of games being denoted as a sell-out, after Notre Dame was
thrown out of the sample since all of their games qualified as a
sell-out.
[X.sup.H.sub.i] represents the strength of the home team (either
MOV or ELO), [X.sup.A.sub.i] is strength of the away team,
[X.sup.H.sub.i] is the interaction of the strength of the home and away
teams, [X.sup.month.sub.i] represents month dummy variables,
[X.sup.rival.sub.i] is a dummy variable for rivalry games,
[X.sup.yr.sub.i] represents year dummy variables, [X.sup.stad.sub.i]
represents stadium dummy variables, and [[epsilon].sub.i] is the error
term.
IV. RESULTS
The demand estimation results are presented in Table 5. Using both
measures (MOV and ELO), we ran an OLS on the full sample, and OLS using
only teams without censored observations, (9) a Censored Least Absolute
Deviation (CLAD) model as described in Powell (1984), and a Tobit model.
Both our MOV and our ELO measures of quality show that the strength of
the home team and the strength of the away team add significantly to
demand, as one might expect. The interaction of the home and away
quality measures, which can be interpreted as the effect of competitive
balance on demand, is insignificant in the full sample OLS and CLAD
estimations but significant and with the expected sign in the sub-sample
OLS and Tobit estimations. One interpretation of this is that the teams
with capacity constraints are generally the stronger teams who have big
rivals but also have a habit of scheduling very weak teams from time to
time. If capacity constraints are not allowed for, then it might appear
that playing minnows does not reduce demand, but once capacity
constraints are included the effect of the competitive imbalance becomes
apparent. Our rivalry measure is also strongly significant and adds
significantly to demand.
V. SCHEDULE SIMULATIONS
A. Random Schedule
Based on this analysis we are able to construct simulated schedules
for the 2010 season and estimated the demand that would be associated
with these alternative schedules. First, we compared the actual schedule
to a random schedule. The 100 simulations were run where each week the
visiting teams were randomly assigned one of the home teams, and so the
number of home games and total number of games did not change for teams.
The results in Table 10 are the averages from the 100 simulations, and
we discuss these below.
B. Stratified Schedules
Next, we simulated a stratified schedule based on the quality
measures for the teams. We report four schedules (conference
realignments) based on (a) each quality measure (MOV and ELO) and (b) 1
year's quality measures (2010) or a 10-year average quality
measure.
For each schedule we ranked the teams from 1 to 118. The teams are
ranked based either on their quality at the beginning of the 2010 season
or their average quality at the beginning of the season for the previous
10 years (2001-2010). We then put the top 13 teams in the first
conference, the next 13 teams in the next conference, and so on. We then
gave each team a 12 game schedule, 6 home games and 6 road games with
the other 12 teams in the conference. Therefore, each team's entire
schedule is with other team's within the conference. Each
team's schedule is balanced in the sense that if they play the best
team at home, they play the next best team on the road, the next team at
home, and so on. This mandates that each team plays one-half of their
games at home and one-half of their games away. This balanced scheduling
process generates a slightly smaller number of games than are currently
played in a season.
Recall that demand in our model is determined by quality, which is
in turn determined by performance results. For the simulation we need to
update quality throughout the season. We did this by assuming that each
team's quality measure is updated throughout the season in the way
that the measures actually did change in 2010. For example, for a
team's third road game, their quality measure was the same as that
team's quality measure when they played their third game in 2010.
If a team did not have 6 home games, or six road games, their last
home/road quality measure was used. (10) Unfortunately, with 118 teams,
there is one team left over after teams have been assigned to nine
conferences. In the simulation, this team plays a generic Football
Championship Subdivision team for each game.
The four proposed conferences are shown in Tables 6-9. Tables 6 and
7 are based only on quality as measured in 2010, Tables 8 and 9 are
based on average quality measured between 2001 and 2010. Tables 6 and 8
are calculated on the basis of the MOV measure, Tables 7 and 9 on the
basis of the ELO measure.
These schedules are optimal in the sense that the best teams (based
on the relevant quality measure) are playing the best teams, which
increases demand for college football. However, this does cause a
decrease in rivalry games, which is a major complaint about conference
realignment. Another factor that can decrease overall attendance is that
each team has six home games and six road games. Currently, teams with
high demand typically have more home games than road games, thereby
increasing aggregate attendance.
Table 10 shows the results from the various schedules. The first
row in Table 10 shows that our stratified schedule does have fewer
games, due to the fact that this schedule is balanced. The second row
shows the average per game attendance for teams. It is important to note
that these numbers are an average of the average attendance for each
team. The results show that a completely random schedule is just
slightly worse (by between 1/3% and 1/2% on average) than the current
conference scheduling. The random schedule by definition does not give
priority to rivalry games, suggesting that the rivalry effect is not
especially strong. The impacts are relatively small, which gives some
evidence that the number of out of conference games creates schedules
that are not that far different, in terms of strength of schedule, from
a completely random schedule. Also it is important to note that while
this simulation randomly assigned visiting teams, the home teams were
the same as the actual home teams in 2010, and these home teams tended
to be the ones with the larger stadiums. If we had randomly assigned
home field advantage as well, then the average stadium size would have
been smaller and so this random schedule would have had yet lower
attendance.
By contrast, the stratified schedule which matches teams of roughly
equal strength (and also has fewer rivalry games), increases the average
per game attendance between 1% and 2%. This increase is due to the
interaction between home and road team qualities.
The fourth row shows the total attendance for the year. Since there
are 3.85% fewer games in our stratified simulations we multiply the
stratified attendance total by 1.0385. This is equivalent to assuming
that each team played 6.23 home games so that there were 729 games
total. In our stratified simulation each team plays the same number of
home games. Under this scenario, total attendance actually drops roughly
3%. This is because any increase in demand from scheduling more evenly
ranked teams is more than offset by the fact that teams that generally
have a high attendance are forced to have fewer home games.
For example, the biggest beneficiary of moving to a stratified
schedule based on a 10-year average is Navy. Using the MOV metric, their
per game attendance would go from 33,952 to 35,456 and the number of
home games goes from 5 to 6.23. Therefore their total attendance would
go from 169,759 to 220,921 for a gain of 51,162. Most of this gain is
due to the increase in the number of home games instead of the increase
in per game attendance. The biggest drop in attendance would happen to
Ohio State. While their per game attendance goes from 113,611 to
115,614, their number of home games would go from 8 to 6.23. Therefore,
their total attendance would go from 908,889 to 720,361, which is a drop
of 188,528.
If the goal of the National Collegiate Athletic Association (NCAA)
was to continue having balanced conferences, then the conferences would
need to be realigned periodically, presumably yearly. We note that
changes in conference realignment would be less dramatic if they used
quality measures that were averaged over the previous ten seasons.
VI. COSTS OF REALIGNMENT
The realignment simulated here would create a hierarchy of
divisions containing equally matched teams, and thus resembles the
structure of professional soccer leagues in Europe. There teams play in
hierarchically organized divisions linked by the promotion and
relegation rule. This requires that the worst performing teams, measured
by success on the field, are relegated at the end of the season to the
immediately inferior division, to be replaced for the following season
by the best performing teams from that division. Teams can and do move
up and down the hierarchy depending on the quality of their play.
Our simulation shows that this realignment would lead to lower
attendance, mainly due to the fact that the higher quality teams with
larger stadiums would play fewer games at home. While there is a loss of
rivalry games, the main cost is the change in home games for teams with
large stadiums. The 4.4% of games in our sample are considered rivalry
games and our largest estimates of the impact of those games is a 12.6%
increase in attendance. Therefore, we estimate rivalry games to account
for .56% or less of total attendance. Capacity effects from balanced
schedules, on the other hand, can decrease aggregate attendance 4%.
However, this effect might only be short term. Given that demand
should increase for each team (because the matching effect generates
more attractive games), then all teams might increase capacity in the
longer run to meet increased demand. We did not find a strong rivalry
game effect, and even if demand was reduced somewhat by the loss of
rivalry games, the results imply that it might not be too difficult to
generate new rivalry games. In any case, the realignment was intended
solely to maximize assortative matching, but it is possible to generate
alternative models which improves the balance of matches while
preserving more rivalry games. (11) It also seems plausible that the
greatest benefit of increasing balance in competition might not be
increased attendance at the stadium but increased media interest.
However, there are other costs involved with realignment. Given
that the current conferences are largely based on geography, making
conferences more performance based would increase travel costs since
teams would be further away. These travel costs are not only of the form
of direct financial costs, but might also include a reduced willingness
of visiting fans to attend games, which would thereby reduce attendance.
(12) A related point is that this may cause problems with other college
sports. Many of the current conferences embrace all sports and hence a
realignment based on college football might drastically increase travel
costs for Athletic Departments.
There could be adverse effects due to the fact that conferences
would change. While our model attempts to control for rivalry games,
there may be a positive effect on demand from maintaining conference
stability over a long time period. Also, if it turned out that there was
little long-term mobility up and down the hierarchy then schools that
were perpetually at the bottom might lose demand because of the lost
opportunity to play occasional games against highly ranked teams.
VII. CONCLUSIONS
In this article we have simulated an optimal league structure for
college football derived from our estimates of team quality (based on
results) and the empirical relationship between attendance and the
quality of the home and away teams. We find that the restructuring would
yield a small increase in attendance. We do not find that the loss of
rivalry games due to restructuring would lead to significantly adverse
effects on attendance. It is commonplace in sports competition to match
contestants of similar ability. In a league format, players of similar
ability are usually classed together although there may be some
opportunities to move between classes (in knockout competition
organizers usually prefer to seed players so that the best do not meet
in the early rounds). Arguably this matching occurs because people like
to see the best play against the best.
Sports economics has tended to focus on the competitive balance
hypothesis that demand increases when opponents are equally balanced.
This entails the proposition that the best playing against the best (as
well as the worst playing against the worst) is more attractive than
contests among teams of unequal abilities.
In many contexts it has proved hard to demonstrate clear support
for the competitive balance hypothesis, perhaps because leagues often
tend to be relatively well balanced. It may be that the disparities in
some college football games are great enough to reveal the competitive
balance effect. Indeed, we know that strong teams often choose to play
against very weak opponents, and our analysis shows that this comes at a
cost in terms of attractiveness to fans, even if our simulations suggest
that there are offsetting benefits within the current system.
The competitive balance hypothesis has been used as an argument in
favor of redistribution among teams that are already members of a
league. In the college football context, where teams have discretion to
choose who they play during the season, the implications are rather
different. It is not surprising that teams have incentives to pick very
weak opponents, all else equal. There are benefits in terms of preparing
players for stronger opponents ahead, and also in terms of creating an
aura of invincibility (even if this is not always entirely credible).
Were the NCAA free to design the entire conference system from
scratch, then we suppose they would pick a structure along the lines we
have identified. More interestingly, will realignments driven by
individual choice lead ultimately to balanced divisional structure of
the type we have simulated? There are reasons to think that they will,
given that strong teams potentially gain revenues when they commit to
playing more games against other strong teams, and there are clear
benefits to be seen to be playing at the highest level. We believe that
conference realignments are evidence of this process at work. That said,
this process could take decades or more to complete.
Finally, we draw a parallel between this problem and the issues
facing European soccer competition. In Europe teams are traditionally
organized in national leagues, but the most attractive competition
format is generally thought to be the Union of European Football
Associations (UEFA) Champions League, where teams from different
countries play each other. The problem with this system is that the top
teams in different countries (e.g., Barcelona, Bayern Munich, Manchester
United, or AC Milan) seldom get to play each other. For many years now
there have been discussions about the creation of a European
"Superleague"--and although this has not materialized existing
competitions have been reformed to enable the top clubs from different
countries to play each other more often than in the past. In our view,
that is because fans typically want to see the best play against the
best.
ABBREVIATIONS
CLAD: Censored Least Absolute Deviation
NCAA: National Collegiate Athletic Association
NFL: National Football League
OLS: Ordinary Least Squares
UEFA: Union of European Football Associations
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(1.) http://en.wikipedia.org/wiki/List_of_schools_
changing_conference_in_the_2010%E2%80%9313_NCAA_conference_realignmentuploaded. Accessed June 6, 2013.
(2.) For example, consider scheduling games one weekend for
Michigan (capacity 108.000), Ohio State (105,000), Eastern Michigan
(30,000), and Bowling Green (24,000). Assume that team quality is
correlated with stadium capacity. Then with positive assortative
matching Ohio State plays at Michigan and Bowling Green plays at Eastern
Michigan, and if the games are sold out then the total number of tickets
sold is 138,000. Now suppose Eastern Michigan plays at Michigan and
Bowling Green at Ohio State, and that due to the lack of positive
assortative matching demand is only 75% of capacity. The total number of
tickets sold will now be 160,000.
(3.) Mongeon and Winfree (2012) find that in the National
Basketball Association, television audiences are 4.5 times more
sensitive to winning than live audiences.
(4.) Fort and Winfree (2013, 33) point out that research has found
a positive correlation between college athletic success and alumni
giving (Rhoads and Gerking 2000), student applications (e.g., Pope and
Pope 2009), and budget allocations by legislators (Humphreys 2006).
(5.) SOS is equal to the average winning percentage of the
opponents that the team has played up until that game.
(6.) See Elo (1978) for an explanation of the ranking method. Elo
ratings have been used for ranking in a number of different sports. See
for example. Hvattum and Artnzen (2010) for an application to soccer.
(7.) This does not include Notre Dame because all of their games
were censored due to sell outs according to our criteria, explained
later in the article.
(8.) If less than 10% of games were greater than 98% of the
maximum, the censoring issue was not deemed to be severe at that stadium
and there is a greater probability that the games are uncensored and
randomly within 2% of the maximum.
(9.) With both OLS estimations, we do not account for censoring and
assume [y.sub.i] = [y.sup.*.sub.i].
(10.) While it might seem arbitrary to assume that quality would
evolve in our league structure in the same way that it did in the actual
competition structure in 2010, it seems reasonable to suggest, at least
as an approximation, that the quality of a team is independent of the
opposing teams. In other words, if the schedule had been different the
game scores would have been different, but these should have implied the
same quality estimates.
(11.) In recent years, there has been some movement of teams across
various conferences. Perhaps conferences recognize the value of
admitting teams of similar quality, but at the same time maintain
rivalry games and allow the larger teams to schedule more home games.
(12.) In Europe the soccer leagues operate within national
boundaries and so travel costs do not tend to be important.
Szymanski: Professor, School of Kinesiology, University of
Michigan, Ann Arbor, MI 48109. Phone +1 7343691389, Fax +1 7346472808,
E-mail stefansz@umich.edu
Winfree: Associate Professor, Agricultural Economics and Rural
Sociology, University of Idaho, Moscow, ID 83844. Phone +1 7342181988,
Fax 208-885-5759, E-mail jwinfree@uidaho.edu
doi:10.1111/ecin.12493
Online Early publication September 19, 2017
TABLE 1
Previous Studies
Paper Sport Price? UOHmeasure
DeSchriver and College Yes Homewpcbyseasonquarter
Jensen (2002) football (+, sig)
Price and College Yes Homewpc
Sen (2003) football (-, sig) Awaywpc
[Dijfwpc.sup.2]
Paul, College No Homewin%,
Humphreys, and football Pointsspread,
Weinbach (2012) Under/over
Groza (2010) College No HomeWpc
football Sagarinrating
[Diffsag.sup.2]
Coates and NFL No Homewpc
Humphreys Awaywpc
(2010) |Pointsspread|
|[Pointsspread.sup.2]|
|Pointsspread *
homeunderdog|
Meehan, Nelson, MLB Yes Homewpc
and Richardson (+, sig) HomeGBdivleader
(2007) AwayGBdivleader
Wpcdiffabsolute
Wpcdiff +
Wpcdiff -
Lemke, Leonard, MLB Yes Homewinprob
and Tlhokwane (+, sig) [Homewinprob.sup.2]
(2009) Playoffchances
Davis (2009) NL No Homewpc > .5
Coates and NHL No Probhomewin
Humphreys Homewpc
(2012) Awaywpc
Rascher and NBA Yes (i)Wpchome
Solmes (2007) (-, NS) [Wpchome.sup.2]
Wpcaway
[Wpcaway.sup.2]
Diffinwpc
[Difssnwpc.sup.2]
(ii)Homewinprob
[Homewinprob.sup.2]
Buraimo and EPL No Homeptspergame
Simmons (2008) Awayptspergame
Theilmeasure
Probhomewin
[Probhomewin.sup.2]
Forrest et al. Eng. Foot. No Homepointspergame
(2005) Lea. (3 Awaypointspergame
division) Probratio
[Probratio.sup.2]
Forrest and FLC No Homepoints
Simmons (2006) Awaypoints
Hometeamhomeform
Points/
gamedifferenceadjusted
Buraimo, FLC No Homeptspergame
Forrest, and Awayptspergame
Simmons (2009)
Benz, Brandes, Bundesliga Yes Diffinleaguepos
and Franck (-, NS)
(2009) Diffinptspergame
Theil
Relativewinprob
Probhomewin
Probhomewin2
Paper Sign Significant
DeSchriver and + Yes, mostly
Jensen (2002) in Q4
Price and + Yes
Sen (2003) + Yes
- No
Paul, + Yes
Humphreys, and + Yes
Weinbach (2012) + Yes
Groza (2010) + Yes
+ Yes
- Yes
Coates and + Yes
Humphreys + Yes
(2010) + Yes
- Yes
- Yes
Meehan, Nelson, + Yes
and Richardson - Yes
(2007) - Yes
- Yes
- Yes
+ Yes
Lemke, Leonard, - Marg
and Tlhokwane + Marg
(2009) Various Marg
Davis (2009) + yes
Coates and + Yes, if >.584
Humphreys - No
(2012) + Yes
Rascher and + No
Solmes (2007) + No
+ No
+ No
- No
- No
+ Yes
- Yes
Buraimo and + Yes
Simmons (2008) + Yes
- Yes
- Yes
+ Yes
Forrest et al. + Yes
(2005) - No
- Yes
+ Yes
Forrest and + Yes
Simmons (2006) + Yes
+ Yes
+ No
Buraimo, + Yes
Forrest, and + Yes
Simmons (2009)
Benz, Brandes, - No
and Franck
(2009) - No
- No
- No
+ No
+ No
EPL, English Premier League; Eng. Foot. Lea., English Football
League; FLC, Football League Championship; MLB, Major League
Baseball; NBA, National Basketball Association; NL, National
League; NHL, National Hockey League.
TABLE 2
Estimation of Margin of Victory
Variable Estimate t-Statistic
[[beta].sub.1] 6.575 *** 4.17
[[beta].sub.2] -3.331 *** -5.59
[[beta].sub.3] 48.663 *** 26.86
[[beta].sub.4] 39.167 *** 29.85
[[beta].sub.5] 26.409 *** 10.64
[[beta].sub.6] 71.260 *** 23.86
[[beta].sub.7] -54.304 *** -28.09
[[beta].sub.8] -39.496 *** -29.21
[[beta].sub.9] -29 737 *** -14.31
[[beta].sub.10] -70.739 *** -24.08
[[beta].sub.11] 0.345 *** 19.32
N 14,278
[R.sup.2] .37
% of games predicted .73
correctly
*** denotes significance at the 1% level.
TABLE 3
List of Rivalry Games
Air Force v Army
Air Force v Navy
Alabama v Auburn
Alabama v LSU
Arizona v Arizona State
Army v Navy
California v Stanford
Duke v North Carolina
Florida v Georgia
Florida v Florida State
Florida State v Miami
Georgia v Georgia Tech
Indiana v Purdue
Iowa v Iowa State
Kansas v Kansas State
Kansas v Missouri
Michigan v Michigan State
Michigan v Notre Dame
Michigan v Ohio State
Mississippi State v Ole Miss
Notre Dame v Stanford
Notre Dame v USC
Oklahoma v Oklahoma State
Oklahoma v Texas
Oregon v Oregon State
Pittsburgh v West Virginia
Texas v Texas A&M
UCLA v USC
Utah v Utah State
Virginia v Virginia Tech
Washington v Washington State
TABLE 4
Summary Statistics for Attendance Estimation
Variable Mean Standard Maximum Minimum
Deviation
Attendance 53,092 26,835 113,090 1,535
MOVH 26.822 9.227 49.088 0.068
MOVA 47.026 10.200 71.732 0
ELOH 1.092 0.229 1.620 0.452
ELOA 0.962 0.281 1.590 0.304
Sep 0.355 0.478 1 0
Oct 0.315 0.465 1 0
Nov 0.285 0.451 1 0
Dec 0.018 0.131 1 0
Rival 0.044 0.206 1 0
2001 0.051 0.219 1 0
2002 0.063 0.243 1 0
2003 0.059 0.236 1 0
2004 0.061 0.240 1 0
2005 0.070 0.255 1 0
2006 0.095 0.294 1 0
2007 0.111 0.315 1 0
2008 0.143 0.350 1 0
2009 0.151 0.358 1 0
2010 0.151 0.358 1 0
TABLE 5
Attendance Estimation (Year and Stadium Fixed Effects Not Shown)
OLS OLS Sub CLAD Tobit
[MOV.sub.H] 283 *** 115 * 252 *** 191 ***
(6.64) (1.91) (4.01) (5.56)
[MOV.sub.A] 114 *** 33.4 73.2 ** 60.1 **
(4.61) (1.04) (2.02) (2.43)
[MOV.sub.H] * 0.891 5 24 *** 1.84 4.1 ***
[MOV.sub.A] (1.04) (4.23) (1.41) (3.00)
[ELO.sub.H]
[ELO.sub.A]
[ELO.sub.H] *
[ELO.sub.A]
September -119 -1,104 157 264
(-0.24) (-1.53) (0.32) (0.48)
October -265 -1781 ** 102 36.1
(-0.54) (-2.45) (0.22) (0.06)
November -947* -3017 *** -806 * -657
(-1.93) (-4.15) (-1.67) (-1.46)
December 599 -714 -449 739
(0.79) (-0.65) (-0.51) (0.80)
Rivals 4600 *** 6707 *** 6600 *** 6114 ***
(11.71) (11.23) (6.14) (9.58)
[R.sup.2] 0.963 0.933
Log 41,197
likelihood
N 4,839 2,771 4,839 4,839
OLS OLS Sub CLAD Tobit
[MOV.sub.H]
[MOV.sub.A]
[MOV.sub.H] *
[MOV.sub.A]
[ELO.sub.H] 21264 *** 16456 *** 18908 *** 19714 ***
(13.79) (7.51) (12.05) (7.90)
[ELO.sub.A] 7263 *** 251 4039 ** 2,679
(4.78) (0.12) (2.20) (1.23)
[ELO.sub.H] * -816 7074 *** 1960 4733 **
[ELO.sub.A] (-0.60) (3.56) (1.18) (2.18)
September -479 -1606 ** -337 -149
(-1.00) (-2.27) (-0.74) (-0.19)
October -1304 *** -3003 *** -1151 ** -1,230
(-2.68) (-4.19) (-2.49) (-1.40)
November -2328 *** -4599 *** -2445 *** -2336 ***
(-4.77) (-6.39) (-5.11) (-2.85)
December -892 -2390 ** -1,340 -1,046
(-1.19) (-2.22) (-1.14) (-0.87)
Rivals 4345 *** 6097 *** 5796 *** 5689 ***
(11.20) (10.38) (4.77) (8.53)
[R.sup.2] 0.964 0.935
Log 41,114
likelihood
N 4,839 2,771 4,839 4,839
Notes: "OLS sub" refers to OLS estimates using only teams
that have no censored observations. Standard errors for
the CLAD estimation were calculated using a bootstrap
with 200 replications.
***, **, * denote statistical significance at the 1%,
5%, and 10% level, respectively.
TABLE 6
Conference Alignment from MOV Variable for
2010 Season
Conference 1 Conference 2 Conference 3
Texas Arizona Arkansas
Alabama Oregon State Utah
Cincinnati LSU UCLA
Boise State BYU Oklahoma State
Florida Penn State Bowling Green
Pittsburgh Georgia Tech Clemson
Wisconsin Navy Minnesota
Ohio State Nebraska Central Michigan
Iowa North Carolina Auburn
Oregon Miami Georgia
TCU Missouri Florida State
Virginia Tech West Virginia Kentucky
USC Oklahoma SMU
Conference 4 Conference 5 Conference 6
Washington Syracuse Middle Tennessee
Troy Rutgers Idaho
Mississippi State Stanford Northern Illinois
Marshall Boston College Louisiana Lafayette
Texas Tech Fresno State Utah State
South Carolina South Florida Ohio
Tennessee UCF Iowa State
East Carolina Nevada Louisiana Monroe
Purdue Notre Dame Texas A&M
Air Force California Temple
Ole Miss Southern Miss Florida Atlantic
Northwestern Michigan State Louisville
Houston Wyoming Baylor
Conference 7 Conference 8 Conference 9
Kansas San Jose State Western Michigan
Tulsa NC State Toledo
UNLV Memphis Duke
Kansas State Arizona State North Texas
Wake Forest Louisiana Tech Tulane
Colorado State Washington State Vanderbilt
Miami (OH) Illinois UTEP
UAB Virginia Rice
Hawaii Army Kent State
Michigan Indiana Maryland
Buffalo San Diego State New Mexico State
Colorado Florida International Western Kentucky
Arkansas State New Mexico Ball State
Notes: Teams in italics maintained a rivaly game with
this conference alignment. Stanford maintained two rivalry
games. Eastern Michigan was the last ranked team and played
Football Championship Subdivision teams in the simulation.
TABLE 7
Conference Alignment from ELO Variable for
2010 Season
Conference 1 Conference 2 Conference 3
Florida TCU Boston College
Texas Georgia Tech Clemson
Alabama Utah Auburn
Ohio State BYU Pittsburgh
USC Texas Tech Miami
Oregon Iowa Arkansas
Penn State Oregon State Arizona
Boise State Nebraska Missouri
Virginia Tech West Virginia Ole Miss
Oklahoma Wisconsin Tennessee
Georgia Florida State Stanford
Cincinnati California South Carolina
LSU Oklahoma State Rutgers
Conference 4 Conference 5 Conference 6
North Carolina NC State Maryland
Michigan State Mississippi State Troy
Northwestern Air Force Washington
Kentucky Texas A&M Hawaii
UCLA Michigan Colorado
South Florida Purdue UCF
Kansas Kansas State Illinois
Wake Forest Houston Iowa State
Notre Dame Fresno State Middle Tennessee
Navy Virginia Wyoming
East Carolina Nevada Southern Miss
Central Michigan Minnesota Baylor
Arizona State Louisville Tulsa
Conference 7 Conference 8 Conference 9
Vanderbilt Rice UTEP
Indiana SMU San Jose State
Syracuse Northern Illinois Arkansas State
Bowling Green Colorado State Utah State
Washington State UAB Memphis
Temple Idaho Kent State
UNLV Louisiana Lafayette Army
Ohio New Mexico Florida International
Marshall Louisiana Monroe Tulane
Duke Buffalo New Mexico State
Louisiana Tech Ball State Miami (OH)
Florida Atlantic San Diego State Eastern Michigan
Western Michigan Toledo North Texas
Notes: Teams in italics maintained a rivaly game with this
conference alignment. Western Kentucky was the last ranked
team and played Football Championship Subdivision teams
in the simulation.
TABLE 8
Conference Alignment from Average MOV
Variable from 2001 to 2010 Season
Conference 1 Conference 2 Conference 3
USC Tennessee Iowa
Oklahoma Auburn Louisville
Texas Oregon State UCLA
Florida West Virginia Oklahoma State
LSU Michigan South Carolina
Ohio State Alabama Arkansas
Miami Boston College Cincinnati
Florida State Wisconsin Clemson
Georgia Texas Tech Penn State
Virginia Tech Notre Dame Maryland
Boise State Georgia Tech Pittsburgh
Oregon Nebraska California
TCU Utah BYU
Conference 4 Conference 5 Conference 6
Fresno State Bowling Green Arizona
Texas A&M Washington Northern Illinois
Colorado South Florida NC State
Virginia Colorado State Kentucky
Southern Miss Michigan State Air Force
Purdue Arizona State Troy
Kansas State North Carolina Illinois
Minnesota Syracuse New Mexico
Wake Forest Stanford Kansas
Northwestern Toledo Nevada
Missouri Marshall Miami (OH)
Ole Miss Hawaii Houston
Washington State East Carolina Western Michigan
Conference 7 Conference 8 Conference 9
Rutgers Ball State Tulane
Tulsa North Texas Arkansas State
UCF UTEP Western Kentucky
Mississippi State UNLV SMU
Iowa State Rice Louisiana Lafayette
Central Michigan Utah State New Mexico State
Middle Tennessee San Jose State Idaho
Baylor Vanderbilt Kent State
Louisiana Tech Indiana Louisiana Monroe
UAB Ohio Duke
Memphis San Diego State Buffalo
Navy Wyoming Army
Florida Atlantic Temple Florida International
Notes: Teams in italics maintained a rivaly game with this
conference alignment. Florida and Florida State maintained
two rivalry games. Eastern Michigan was the last ranked team
and played Football Championship Subdivision teams in the
simulation.
TABLE 9
Conference Alignment from ELO Variable from
2001 to 2010 Season
Conference 1 Conference 2 Conference 3
Texas Oregon Iowa
Florida Nebraska Arkansas
USC Wisconsin Kansas State
Oklahoma Penn State UCLA
Ohio State Oregon State Utah
Georgia Boston College Virginia
LSU Texas Tech California
Miami Alabama Maryland
Florida State Georgia Tech TCU
Virginia Tech Boise State Purdue
Tennessee Clemson Louisville
Michigan West Virginia Texas A&M
Auburn Notre Dame Arizona State
Conference 4 Conference 5 Conference 6
South Carolina Arizona Colorado State
Colorado Minnesota Marshall
BYU Cincinnati Mississippi State
NC State North Carolina Air Force
Michigan State South Florida Illinois
Pittsburgh Fresno State Toledo
Missouri Northwestern New Mexico
Washington State Southern Miss East Carolina
Oklahoma State Kansas Troy
Ole Miss Hawaii Bowling Green
Washington Iowa State Indiana
Stanford Kentucky Miami (OH)
Wake Forest Syracuse Houston
Conference 7 Conference 8 Conference 9
Rutgers Baylor Duke
Northern Illinois Tulsa SMU
Navy UNLV North Texas
UCF Middle Tennessee Utah State
Nevada Rice Florida International
Louisiana Tech Tulane Louisiana Lafayette
Memphis Central Michigan Arkansas State
Vanderbilt San Jose State New Mexico State
San Diego State Ball State Louisiana Monroe
Florida Atlantic Ohio Kent State
Wyoming UTEP Idaho
UAB Western Kentucky Army
Western Michigan Temple Eastern Michigan
Notes: Teams in italics maintained a rivaly game with
this conference alignment. Florida and Florida State
maintained two rivalry games. Buffalo was the last ranked
team and played Football Championship Subdivision teams in the
simulation.
TABLE 10
Unrestricted Attendance Estimation from Simulation Results
Acutal
Estimation MOV ELO
# of games 729 729
Average per game 44,850 44,919
attendance
% from actual
Total attendance 34,103,871 34,155,670
% from actual
Random
Estimation MOV ELO
# of games 729 729
Average per game 44,639 44,749
attendance
% from actual -.47% -.38%
Total attendance 33,921,020 33,986,660
% from actual -.54% -.49%
Stratified
Estimation MOV ELO
# of games 708 708
Average per game 45,359 45,694
attendance
% from actual 1.14% 1.72%
Total attendance 33,066,622 33,311,003
% from actual -3.04% -2.47%
10-Year Avg.
Estimation MOV ELO
# of games 708 708
Average per game 45,319 45,638
attendance
% from actual 1.05% 1.60%
Total attendance 33,037,368 33,270,317
% from actual -3.13% -2.59%
Notes: Due to the unbalanced schedule, there were
a total of 729 home games in the sample. The random
simulation only changed opponents and not the dates
of home games, therefore there are also 729 home games.
The stratified and 10-year average simulations use six
home games for each team and therefore there are 702 games
in total. However, to find the season's total attendance,
each team's average attendance was multiplied by 6.23 to
make the comparisons more meaningful.
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