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  • 标题:ON THE OPTIMAL REALIGNMENT OF A CONTEST: THE CASE OF COLLEGE FOOTBALL.
  • 作者:Szymanski, Stefan ; Winfree, Jason
  • 期刊名称:Economic Inquiry
  • 印刷版ISSN:0095-2583
  • 出版年度:2018
  • 期号:January
  • 出版社:Western Economic Association International
  • 摘要:I. THE QUESTION

    The production of team sports involves a form of matching. In most professional leagues the membership is fixed and there is no choice in the selection of matches (the most common format of a league is a round robin where every team plays every other team twice, once at home and once away). College football is rather different. Teams belong to conferences and are usually required to schedule a certain number of games against conference rivals, but they are also free to schedule additional games against opposition of their choice. Moreover, the membership of conferences has always been fluid, and is going through a period of rapid change at the moment. According to Wikipedia 93 schools have jumped to a new conference (full membership) since 2010. (1)

    The aim of this article is to develop a model for optimally matching college football teams in competition. Our notion of optimal matching is very simple, not unlike Becker's (1973) theory of marriage. Each team has a productivity (team quality), Z,, which they bring to any match. The productivity of a match is the sum of individual productivities plus the interaction of the two: [[alpha].sub.i][Z.sub.i] + [[beta].sub.i][Z.sub.j] + [[gamma].sub.i][Z.sub.i][Z.sub.i]. This productivity then determines demand: the number of people who are willing to pay to watch the game.

    One interpretation of the interaction term is that it represents the demand for competitive balance ([[gamma].sub.i] > 0), which has long been considered by economists to be an important determinant of the demand for team sports (see, e.g., Borland and Macdonald 2003). This element alone suggests that positive assortative matching is optimal--attendance is maximized globally when teams of similar quality play against each other. However, even if this is not true, positive assortative matching may still be optimal for individual teams ([[beta].sub.i] > 0 and [[gamma].sub.i] = 0). Under this assumption, if the home team retains all the gate money it will be revenue maximizing to play the best opponents.

ON THE OPTIMAL REALIGNMENT OF A CONTEST: THE CASE OF COLLEGE FOOTBALL.


Szymanski, Stefan ; Winfree, Jason


ON THE OPTIMAL REALIGNMENT OF A CONTEST: THE CASE OF COLLEGE FOOTBALL.

I. THE QUESTION

The production of team sports involves a form of matching. In most professional leagues the membership is fixed and there is no choice in the selection of matches (the most common format of a league is a round robin where every team plays every other team twice, once at home and once away). College football is rather different. Teams belong to conferences and are usually required to schedule a certain number of games against conference rivals, but they are also free to schedule additional games against opposition of their choice. Moreover, the membership of conferences has always been fluid, and is going through a period of rapid change at the moment. According to Wikipedia 93 schools have jumped to a new conference (full membership) since 2010. (1)

The aim of this article is to develop a model for optimally matching college football teams in competition. Our notion of optimal matching is very simple, not unlike Becker's (1973) theory of marriage. Each team has a productivity (team quality), Z,, which they bring to any match. The productivity of a match is the sum of individual productivities plus the interaction of the two: [[alpha].sub.i][Z.sub.i] + [[beta].sub.i][Z.sub.j] + [[gamma].sub.i][Z.sub.i][Z.sub.i]. This productivity then determines demand: the number of people who are willing to pay to watch the game.

One interpretation of the interaction term is that it represents the demand for competitive balance ([[gamma].sub.i] > 0), which has long been considered by economists to be an important determinant of the demand for team sports (see, e.g., Borland and Macdonald 2003). This element alone suggests that positive assortative matching is optimal--attendance is maximized globally when teams of similar quality play against each other. However, even if this is not true, positive assortative matching may still be optimal for individual teams ([[beta].sub.i] > 0 and [[gamma].sub.i] = 0). Under this assumption, if the home team retains all the gate money it will be revenue maximizing to play the best opponents.

There are two potential confounding factors in this analysis. First, there is the phenomenon of "rivalry games"--match-ups between teams that are deemed to be of historical significance in their own right, for example, Michigan/Ohio State, Alabama/Auburn, and so forth. Typically these rivals are also geographically close. Often these rivals are well matched, but it may be that even when they are not well matched demand remains high. The second confounding factor relates to stadium capacity. Designing an attendance maximizing schedule will typically mean scheduling more games in the stadiums with the largest capacity. If these stadiums are homes of the strongest teams, then more positive assortative matching can actually reduce attendance: if two strong teams with large stadiums play each other, by implication one large stadium goes empty that day. (2) In our analysis we find that rivalry games have a statistically significant positive effect on demand, but that this does not have a large effect on aggregate attendance. However, we do find that capacity effects are larger.

In this article we use the terms "optimal" and "attendance maximizing" interchangeably. Of course, it can be argued that what is optimal for a team involves more than attendance considerations. Strong teams scheduling games against weak teams might thereby improve their end of the season ranking. The impact on demand is not clear, since fans might not want to go to watch such games, but winning these games might increase demand later in the season due to their higher winning percentage.

We develop a simple empirical model to analyze these issues. Based on a sample of college football games we estimate attendance as a function of various observables including the quality of the teams. We then identify the attendance maximizing conference structure, which matches teams of roughly equal quality across the season, and calculate the expected attendance conditional on this structure. Our results show that the attendance maximizing scheduling would increase per game attendance by an average of 1.5%. We conjecture that TV audiences are more sensitive to quality, so that the revenue benefits through TV would be even greater. (3) However, this increase in demand is not enough to offset the stadium capacity effect identified above. In our balanced schedule the fact that all teams must then play half of their games on the road will imply that some larger stadiums will go empty and therefore total attendance would be smaller. We argue that this result is a consequence of current capacity constraints which are a product of the existing scheduling arrangements, and that in the longer term capacity would adjust to a revised scheduling scheme and so mitigate this effect.

The next section gives some background on the economics of scheduling in college football. Section III describes our data and methodology, then we consider the results of the estimation in Section IV. Section V describes the simulated conference structure, and Section VII concludes.

II. BACKGROUND

A. Matching Model

College football resembles a marriage market in the sense that each game played requires that both sides agree to play, and both have many alternatives from whom to choose. Surprisingly little has been written in the academic literature on this problem. In most team sports this problem is trivial because competition is organized on a league basis and opponents are dictated by the system adopted. For instance, the National Football League (NFL) has a formula which requires each team to play two games against each of their divisional rivals, divisional rivals have 14 out of 16 games against common opponents, while the remaining two are decided by the standings of the previous season. College football, while also being built around league play, gives far more latitude to teams to decide who they play. For example, in the Big 10 teams currently have to play eight conference games in the season, five against members of their own division, two against teams from the other division (on a rotating basis), and one that it plays every year. However, teams play a 12 game season and are at liberty to play any four teams that will agree to play with them. Teams are also allowed to schedule a majority of their games at their home stadium, provided other teams agree to play there. Moreover, while most popular sports leagues are stable over time, college football is subject to realignment, markedly so in recent years. Colleges are seeking out the best collection of competitors that they can find.

Matching theory suggests there should be few problems in finding optimal matches. Even in the absence of a pricing mechanism there are well-known theorems, for example, Gale and Shapley (1962), which suggest that optimal matches are feasible. Their model of a marriage market works via the "deferred acceptance mechanism"--one gender makes offers to as many partners as they wish and the other rejects all offers but one which is held, and then a second round of offers is made conditional on (deferred) acceptances received, and the process repeats until no new offers are received. This mechanism has the nice property that at equilibrium no one fails to make a match with someone that (a) they would prefer and (b) would also prefer to switch their match. This is consistent with positive assortative matching, where each agent has a type, and matches are made between similar types. Becker (1973) shows that positive assortative mating is an equilibrium in a marriage market which ensures that aggregate output from matches is maximized. The idea of positive assortative matching has been applied to explaining the distribution of wages (Sattinger 1993) and economic development (Kremer 1993). In general, frictions may exist which prevent efficient assortative matching, while incomplete information and moral hazard my lead to inefficient matching (see, e.g., Legros and Newman 2002). For example, Frechette, Roth, and Unver (2007) show that when college football Bowl games were scheduled later in the season with more information about the quality of the teams, it is possible to match teams more evenly and efficiencies were gained as evidenced by higher television ratings.

One difficulty in identifying optimal matches for college football teams is that the objectives of each college are not clear. We will assume that an optimal schedule is one that maximizes total output which we will measure by total attendance. This will also imply that the schedule maximizes the total attendance of each team, subject to playing a schedule of five, six, seven, or eight home games. However, decision makers within the college may have different objectives. Coaches will want a schedule which maximizes the probability of reaching the best possible Bowl game, Athletic Directors may want to maximize the resources provided to the department, which might depend on meeting the demands of particular constituencies (e.g., the preferences of boosters) and University Presidents may have strategic goals which go beyond sport and relate to student recruitment, college profile, and donors. This list of decision makers is not necessarily exhaustive.

However, we do not believe that these objectives are widely at variance with output maximization as we have defined it. First, the rating schemes which determine the allocation of teams to Bowl games tend to favor those teams that play stronger schedules, all else equal, and so deliberately choosing a weak schedule can be counter-productive (Keener 1993). Second, there are studies which have shown that successful athletic programs, especially in the revenue sports, tend to align with broader academic goals such as recruitment and donations. (4)

B. Matching and the Uncertainty of Outcome Hypothesis

With the exception of Frechette, Roth, and Unver (2007), the sports literature has not focused on the matching issue for the reasons given above. However, it has focused on a related concept--the uncertainty of outcome hypothesis (the original article in this literature is Rottenberg 1956). In our terms, this asserts that a match will be more attractive (larger attendance) if the strength of the two sides is closely matched than if they are unevenly matched. This question has generated a large literature which has been surprisingly inconclusive. Thus a survey by Borland and McDonald (2003) found:
   Of 18 studies identified, only about three provide
   strong evidence of an effect on attendance. Other studies
   provide mixed evidence that suggests a negative
   effect on attendance of increasing home win probability
   only when that win probability is above about two
   thirds. The majority of studies find either that there
   is no significant relation between difference in team
   performance and attendance, or more directly contradictory,
   that attendance is monotonically increasing in
   the probability of a home-team win.


We have reviewed 15 studies published since then and the results are shown in Table 1. There is some variability in the focus of these studies, but generally they test for the effect on demand of the quality of the home team, the quality of the away team, and the expected difference in performance of the two teams. Quality is typically measured either by the recent winning records of the teams or by the pre-match betting odds on the teams. Almost all of the studies find that demand is increasing in the quality of the home team. When tested for, it is generally found that demand is also increasing in the quality of the away team (in the words of Coates and Humphreys 2010, "fans want to see good teams play"). The results for the competitive balance measures are generally more ambiguous, in line with the earlier research. Several studies suggest that the optimal winning percentage/probability of winning for the home team is in the region of 66%. Seen from our perspective the ambiguity is perhaps not surprising. If demand is increasing in qualities of the teams taken separately and in their interaction as well, then picking up the latter effect is likely to be difficult econometrically.

Measures of differences in team quality, whether based on win/loss records or betting odds fail to generate a consistent pattern, are sometimes perversely signed, and often entail quadratic terms with impossible implications. For example, a finding that demand is decreasing in both the absolute difference in win loss records and its square would normally be taken as confirmation of the uncertainty of outcome hypothesis. However, the implication of this is that a very weak home team playing against a very strong home team could face negative demand.

In our model, based on our discussion of assortative matching and Becker's marriage model, we view the value of the match as dependent on both the qualities of the home and away teams taken separately and the product of the two qualities. Thus at worst a highly unbalanced match could contribute nothing to demand other than the quality of the strong team.

III. DATA AND METHODOLOGY

A. Team Quality Measures

Our first step is to measure team quality. Football Bowl Subdivision games were used to create team quality variables. Our sample consists of 14,924 games played between 1990 and 2010. However, since lagged variables were used, the games from 1990 were not used so the estimation had 14,278 observations.

We identify quality in two different ways: Method 1: We estimate the expected margin of victory for each game based on a weighted average of past performance measured by win percentage and the strength of schedule for each team. A team's strength of schedule is the average winning percentage of a team's opponents up to the date of the game. Therefore, this nonlinear estimation takes into account where the game is played (home, away, or neutral), the winning percentage of each team for the current and previous year, and the strength of schedule for each team for the current and previous year. The weighting between the current and previous year depends on how many games the teams have played in the current season.

The equation is given by

(1) [mathematical expression not reproducible]

where MOV is the margin of victory for the home team, Neutral is equal to one if the game is on a neutral field, [N.sub.H] is the nth game of the season for the home team, [N.sub.A] is the nth game of the away team, win% is the winning percentage, SOS is the strength of schedule, (5) h represents the home team, a represents the away team, t is the season, and N denotes that the winning percentage or strength of schedule is calculated at the end of the previous season. Table 2 gives the parameter estimates and t-statistics, the model correctly predicts 73% of games.

This model was then used to create a quality metric for every team for each game. A team's quality value was computed using the parameter estimates from Equation (1) in addition to their winning percentages for this year and the previous year, as well as the strength of schedule for both years. Home team parameter estimates were used, but since there is no road team identified a value of .5 was used for the visiting team's winning percentage and strength of schedule. So, this measure represents the expected margin of victory against a .500 team, so that the metric for team i during season t for the [N.sup.th.sub.i] game is given by

(2) [mathematical expression not reproducible]

[mathematical expression not reproducible] was then used as a quality metric for the home team, [MOV.sub.H], and the away team, [MOV.sub.A]. A constant was then added to ensure that [MOV.sub.H] > 0 and [MOV.sub.A] > 0.

Method 2: We also construct an ELO rating for each team. (6) ELO ratings are widely used in competitions where the organizers want to match competitors of similar ability, most notably in chess. An ELO rating is built up by playing games, where the result of each game generates an addition or subtraction depending on win or loss, where the size of the adjustment is calibrated according to the pre-match expectation of the outcome, which is based on the ELO ratings going into the game. For each competitor the initial value is arbitrary, but once enough games have been played ELO ratings provide a consistent measure of relative performance. Thus for each game the expectation of a win for team i against team j is

(3) [mathematical expression not reproducible]

And the rating is updated according to

(4) [ELO'.sub.i] = [ELO.sub.i] + K([R.sub.ij] - [E.sub.ij])

where R is the result (win = 1, loss = 0) and K is a scaling factor. There is some controversy over the appropriate value of the scaling factor, but we chose the commonly used value of 50. However, we do not believe this significantly affects the estimation of our demand model. To construct the ELO ratings we used results dating back 20 years so that even our earliest demand observations are based on around 10 years of results.

B. Attendance Estimation

We collected attendance data from various sources for 4,839 college football games played between 2001 and 2010. However, we do not have attendance for all Football Bowl Subdivision games over this time period. Attendance data are more readily available for recent games. For example, we have 245 observations in 2001, but 729 in 2010. (7)

We now use our alternative measures of quality to estimate demand. Our hypothesis is that attendance is a function of both home and away team quality. As well as team quality we assume that demand is a function of year and stadium fixed effects and monthly dummies. We also allow for the effect of "rivalry" games. Clearly the definition of a rivalry game is somewhat arbitrary, but we want to capture the possibility that certain games may add to demand even if the quality of the teams is poor. We suspect that Michigan vs. Ohio State would sell out no matter who played for the teams. To capture rivalry effects we invited six colleagues to choose from a list of all match-ups from the last 20 years (2,769) and indicate which match-ups they thought were true "rivalry" games. Only about 15% of these games have been played more than 15 times, whereas one might expect true rivalry games would be played almost every year. We decided to designate match-ups as rivalry games if two thirds or more (at least four of six) of our assessors thought that they were. This generated a total of 31 rivalry games, which are listed in Table 3. Table 4 has summary statistics of the data used to estimate attendance.

Although we do not have data on prices, these are likely to be captured by the combination of stadium fixed effect and year dummies. A number of stadiums sell out on a regular basis and so we use Tobit as well as ordinary least squares (OLS) to estimate demand. Ideally we would like to know the exact stadium capacity at each game, since this can vary significantly for a number of reasons. There are differences in how teams report attendance and stadium capacity can vary for each team from year to year or even game to game.

We estimate the following demand model

(5) [mathematical expression not reproducible]

where [y.sup.*.sub.i] is the attendance data and we observe [y.sub.i] = [y.sup.*.sub.i] only if the attendance is not censored. In order for a game to be denoted as censored (sold-out), it met three criteria. First, the attendance had to be least 98% of the maximum attendance value for that stadium. Second, there had to be at least two games that were 98% or more of the maximum attendance value for the stadium. Third, at least one-tenth of the games in the stadium in the sample had to be at least 98% of the maximum value of the stadium. (8) Therefore, the threshold for a sell-out varied by team. Teams with larger stadiums needed a higher attendance to be considered a sell-out when compared with teams with smaller stadiums. These criteria resulted in 16.3% of games being denoted as a sell-out, after Notre Dame was thrown out of the sample since all of their games qualified as a sell-out.

[X.sup.H.sub.i] represents the strength of the home team (either MOV or ELO), [X.sup.A.sub.i] is strength of the away team, [X.sup.H.sub.i] is the interaction of the strength of the home and away teams, [X.sup.month.sub.i] represents month dummy variables, [X.sup.rival.sub.i] is a dummy variable for rivalry games, [X.sup.yr.sub.i] represents year dummy variables, [X.sup.stad.sub.i] represents stadium dummy variables, and [[epsilon].sub.i] is the error term.

IV. RESULTS

The demand estimation results are presented in Table 5. Using both measures (MOV and ELO), we ran an OLS on the full sample, and OLS using only teams without censored observations, (9) a Censored Least Absolute Deviation (CLAD) model as described in Powell (1984), and a Tobit model. Both our MOV and our ELO measures of quality show that the strength of the home team and the strength of the away team add significantly to demand, as one might expect. The interaction of the home and away quality measures, which can be interpreted as the effect of competitive balance on demand, is insignificant in the full sample OLS and CLAD estimations but significant and with the expected sign in the sub-sample OLS and Tobit estimations. One interpretation of this is that the teams with capacity constraints are generally the stronger teams who have big rivals but also have a habit of scheduling very weak teams from time to time. If capacity constraints are not allowed for, then it might appear that playing minnows does not reduce demand, but once capacity constraints are included the effect of the competitive imbalance becomes apparent. Our rivalry measure is also strongly significant and adds significantly to demand.

V. SCHEDULE SIMULATIONS

A. Random Schedule

Based on this analysis we are able to construct simulated schedules for the 2010 season and estimated the demand that would be associated with these alternative schedules. First, we compared the actual schedule to a random schedule. The 100 simulations were run where each week the visiting teams were randomly assigned one of the home teams, and so the number of home games and total number of games did not change for teams. The results in Table 10 are the averages from the 100 simulations, and we discuss these below.

B. Stratified Schedules

Next, we simulated a stratified schedule based on the quality measures for the teams. We report four schedules (conference realignments) based on (a) each quality measure (MOV and ELO) and (b) 1 year's quality measures (2010) or a 10-year average quality measure.

For each schedule we ranked the teams from 1 to 118. The teams are ranked based either on their quality at the beginning of the 2010 season or their average quality at the beginning of the season for the previous 10 years (2001-2010). We then put the top 13 teams in the first conference, the next 13 teams in the next conference, and so on. We then gave each team a 12 game schedule, 6 home games and 6 road games with the other 12 teams in the conference. Therefore, each team's entire schedule is with other team's within the conference. Each team's schedule is balanced in the sense that if they play the best team at home, they play the next best team on the road, the next team at home, and so on. This mandates that each team plays one-half of their games at home and one-half of their games away. This balanced scheduling process generates a slightly smaller number of games than are currently played in a season.

Recall that demand in our model is determined by quality, which is in turn determined by performance results. For the simulation we need to update quality throughout the season. We did this by assuming that each team's quality measure is updated throughout the season in the way that the measures actually did change in 2010. For example, for a team's third road game, their quality measure was the same as that team's quality measure when they played their third game in 2010. If a team did not have 6 home games, or six road games, their last home/road quality measure was used. (10) Unfortunately, with 118 teams, there is one team left over after teams have been assigned to nine conferences. In the simulation, this team plays a generic Football Championship Subdivision team for each game.

The four proposed conferences are shown in Tables 6-9. Tables 6 and 7 are based only on quality as measured in 2010, Tables 8 and 9 are based on average quality measured between 2001 and 2010. Tables 6 and 8 are calculated on the basis of the MOV measure, Tables 7 and 9 on the basis of the ELO measure.

These schedules are optimal in the sense that the best teams (based on the relevant quality measure) are playing the best teams, which increases demand for college football. However, this does cause a decrease in rivalry games, which is a major complaint about conference realignment. Another factor that can decrease overall attendance is that each team has six home games and six road games. Currently, teams with high demand typically have more home games than road games, thereby increasing aggregate attendance.

Table 10 shows the results from the various schedules. The first row in Table 10 shows that our stratified schedule does have fewer games, due to the fact that this schedule is balanced. The second row shows the average per game attendance for teams. It is important to note that these numbers are an average of the average attendance for each team. The results show that a completely random schedule is just slightly worse (by between 1/3% and 1/2% on average) than the current conference scheduling. The random schedule by definition does not give priority to rivalry games, suggesting that the rivalry effect is not especially strong. The impacts are relatively small, which gives some evidence that the number of out of conference games creates schedules that are not that far different, in terms of strength of schedule, from a completely random schedule. Also it is important to note that while this simulation randomly assigned visiting teams, the home teams were the same as the actual home teams in 2010, and these home teams tended to be the ones with the larger stadiums. If we had randomly assigned home field advantage as well, then the average stadium size would have been smaller and so this random schedule would have had yet lower attendance.

By contrast, the stratified schedule which matches teams of roughly equal strength (and also has fewer rivalry games), increases the average per game attendance between 1% and 2%. This increase is due to the interaction between home and road team qualities.

The fourth row shows the total attendance for the year. Since there are 3.85% fewer games in our stratified simulations we multiply the stratified attendance total by 1.0385. This is equivalent to assuming that each team played 6.23 home games so that there were 729 games total. In our stratified simulation each team plays the same number of home games. Under this scenario, total attendance actually drops roughly 3%. This is because any increase in demand from scheduling more evenly ranked teams is more than offset by the fact that teams that generally have a high attendance are forced to have fewer home games.

For example, the biggest beneficiary of moving to a stratified schedule based on a 10-year average is Navy. Using the MOV metric, their per game attendance would go from 33,952 to 35,456 and the number of home games goes from 5 to 6.23. Therefore their total attendance would go from 169,759 to 220,921 for a gain of 51,162. Most of this gain is due to the increase in the number of home games instead of the increase in per game attendance. The biggest drop in attendance would happen to Ohio State. While their per game attendance goes from 113,611 to 115,614, their number of home games would go from 8 to 6.23. Therefore, their total attendance would go from 908,889 to 720,361, which is a drop of 188,528.

If the goal of the National Collegiate Athletic Association (NCAA) was to continue having balanced conferences, then the conferences would need to be realigned periodically, presumably yearly. We note that changes in conference realignment would be less dramatic if they used quality measures that were averaged over the previous ten seasons.

VI. COSTS OF REALIGNMENT

The realignment simulated here would create a hierarchy of divisions containing equally matched teams, and thus resembles the structure of professional soccer leagues in Europe. There teams play in hierarchically organized divisions linked by the promotion and relegation rule. This requires that the worst performing teams, measured by success on the field, are relegated at the end of the season to the immediately inferior division, to be replaced for the following season by the best performing teams from that division. Teams can and do move up and down the hierarchy depending on the quality of their play.

Our simulation shows that this realignment would lead to lower attendance, mainly due to the fact that the higher quality teams with larger stadiums would play fewer games at home. While there is a loss of rivalry games, the main cost is the change in home games for teams with large stadiums. The 4.4% of games in our sample are considered rivalry games and our largest estimates of the impact of those games is a 12.6% increase in attendance. Therefore, we estimate rivalry games to account for .56% or less of total attendance. Capacity effects from balanced schedules, on the other hand, can decrease aggregate attendance 4%.

However, this effect might only be short term. Given that demand should increase for each team (because the matching effect generates more attractive games), then all teams might increase capacity in the longer run to meet increased demand. We did not find a strong rivalry game effect, and even if demand was reduced somewhat by the loss of rivalry games, the results imply that it might not be too difficult to generate new rivalry games. In any case, the realignment was intended solely to maximize assortative matching, but it is possible to generate alternative models which improves the balance of matches while preserving more rivalry games. (11) It also seems plausible that the greatest benefit of increasing balance in competition might not be increased attendance at the stadium but increased media interest.

However, there are other costs involved with realignment. Given that the current conferences are largely based on geography, making conferences more performance based would increase travel costs since teams would be further away. These travel costs are not only of the form of direct financial costs, but might also include a reduced willingness of visiting fans to attend games, which would thereby reduce attendance. (12) A related point is that this may cause problems with other college sports. Many of the current conferences embrace all sports and hence a realignment based on college football might drastically increase travel costs for Athletic Departments.

There could be adverse effects due to the fact that conferences would change. While our model attempts to control for rivalry games, there may be a positive effect on demand from maintaining conference stability over a long time period. Also, if it turned out that there was little long-term mobility up and down the hierarchy then schools that were perpetually at the bottom might lose demand because of the lost opportunity to play occasional games against highly ranked teams.

VII. CONCLUSIONS

In this article we have simulated an optimal league structure for college football derived from our estimates of team quality (based on results) and the empirical relationship between attendance and the quality of the home and away teams. We find that the restructuring would yield a small increase in attendance. We do not find that the loss of rivalry games due to restructuring would lead to significantly adverse effects on attendance. It is commonplace in sports competition to match contestants of similar ability. In a league format, players of similar ability are usually classed together although there may be some opportunities to move between classes (in knockout competition organizers usually prefer to seed players so that the best do not meet in the early rounds). Arguably this matching occurs because people like to see the best play against the best.

Sports economics has tended to focus on the competitive balance hypothesis that demand increases when opponents are equally balanced. This entails the proposition that the best playing against the best (as well as the worst playing against the worst) is more attractive than contests among teams of unequal abilities.

In many contexts it has proved hard to demonstrate clear support for the competitive balance hypothesis, perhaps because leagues often tend to be relatively well balanced. It may be that the disparities in some college football games are great enough to reveal the competitive balance effect. Indeed, we know that strong teams often choose to play against very weak opponents, and our analysis shows that this comes at a cost in terms of attractiveness to fans, even if our simulations suggest that there are offsetting benefits within the current system.

The competitive balance hypothesis has been used as an argument in favor of redistribution among teams that are already members of a league. In the college football context, where teams have discretion to choose who they play during the season, the implications are rather different. It is not surprising that teams have incentives to pick very weak opponents, all else equal. There are benefits in terms of preparing players for stronger opponents ahead, and also in terms of creating an aura of invincibility (even if this is not always entirely credible).

Were the NCAA free to design the entire conference system from scratch, then we suppose they would pick a structure along the lines we have identified. More interestingly, will realignments driven by individual choice lead ultimately to balanced divisional structure of the type we have simulated? There are reasons to think that they will, given that strong teams potentially gain revenues when they commit to playing more games against other strong teams, and there are clear benefits to be seen to be playing at the highest level. We believe that conference realignments are evidence of this process at work. That said, this process could take decades or more to complete.

Finally, we draw a parallel between this problem and the issues facing European soccer competition. In Europe teams are traditionally organized in national leagues, but the most attractive competition format is generally thought to be the Union of European Football Associations (UEFA) Champions League, where teams from different countries play each other. The problem with this system is that the top teams in different countries (e.g., Barcelona, Bayern Munich, Manchester United, or AC Milan) seldom get to play each other. For many years now there have been discussions about the creation of a European "Superleague"--and although this has not materialized existing competitions have been reformed to enable the top clubs from different countries to play each other more often than in the past. In our view, that is because fans typically want to see the best play against the best.

ABBREVIATIONS

CLAD: Censored Least Absolute Deviation

NCAA: National Collegiate Athletic Association

NFL: National Football League

OLS: Ordinary Least Squares

UEFA: Union of European Football Associations

REFERENCES

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(1.) http://en.wikipedia.org/wiki/List_of_schools_ changing_conference_in_the_2010%E2%80%9313_NCAA_conference_realignmentuploaded. Accessed June 6, 2013.

(2.) For example, consider scheduling games one weekend for Michigan (capacity 108.000), Ohio State (105,000), Eastern Michigan (30,000), and Bowling Green (24,000). Assume that team quality is correlated with stadium capacity. Then with positive assortative matching Ohio State plays at Michigan and Bowling Green plays at Eastern Michigan, and if the games are sold out then the total number of tickets sold is 138,000. Now suppose Eastern Michigan plays at Michigan and Bowling Green at Ohio State, and that due to the lack of positive assortative matching demand is only 75% of capacity. The total number of tickets sold will now be 160,000.

(3.) Mongeon and Winfree (2012) find that in the National Basketball Association, television audiences are 4.5 times more sensitive to winning than live audiences.

(4.) Fort and Winfree (2013, 33) point out that research has found a positive correlation between college athletic success and alumni giving (Rhoads and Gerking 2000), student applications (e.g., Pope and Pope 2009), and budget allocations by legislators (Humphreys 2006).

(5.) SOS is equal to the average winning percentage of the opponents that the team has played up until that game.

(6.) See Elo (1978) for an explanation of the ranking method. Elo ratings have been used for ranking in a number of different sports. See for example. Hvattum and Artnzen (2010) for an application to soccer.

(7.) This does not include Notre Dame because all of their games were censored due to sell outs according to our criteria, explained later in the article.

(8.) If less than 10% of games were greater than 98% of the maximum, the censoring issue was not deemed to be severe at that stadium and there is a greater probability that the games are uncensored and randomly within 2% of the maximum.

(9.) With both OLS estimations, we do not account for censoring and assume [y.sub.i] = [y.sup.*.sub.i].

(10.) While it might seem arbitrary to assume that quality would evolve in our league structure in the same way that it did in the actual competition structure in 2010, it seems reasonable to suggest, at least as an approximation, that the quality of a team is independent of the opposing teams. In other words, if the schedule had been different the game scores would have been different, but these should have implied the same quality estimates.

(11.) In recent years, there has been some movement of teams across various conferences. Perhaps conferences recognize the value of admitting teams of similar quality, but at the same time maintain rivalry games and allow the larger teams to schedule more home games.

(12.) In Europe the soccer leagues operate within national boundaries and so travel costs do not tend to be important.

Szymanski: Professor, School of Kinesiology, University of Michigan, Ann Arbor, MI 48109. Phone +1 7343691389, Fax +1 7346472808, E-mail stefansz@umich.edu

Winfree: Associate Professor, Agricultural Economics and Rural Sociology, University of Idaho, Moscow, ID 83844. Phone +1 7342181988, Fax 208-885-5759, E-mail jwinfree@uidaho.edu

doi:10.1111/ecin.12493

Online Early publication September 19, 2017
TABLE 1
Previous Studies

Paper              Sport        Price?     UOHmeasure

DeSchriver and     College      Yes        Homewpcbyseasonquarter
Jensen (2002)      football     (+, sig)

Price and          College      Yes        Homewpc
Sen (2003)         football     (-, sig)   Awaywpc
                                           [Dijfwpc.sup.2]

Paul,              College      No         Homewin%,
Humphreys, and     football                Pointsspread,
Weinbach (2012)                            Under/over

Groza (2010)       College      No         HomeWpc
                   football                Sagarinrating
                                           [Diffsag.sup.2]

Coates and         NFL          No         Homewpc
Humphreys                                  Awaywpc
(2010)                                     |Pointsspread|
                                           |[Pointsspread.sup.2]|
                                           |Pointsspread *
                                             homeunderdog|

Meehan, Nelson,    MLB          Yes        Homewpc
and Richardson                  (+, sig)   HomeGBdivleader
(2007)                                     AwayGBdivleader
                                           Wpcdiffabsolute
                                           Wpcdiff +
                                           Wpcdiff -

Lemke, Leonard,    MLB          Yes        Homewinprob
and Tlhokwane                   (+, sig)   [Homewinprob.sup.2]
(2009)                                     Playoffchances

Davis (2009)       NL           No         Homewpc > .5

Coates and         NHL          No         Probhomewin
Humphreys                                  Homewpc
(2012)                                     Awaywpc

Rascher and        NBA          Yes        (i)Wpchome
Solmes (2007)                   (-, NS)    [Wpchome.sup.2]
                                           Wpcaway
                                           [Wpcaway.sup.2]
                                           Diffinwpc
                                           [Difssnwpc.sup.2]
                                           (ii)Homewinprob
                                           [Homewinprob.sup.2]

Buraimo and        EPL          No         Homeptspergame
Simmons (2008)                             Awayptspergame
                                           Theilmeasure
                                           Probhomewin
                                           [Probhomewin.sup.2]

Forrest et al.     Eng. Foot.   No         Homepointspergame
(2005)             Lea. (3                 Awaypointspergame
                   division)               Probratio
                                           [Probratio.sup.2]

Forrest and        FLC          No         Homepoints
Simmons (2006)                             Awaypoints
                                           Hometeamhomeform
                                           Points/
                                             gamedifferenceadjusted

Buraimo,           FLC          No         Homeptspergame
Forrest, and                               Awayptspergame
Simmons (2009)

Benz, Brandes,     Bundesliga   Yes        Diffinleaguepos
and Franck                      (-, NS)
(2009)                                     Diffinptspergame
                                           Theil
                                           Relativewinprob
                                           Probhomewin
                                           Probhomewin2

Paper              Sign      Significant

DeSchriver and     +         Yes, mostly
Jensen (2002)                in Q4

Price and          +         Yes
Sen (2003)         +         Yes
                   -         No

Paul,              +         Yes
Humphreys, and     +         Yes
Weinbach (2012)    +         Yes

Groza (2010)       +         Yes
                   +         Yes
                   -         Yes

Coates and         +         Yes
Humphreys          +         Yes
(2010)             +         Yes
                   -         Yes
                   -         Yes

Meehan, Nelson,    +         Yes
and Richardson     -         Yes
(2007)             -         Yes
                   -         Yes
                   -         Yes
                   +         Yes

Lemke, Leonard,    -         Marg
and Tlhokwane      +         Marg
(2009)             Various   Marg

Davis (2009)       +         yes

Coates and         +         Yes, if >.584
Humphreys          -         No
(2012)             +         Yes

Rascher and        +         No
Solmes (2007)      +         No
                   +         No
                   +         No
                   -         No
                   -         No
                   +         Yes
                   -         Yes

Buraimo and        +         Yes
Simmons (2008)     +         Yes
                   -         Yes
                   -         Yes
                   +         Yes

Forrest et al.     +         Yes
(2005)             -         No
                   -         Yes
                   +         Yes

Forrest and        +         Yes
Simmons (2006)     +         Yes
                   +         Yes
                   +         No

Buraimo,           +         Yes
Forrest, and       +         Yes
Simmons (2009)

Benz, Brandes,     -         No
and Franck
(2009)             -         No
                   -         No
                   -         No
                   +         No
                   +         No

EPL, English Premier League; Eng. Foot. Lea., English Football
League; FLC, Football League Championship; MLB, Major League
Baseball; NBA, National Basketball Association; NL, National
League; NHL, National Hockey League.

TABLE 2
Estimation of Margin of Victory

Variable                  Estimate     t-Statistic

[[beta].sub.1]            6.575 ***       4.17
[[beta].sub.2]           -3.331 ***       -5.59
[[beta].sub.3]           48.663 ***       26.86
[[beta].sub.4]           39.167 ***       29.85
[[beta].sub.5]           26.409 ***       10.64
[[beta].sub.6]           71.260 ***       23.86
[[beta].sub.7]           -54.304 ***     -28.09
[[beta].sub.8]           -39.496 ***     -29.21
[[beta].sub.9]           -29 737 ***     -14.31
[[beta].sub.10]          -70.739 ***     -24.08
[[beta].sub.11]           0.345 ***       19.32
N                          14,278
[R.sup.2]                    .37
% of games predicted         .73
  correctly

*** denotes significance at the 1% level.

TABLE 3
List of Rivalry Games

Air Force v Army
Air Force v Navy
Alabama v Auburn
Alabama v LSU
Arizona v Arizona State
Army v Navy
California v Stanford
Duke v North Carolina
Florida v Georgia
Florida v Florida State
Florida State v Miami
Georgia v Georgia Tech
Indiana v Purdue
Iowa v Iowa State
Kansas v Kansas State
Kansas v Missouri
Michigan v Michigan State
Michigan v Notre Dame
Michigan v Ohio State
Mississippi State v Ole Miss
Notre Dame v Stanford
Notre Dame v USC
Oklahoma v Oklahoma State
Oklahoma v Texas
Oregon v Oregon State
Pittsburgh v West Virginia
Texas v Texas A&M
UCLA v USC
Utah v Utah State
Virginia v Virginia Tech
Washington v Washington State

TABLE 4
Summary Statistics for Attendance Estimation

Variable       Mean    Standard    Maximum   Minimum
                       Deviation

Attendance    53,092    26,835     113,090    1,535
MOVH          26.822     9.227     49.088     0.068
MOVA          47.026    10.200     71.732     0
ELOH           1.092     0.229      1.620     0.452
ELOA           0.962     0.281      1.590     0.304
Sep            0.355     0.478      1         0
Oct            0.315     0.465      1         0
Nov            0.285     0.451      1         0
Dec            0.018     0.131      1         0
Rival          0.044     0.206      1         0
2001           0.051     0.219      1         0
2002           0.063     0.243      1         0
2003           0.059     0.236      1         0
2004           0.061     0.240      1         0
2005           0.070     0.255      1         0
2006           0.095     0.294      1         0
2007           0.111     0.315      1         0
2008           0.143     0.350      1         0
2009           0.151     0.358      1         0
2010           0.151     0.358      1         0

TABLE 5
Attendance Estimation (Year and Stadium Fixed Effects Not Shown)

                   OLS       OLS Sub      CLAD      Tobit

[MOV.sub.H]      283 ***      115 *     252 ***    191 ***
                  (6.64)     (1.91)      (4.01)     (5.56)

[MOV.sub.A]      114 ***      33.4      73.2 **    60.1 **
                  (4.61)     (1.04)      (2.02)     (2.43)

[MOV.sub.H] *     0.891     5 24 ***      1.84     4.1 ***
[MOV.sub.A]       (1.04)     (4.23)      (1.41)     (3.00)

[ELO.sub.H]

[ELO.sub.A]

[ELO.sub.H] *
[ELO.sub.A]

September          -119      -1,104       157        264
                 (-0.24)     (-1.53)     (0.32)     (0.48)

October            -265     -1781 **      102        36.1
                 (-0.54)     (-2.45)     (0.22)     (0.06)

November          -947*     -3017 ***    -806 *      -657
                 (-1.93)     (-4.15)    (-1.67)    (-1.46)

December           599        -714        -449       739
                  (0.79)     (-0.65)    (-0.51)     (0.80)

Rivals           4600 ***   6707 ***    6600 ***   6114 ***
                 (11.71)     (11.23)     (6.14)     (9.58)
[R.sup.2]         0.963       0.933

Log                                                 41,197
likelihood

N                 4,839       2,771      4,839      4,839

                    OLS       OLS Sub      CLAD        Tobit

[MOV.sub.H]

[MOV.sub.A]

[MOV.sub.H] *
[MOV.sub.A]

[ELO.sub.H]      21264 ***   16456 ***   18908 ***   19714 ***
                  (13.79)     (7.51)      (12.05)     (7.90)

[ELO.sub.A]      7263 ***       251       4039 **      2,679
                  (4.78)      (0.12)      (2.20)      (1.23)

[ELO.sub.H] *      -816      7074 ***      1960       4733 **
[ELO.sub.A]       (-0.60)     (3.56)      (1.18)      (2.18)

September          -479      -1606 **      -337        -149
                  (-1.00)     (-2.27)     (-0.74)     (-0.19)

October          -1304 ***   -3003 ***   -1151 **     -1,230
                  (-2.68)     (-4.19)     (-2.49)     (-1.40)

November         -2328 ***   -4599 ***   -2445 ***   -2336 ***
                  (-4.77)     (-6.39)     (-5.11)     (-2.85)

December           -892      -2390 **     -1,340      -1,046
                  (-1.19)     (-2.22)     (-1.14)     (-0.87)

Rivals           4345 ***    6097 ***    5796 ***    5689 ***
                  (11.20)     (10.38)     (4.77)      (8.53)
[R.sup.2]          0.964       0.935

Log                                                   41,114
likelihood

N                  4,839       2,771       4,839       4,839

Notes: "OLS sub" refers to OLS estimates using only teams
that have no censored observations. Standard errors for
the CLAD estimation were calculated using a bootstrap
with 200 replications.

***, **, * denote statistical significance at the 1%,
5%, and 10% level, respectively.

TABLE 6
Conference Alignment from MOV Variable for
2010 Season

Conference 1         Conference 2            Conference 3

Texas                Arizona                 Arkansas
Alabama              Oregon State            Utah
Cincinnati           LSU                     UCLA
Boise State          BYU                     Oklahoma State
Florida              Penn State              Bowling Green
Pittsburgh           Georgia Tech            Clemson
Wisconsin            Navy                    Minnesota
Ohio State           Nebraska                Central Michigan
Iowa                 North Carolina          Auburn
Oregon               Miami                   Georgia
TCU                  Missouri                Florida State
Virginia Tech        West Virginia           Kentucky
USC                  Oklahoma                SMU

Conference 4         Conference 5            Conference 6

Washington           Syracuse                Middle Tennessee
Troy                 Rutgers                 Idaho
Mississippi State    Stanford                Northern Illinois
Marshall             Boston College          Louisiana Lafayette
Texas Tech           Fresno State            Utah State
South Carolina       South Florida           Ohio
Tennessee            UCF                     Iowa State
East Carolina        Nevada                  Louisiana Monroe
Purdue               Notre Dame              Texas A&M
Air Force            California              Temple
Ole Miss             Southern Miss           Florida Atlantic
Northwestern         Michigan State          Louisville
Houston              Wyoming                 Baylor

Conference 7         Conference 8            Conference 9

Kansas               San Jose State          Western Michigan
Tulsa                NC State                Toledo
UNLV                 Memphis                 Duke
Kansas State         Arizona State           North Texas
Wake Forest          Louisiana Tech          Tulane
Colorado State       Washington State        Vanderbilt
Miami (OH)           Illinois                UTEP
UAB                  Virginia                Rice
Hawaii               Army                    Kent State
Michigan             Indiana                 Maryland
Buffalo              San Diego State         New Mexico State
Colorado             Florida International   Western Kentucky
Arkansas State       New Mexico              Ball State

Notes: Teams in italics maintained a rivaly game with
this conference alignment. Stanford maintained two rivalry
games. Eastern Michigan was the last ranked team and played
Football Championship Subdivision teams in the simulation.

TABLE 7
Conference Alignment from ELO Variable for
2010 Season

Conference 1              Conference 2          Conference 3

Florida                   TCU                   Boston College
Texas                     Georgia Tech          Clemson
Alabama                   Utah                  Auburn
Ohio State                BYU                   Pittsburgh
USC                       Texas Tech            Miami
Oregon                    Iowa                  Arkansas
Penn State                Oregon State          Arizona
Boise State               Nebraska              Missouri
Virginia Tech             West Virginia         Ole Miss
Oklahoma                  Wisconsin             Tennessee
Georgia                   Florida State         Stanford
Cincinnati                California            South Carolina
LSU                       Oklahoma State        Rutgers

Conference 4              Conference 5          Conference 6

North Carolina            NC State              Maryland
Michigan State            Mississippi State     Troy
Northwestern              Air Force             Washington
Kentucky                  Texas A&M             Hawaii
UCLA                      Michigan              Colorado
South Florida             Purdue                UCF
Kansas                    Kansas State          Illinois
Wake Forest               Houston               Iowa State
Notre Dame                Fresno State          Middle Tennessee
Navy                      Virginia              Wyoming
East Carolina             Nevada                Southern Miss
Central Michigan          Minnesota             Baylor
Arizona State             Louisville            Tulsa

Conference 7              Conference 8          Conference 9

Vanderbilt                Rice                  UTEP
Indiana                   SMU                   San Jose State
Syracuse                  Northern Illinois     Arkansas State
Bowling Green             Colorado State        Utah State
Washington State          UAB                   Memphis
Temple                    Idaho                 Kent State
UNLV                      Louisiana Lafayette   Army
Ohio                      New Mexico            Florida International
Marshall                  Louisiana Monroe      Tulane
Duke                      Buffalo               New Mexico State
Louisiana Tech            Ball State            Miami (OH)
Florida Atlantic          San Diego State       Eastern Michigan
Western Michigan Toledo                         North Texas

Notes: Teams in italics maintained a rivaly game with this
conference alignment. Western Kentucky was the last ranked
team and played Football Championship Subdivision teams
in the simulation.

TABLE 8
Conference Alignment from Average MOV
Variable from 2001 to 2010 Season

Conference 1         Conference 2      Conference 3

USC                  Tennessee         Iowa
Oklahoma             Auburn            Louisville
Texas                Oregon State      UCLA
Florida              West Virginia     Oklahoma State
LSU                  Michigan          South Carolina
Ohio State           Alabama           Arkansas
Miami                Boston College    Cincinnati
Florida State        Wisconsin         Clemson
Georgia              Texas Tech        Penn State
Virginia Tech        Notre Dame        Maryland
Boise State          Georgia Tech      Pittsburgh
Oregon               Nebraska          California
TCU                  Utah              BYU

Conference 4         Conference 5      Conference 6

Fresno State         Bowling Green     Arizona
Texas A&M            Washington        Northern Illinois
Colorado             South Florida     NC State
Virginia             Colorado State    Kentucky
Southern Miss        Michigan State    Air Force
Purdue               Arizona State     Troy
Kansas State         North Carolina    Illinois
Minnesota            Syracuse          New Mexico
Wake Forest          Stanford          Kansas
Northwestern         Toledo            Nevada
Missouri             Marshall          Miami (OH)
Ole Miss             Hawaii            Houston
Washington State     East Carolina     Western Michigan

Conference 7         Conference 8      Conference 9

Rutgers              Ball State        Tulane
Tulsa                North Texas       Arkansas State
UCF                  UTEP              Western Kentucky
Mississippi State    UNLV              SMU
Iowa State           Rice              Louisiana Lafayette
Central Michigan     Utah State        New Mexico State
Middle Tennessee     San Jose State    Idaho
Baylor               Vanderbilt        Kent State
Louisiana Tech       Indiana           Louisiana Monroe
UAB                  Ohio              Duke
Memphis              San Diego State   Buffalo
Navy                 Wyoming           Army
Florida Atlantic     Temple            Florida International

Notes: Teams in italics maintained a rivaly game with this
conference alignment. Florida and Florida State maintained
two rivalry games. Eastern Michigan was the last ranked team
and played Football Championship Subdivision teams in the
simulation.

TABLE 9
Conference Alignment from ELO Variable from
2001 to 2010 Season

Conference 1         Conference 2       Conference 3

Texas                Oregon             Iowa
Florida              Nebraska           Arkansas
USC                  Wisconsin          Kansas State
Oklahoma             Penn State         UCLA
Ohio State           Oregon State       Utah
Georgia              Boston College     Virginia
LSU                  Texas Tech         California
Miami                Alabama            Maryland
Florida State        Georgia Tech       TCU
Virginia Tech        Boise State        Purdue
Tennessee            Clemson            Louisville
Michigan             West Virginia      Texas A&M
Auburn               Notre Dame         Arizona State

Conference 4         Conference 5       Conference 6

South Carolina       Arizona            Colorado State
Colorado             Minnesota          Marshall
BYU                  Cincinnati         Mississippi State
NC State             North Carolina     Air Force
Michigan State       South Florida      Illinois
Pittsburgh           Fresno State       Toledo
Missouri             Northwestern       New Mexico
Washington State     Southern Miss      East Carolina
Oklahoma State       Kansas             Troy
Ole Miss             Hawaii             Bowling Green
Washington           Iowa State         Indiana
Stanford             Kentucky           Miami (OH)
Wake Forest          Syracuse           Houston

Conference 7         Conference 8       Conference 9

Rutgers              Baylor             Duke
Northern Illinois    Tulsa              SMU
Navy                 UNLV               North Texas
UCF                  Middle Tennessee   Utah State
Nevada               Rice               Florida International
Louisiana Tech       Tulane             Louisiana Lafayette
Memphis              Central Michigan   Arkansas State
Vanderbilt           San Jose State     New Mexico State
San Diego State      Ball State         Louisiana Monroe
Florida Atlantic     Ohio               Kent State
Wyoming              UTEP               Idaho
UAB                  Western Kentucky   Army
Western Michigan     Temple             Eastern Michigan

Notes: Teams in italics maintained a rivaly game with
this conference alignment. Florida and Florida State
maintained two rivalry games. Buffalo was the last ranked
team and played Football Championship Subdivision teams in the
simulation.

TABLE 10
Unrestricted Attendance Estimation from Simulation Results

                            Acutal

Estimation              MOV           ELO

# of games              729           729
Average per game       44,850        44,919
  attendance
% from actual
Total attendance     34,103,871    34,155,670
% from actual

                            Random

Estimation              MOV           ELO

# of games              729           729
Average per game       44,639        44,749
  attendance
% from actual          -.47%         -.38%
Total attendance     33,921,020    33,986,660
% from actual          -.54%         -.49%

                          Stratified

Estimation              MOV           ELO

# of games              708           708
Average per game       45,359        45,694
  attendance
% from actual          1.14%         1.72%
Total attendance     33,066,622    33,311,003
% from actual          -3.04%        -2.47%

                         10-Year Avg.

Estimation              MOV           ELO

# of games              708           708
Average per game       45,319        45,638
  attendance
% from actual          1.05%         1.60%
Total attendance     33,037,368    33,270,317
% from actual          -3.13%        -2.59%

Notes: Due to the unbalanced schedule, there were
a total of 729 home games in the sample. The random
simulation only changed opponents and not the dates
of home games, therefore there are also 729 home games.
The stratified and 10-year average simulations use six
home games for each team and therefore there are 702 games
in total. However, to find the season's total attendance,
each team's average attendance was multiplied by 6.23 to
make the comparisons more meaningful.
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