Intermediate information, loss aversion, and effort: empirical evidence.
Schneemann, Sandra ; Deutscher, Christian
Intermediate information, loss aversion, and effort: empirical evidence.
I. INTRODUCTION
Rank-order tournaments are a popular field of research in both
labor economics and sports, because not only are tournaments part of
people's everyday lives, but tournament theory also provides
several well-formulated and empirically or experimentally testable
hypotheses. Theoretical considerations largely stem from Lazear and
Rosen's (1981) early finding that in certain conditions, rank-order
tournaments can efficiently induce greater worker effort. However,
disparities in ability or the availability of intermediate information
about contestants' performance or relative rankings might reduce
these incentive effects (McLaughlin 1988). For example, in a two-player
tournament, low probability of winning likely results in the less
capable contestant reducing its efforts to avoid effort costs. The more
capable competitor anticipates this reduction and decreases its effort
as well. Accordingly, in asymmetric contests, incentive effects are
weak. Empirical literature supports this result; however, extant studies
typically do not consider within-tournament dynamics explicitly (see,
e.g., Berger and Nieken 2016; Genakos and Pagliero 2012; Lynch 2005).
Thus, empirical evidence of the impact of interim results on
contestants' efforts is limited. This research gap is surprising,
given that intermediate information defines incentives to provide effort
in a tournament setting and should influence the contest
organizer's actions.
"Intermediate information" describes the knowledge
contestants' gain during the course of the competition about
intermediate results and competitors' abilities. Information
suggesting the contest is already decided can be an important
determinant of effort exerted, because it determines negative
incentives, similar to ex ante heterogeneity. Empirical studies of the
impact of intermediate information on effort are rare at best
(Casas-Arce and Martinez-Jerez 2009; Genakos and Pagliero 2012), and
experimental studies usually investigate the circumstances in which it
is efficient to reveal interim results. Moreover, few of these studies
provide experimental or empirical evidence of their assumptions (see
Aoyagi 2010; Ederer 2010; Gershkov and Perry 2009). Open questions
remain, especially with respect to the incentive effects of dynamic
contests (Genakos and Pagliero 2012).
In an attempt to close this gap, we use running data gathered from
professional soccer players in the German Bundesliga and extensive
within-game information. Detailed game-level statistics for each
player's running distance and number of high-intensity runs and
sprints provide proxies for effort. Focusing on the effort exerted by
each player who was substituted into the game, we can disentangle
incentive effects due to intermediate results from other aspects that
influence effort, such as the ex ante heterogeneity of the two competing
teams or the intensity of the match before the substitution. Thus, this
article adds insights into the effect of interim results and ex ante
heterogeneity. The results indicate strong incentive effects of
intermediate results, measured as the score of the match at the time of
the substitution. In support of a loss aversion effect, we find that
players' effort is greatest when their team is leading by one goal,
that is, when the team has the most to lose if it concedes a goal.
Because potential losses are weighted more heavily than gains, effort
climaxes at the point of greatest loss. In contrast with interim score
effects, the results for ex ante heterogeneity are mixed and depend on
the model.
The article is organized as follows: In the next section, we review
literature on the effects of heterogeneity and intermediate results on
performance in general and for the specific case of soccer. Then we
discuss our proxy for effort, describe our dataset, and present
descriptive statistics for the variables of interest. Next, we explain
our empirical method and present the results of several estimations
before concluding with some key implications of our findings.
II. LITERATURE REVIEW
Tournament theory suggests that distinct intermediate information
should have an effect on effort similar to that of heterogeneity, and it
identifies both as important drivers of effort. Most existing studies
confirm these theoretical propositions, in terms of the predicted
impacts of both heterogeneity and intermediate results, as we specify in
the next sections.
A. Impact of Heterogeneity on Effort
Studies of asymmetric tournaments can be classified as experimental
and empirical, as well as according to whether their focus is firms or
sports. For example, Bull, Schotter, and Weigelt (1987) experimentally
investigate incentive effects in tournaments and find that in asymmetric
contests, the effort levels of disadvantaged agents are greater than
predicted by theory, but the behavior of advantaged participants accords
with theoretical predictions. Schotter and Weigelt (1992) analyze the
impact of affirmative action programs and equal opportunity laws,
modeled as rank-order tournaments, on the efforts of heterogeneous
agents. They find that the implementation of equal opportunity laws,
intended to combat asymmetries and benefit disadvantaged groups, lead to
higher effort levels for all subjects. In line with theory, effort is
higher in settings with homogeneous contestants. In a sales setting,
Backes-Gellner and Pull (2013) theoretically and empirically investigate
the effect of employee heterogeneity on performance. The empirical
results are highly consistent with tournament theory: Sales
representatives' performance relates negatively to heterogeneity.
However, the effect varies with several aspects, such as the number of
prizes and participants in the tournament.
A wide range of studies involving the incentive effects of
asymmetric contests uses nonexperimental field data from sporting
competitions, for which detailed information about both the tournament
and the contestants usually is publicly available (Kahn 2000). Frick,
Gurtler, and Prinz (2008), for example, investigate the impact of
ability heterogeneity on effort using data from the German Bundesliga.
Their game-level analysis suggests that ex ante heterogeneity
significantly reduces both teams' effort levels. Bach, Gurtler, and
Prinz (2009) confirm these results with an analysis of Olympic rowing
regattas, showing that more capable oars-people row faster when the
heterogeneity of the starting field decreases, and underdogs always
provide the most effort.
Using data from tennis matches, Sunde (2009) and Lallemand,
Plasman, and Rycx (2008) analyze the effect of ability differences
between the two players on effort. Sunde's results confirm that the
greatest effort is exerted in homogeneous contests in support of
theoretical assumptions; in contrast, Lallemand, Plasman, and Rycx
(2008) find that in uneven matches, favorites (underdogs) win more
(fewer) games, such that they perform better (worse). They thus conclude
that ability differences exert greater influence on match outcomes than
do effort differences. Brown's (20ff) empirical analysis of golf
data focuses on the adverse incentive effect of superstars in
tournaments--specifically, the impact of Tiger Woods on other
golfers' level of effort. The author finds that the presence of
Tiger Woods significantly decreases the performance of other
competitors, and this negative effect is strongest for more skilled
players. Finally, Berger and Nieken (2016) study handball teams and
their reactions to heterogeneity and intermediate information, measured
by halftime scores in matches. The intensity of the match at halftime
relates negatively to the ex ante heterogeneity of the teams, though
this effect appears to be driven mostly by the favored team.
B. Intermediate Information
In an experimental study, Bull, Schotter, and Weigelt (1987) also
investigate the impact of information about intermediate ranks and
performance on future effort provision; they find that providing
information does not influence agents' effort, and Schotter and
Weigelt (1992) confirm this finding with experimental data. Gurtler and
Harbring (2010) analyze whether a principal's feedback policies
affect agents' performance and find evidence in line with their
prediction that the principal should provide information only if the
agents are homogeneous. If the intermediate information indicates large
differences in performance, it is detrimental to future effort.
Ludwig and Lunser (2012) experimentally determine the impact of
intermediate performance information on effort in symmetric two-stage
tournaments. The authors find that if contestants can observe each
other's effort in the first stage, the competitor who is trailing
tends to increase and the one who is leading tends to decrease effort,
compared with efforts in the initial stage. The greater the observed
differences in effort, however, the smaller the impact on second-stage
effort. Azmat and Iriberri (2010) rely on data from a natural experiment
in a high school to investigate whether feedback information about
relative performance affects students' behavior. They find that
students' grades increase significantly after they receive feedback
information, especially among high-ability students. Their natural
competitive preferences appear to prompt these students to respond to
the additional information. Therefore, releasing additional information
likely increases (decreases) the benefits for students who are ahead
(are lagging).
Casas-Arce and Martinez-Jerez (2009) investigate the incentive
effects of heterogeneity in multiperiod tournaments, both theoretically
and empirically, using data from sales contests. The effect of releasing
intermediate performance information appears similar to that of ex ante
heterogenity, in that leading contestants reduce their effort when the
distance to the closest follower increases. However, trailing
competitors decrease their effort only if the distance to a higher rank
is very large.
Many sports studies investigate incentive effects, but few focus on
the impact of intermediate results on contestants' effort. Lynch
(2005) identifies the incentive effects of horse races, noting that
horse race organizers use handicaps to improve homogeneity in the
starting field. The focus of that study is the closeness of the race and
its impact on effort. The results show that jockeys increase their
effort when the distance between them and their closest competitors is
small, so interim information significantly affects their effort.
Although Berger and Nieken (2016) address ex ante heterogeneity, they
also investigate whether the score at the end of the first half of a
handball game affects the intensity of the second half. The
insignificant coefficient for the halftime score implies that additional
information about a team's winning probability does not affect
match intensity. We seek to advance this research stream by
investigating the incentive effects of intermediate information using
extensive match-level data from substituted soccer players, as we detail
in Section III.
C. Intermediate Results, Marginal Utility, and Loss Aversion in
Soccer
Soccer provides a specific incentive structure, due to the
nonlinear distribution of points for the participants. If a team loses,
it receives no points; a draw earns both teams one point; and a winning
team receives three points. This reward system was implemented in 1995
to increase incentives to play more offensive-oriented matches (Moschini
2010). Additionally and unintended by the institutional changes,
incentives for sabotage behavior often increase simultaneously with
incentives to effort provision (Lazear 1989). The new 3-1-0 payoff
scheme increased the number of fouls and yellow cards (Garicano and
Palacios-Huerta 2006). In contests like soccer, games are decided by
relative performance between competitors (e.g., in league play, it is
irrelevant if a game's score is 3-1 or 1-0) providing incentives
for constructive as well as destructive effort (Deutscher et al. 2013).
At the end of a game, the difference between goals scored and goals
conceded determines the teams' payoff in terms of points. During
the game, the current score determines marginal gains (losses) for
scoring (conceding) a goal. Table 1 displays the relationship between
the intermediate score and marginal gains and losses.
Unlike golf, where par is a very salient reference point for each
hole (Pope and Schweitzer 2011), soccer does not provide any such. While
relative performance is as decisive as in golf, expected success in
soccer is determined prior to the game by the teams' and
opponents'. Still, gains and losses are not valued identically
(Kahneman and Tversky 1979) by individuals. Instead, loss aversion
suggests that losses are weighted substantially more heavily than gains.
In the context of sports, Pope and Schweitzer (2011) find that
golfers' putting performance is affected by the number of strokes
they needed prior to the putt: Golfers who putt for par perform better
than those who putt for birdie. Hence, "par" is a reference
point with impact on future performance. In the case of soccer,
intermediate information about the current score acts as this kind of
reference point and therefore can have explanatory power for future
effort provision. For head-to-head contests, the literature finds
support of increased effort by trailing competitors. Berger and Pope
(2011) find basketball teams trailing by one point at halftime to win
games more often than teams ahead by one point. They point at increased
motivation for teams that are behind to increase performance in the
second half of games. The dataset applied for the paper at hand covers
soccer. In contrast to basketball, where a team scores every few
minutes, goals in a soccer match are rare events. A single goal often
decides matches. Given the rareness of goals in soccer, their production
costs are rather high, especially for the weaker contestant. This
explains why a turn-around equilibria, where the trailing opponent
increases effort (Berger and Pope 2011; Bergerhoff and Vosen 2015) is
not expected to be found in our context. Instead we expect teams to
enhance effort when given the chance to hold on to a lead. This
suggests, first, that effort is greatest when marginal losses peak, in
accordance with Table 1 for the case of [goaldiff.sub.+1], followed by
[goaldiff.sub.0]. Second, marginal gains and losses might only be
temporary; goals scored later during the same game can affect the number
of points awarded to the teams. The dynamic structure of the game
suggests that leading or trailing by a large margin further reduces
incentives for effort. Third, teams have incentives to play a more
defensive style of play when in the lead.
III. DATA AND DESCRIPTIVE STATISTICS
Our data cover detailed pre-, post-, and within-game information
for each match of the German Bundesliga for the seasons 2011/12-2013/14.
This professional soccer league comprises 18 teams, which play each
other twice (once at each team's stadium) per season, resulting in
306 matches per season and 918 match observations overall. Prior to
every match, the teams' coaches each choose 11 players for the
starting lineups. In the course of a match, each coach may replace or
substitute in up to three players. (1) Reasons for substitutions range
from injuries to weak performance to tactical changes. In our dataset,
substituted players get graded on average with 3.82 (on a 1 - 6 scale)
as assigned by Kicker magazine, and players who remain on the pitch get
graded on average with 3.58. Coaches prefer more offensive substitutions
when their team is trailing, and more conservative or defensive
substitutions take place when teams are leading. On average, players who
do not participate in the full game provide greater effort per minute
than players who are on the field for the whole time, as these players
have to pace themselves more carefully.
At the match level, we have information about the performance of
each player, which we use to proxy for effort exerted. This information
includes the running distance and the number of sprints and intensive
runs each player undertakes during the match. Our dataset contains
25,381 player-match observations for 772 players. We also gathered
detailed information about the score of each match and the number of
substitutions by both teams from the league's official website
(www.bundesliga.de). Unfortunately, the match-level statistics per
player refer to the entire time that the player is on the field, not to
subperiods of the games. Therefore, we cannot estimate the incentive
effect of the interim results for players who were on the starting
roster at the beginning of the match, when information on the interim
results does not exist and thus is of no relevance. Therefore, our
analysis focuses exclusively on substituted players, who at the time
they enter the game have access to important intermediate information
regarding the likelihood of their team to win the respective match. Note
that because of the limited number of substitutions allowed during a
game, coaches usually start the game with the best lineup available. A
player who starts the game exhibits a superior value compared with
players substituted into the game, as indicated in monetary terms by
their average of 1.09 million [euro] higher salary (transfermarkt.de).
The probability of winning an ongoing match depends crucially on the
goal difference at any particular time, so we use the score at the time
of the substitution to measure intermediate information (see also Berger
and Nieken 2016; Frick, Giirtler, and Prinz 2008).
A. Measuring Effort in Sports
Effort is perhaps an even more important variable than intermediate
information, though few studies address the effort expended by
individual soccer players or teams. Extensive research centers on
different determinants of performance, success, or productivity of teams
or individual athletes, (2) but few focus explicitly on effort, mainly
because of the difficulty of measuring something that "is [often]
not directly observable by the principal or the audience (including the
econometrician), which constitutes the major empirical problem for
testing the incentive effect" (Sunde 2009, 3200). Sports data
provide manifold, extensive statistics, but the best method to measure
effort is unclear (Berger and Nieken 2016), and many previously applied
measures might not actually reflect it.
Some studies argue that overall team effort can be derived from the
intensity of a match, which can be approximated by the number of
penalties a team receives due to fouls or other rule violations. Frick,
Gurtler, and Prinz (2008) use the number of penalty cards (yellow,
yellow/red, and red) issued to each soccer team per match to assess
match intensity and thus team effort; Berger and Nieken (2016) similarly
rely on the number of 2-minute suspensions per handball match and team
as a measure of "defensive effort." Although they acknowledge
that such efforts also could reflect sabotage activities, they relate
positively to a team's winning probability. Therefore, these
authors consider the number of 2-minute suspensions as a good proxy for
the intensity of a team's play. However, other studies use measures
reflecting contest outcomes to analyze the incentive effects of
tournaments. Frick and Prinz (2007), in a study with running data, use
running times as their dependent variable; Sunde (2009) and Lallemand,
Plasman, and Rycx (2008) both analyze tennis data and estimate incentive
effects on the basis of the average number of games a player wins per
match. Sunde notes that it is important to separate capability from
incentive effects, but that this method is problematic, because effort
often is unobservable. He therefore proposes a model to identify effort
by separating competing players into favorites and underdogs and
investigating them separately.
In all of these studies, the authors are cautious in their
denotation of the variable chosen to represent effort. They estimate
incentive effects rather indirectly, whether by referring to the
intensity of a match and its potential relation to overall effort or by
using an outcome to separate effort from ability effects subsequently.
Recent technological advancements create extensive, match-level
statistics for German Bundesliga matches. These publicly available
statistics cite the overall team's and individual players'
performance, including running distance, number of sprints and intensive
runs, duels won, passes played, and goal shots, such that they represent
a compelling means to measure effort more directly. Wicker et al. (2013)
were among the first to apply these statistics to establish an
innovative effort measure: Using information about the number of
intensive runs and the running distance per game and player to capture
effort, these authors explain that this procedure is advantageous
because it acknowledges that "a player can choose the level of
intensive runs without touching a ball and being productive. To put it
differently, an individual can reach his maximum effort independent of
his level of ability" (Wicker et al. 2013, 131). They study the
impact of effort on a player's market value but find that a
player's salary is not affected by effort.
Similar to Wicker et al. (2013), we use running statistics to
measure effort, but our goal is to test the impact of intermediate
results. We distinguish three one-dimensional measures of effort: the
distance covered by a player (distance), the player's number of
sprints (sprints), and the player's number of intensive runs (runs)
in the course of a match. Distance refers to the total running distance
in a match (measured in kilometers per minute), while sprints and runs
refer to the number of high-effort observations per minute. Because the
function of goalkeepers differs significantly from the tasks of the
other players and is largely unrelated to running, we excluded them from
the analysis and consider only defenders, midfielders, and strikers. To
fortify our confidence in these measures of effort, we performed a
correlation analysis with three additional variables that represent
player effort: touches, percentage of passes intercepted, and percentage
of duels won. As shown in Table 2, the correlations are as expected,
especially for distance and runs. The intermediate score varies for
players who are substituted in during the course of a match, so we focus
on this subsample and test the effect of the intermediate score at the
time of their substitution on the effort these players exert.
B. Descriptive Statistics
In most matches (85%), coaches use the maximum substitutions
allowed. Our sample contains only one match in which a coach did not
substitute at all. On average, there were 2.82 substitutions per match
and team, and overall, we observed 5,185 substitutions. Almost all
substitutions took place in the second half of the matches; only 4.24%
occurred in the first half. Most substitutions (8.81 %) take place in
the 46th minute, that is, during the halftime break.
Evaluating effort by substituted players requires some constraints.
First, players who enter the game during the first half might differ
systematically from their second-half counterparts, because they can
recover during the halftime break and put forth additional effort during
the rest of the game. Excluding goalkeepers and players who were
substituted in the first half reduced our dataset to 4,946 observations.
For undocumented reasons, information about the distance run and the
number of intensive runs and sprints was unavailable for a few cases;
the final dataset thus contained 4,886 observations for the distance,
4,850 observations for runs, and 4,576 observations related to the
sprints variable. There are close to eight observations per player in
our dataset. Distance, runs, and sprints all depend critically on the
minutes a player is in the game, so we divided these variables by the
number of minutes played. Table 3 contains the descriptive statistics
(per minute played) for the subsample, as well as the number of minutes
these players were in the game.
On average, a substituted player ran 124 m per minute and engaged
in roughly three intensive runs and one sprint every 4 minutes. Because
we expect that the prospect of winning or losing a match critically
affects effort, we applied the score (i.e., goal difference) at the time
of the substitution as a control variable, reflecting intermediate
information. We could operationalize the goal difference in one of two
ways: determine the difference between the number of goals scored and
conceded or generate dummy variables for each goal difference. Following
the assumptions of tournament theory, we expect that a large goal
difference at the time of the substitution has a negative effect on
effort, irrespective of whether the team is leading or trailing. We thus
used dummy variables for the respective goal differences instead of a
single variable representing the goal difference.
As shown in Figure 1, most substitutions take place when the team
trails by one goal. This finding is not surprising; the goal of
strategic substitutions is to change the course of the game. Very few
observations occur when the goal difference is greater than 3, so we
pooled all observations with an absolute value of [greater than or equal
to] 3.
Figure 2 shows the average running distance and the numbers of runs
and sprints per minute, in relation to the goal difference at the time
of substitution. For all effort measures, we find the highest values
when the team is leading by one or two goals and the lowest values when
the respective team is trailing or leading (cf. sprints) by 3 or more
goals at the time of the substitution.
In addition to the intermediate information, we control for other
aspects that might determine individual effort. For example, tournament
theory predicts lower effort levels for asymmetric contests, so we
controlled for ex ante heterogeneity (heterogeneity) between the two
teams, which we operationalize according to betting odds (obtained from
the website www.betexplorer .com). Betting odds provide a good match for
the ex ante strength of teams (Berger and Nieken 2016; Deutscher et al.
2013; Frick, Gurtler, and Prinz 2008; Garicano and Palacios-Huerta
2006). We measure the heterogeneity as the absolute difference between
the winning probabilities of the two teams, which can be drawn easily
from the betting odds. We assume a negative impact of ex ante
heterogeneity on effort.
In addition, we control for the remaining number of minutes in the
game at the time of the substitution (remaining) and the number of
sendoffs that the respective team undertook prior to the substitution
(sendingoffs). A player who is substituted in the 46th minute must pace
himself for longer than a player who enters in the 76th minute and
therefore must choose a lower effort level per minute. After a
dismissal, the remaining players must compensate for the loss of a
player and therefore should run or sprint more (often). We hypothesize a
positive impact of send-offs on the effort exerted by the remaining
players. (3)
Many studies indicate a "home field advantage" in soccer
(Clarke and Norman 1995; Courneya and Carron 1992; Nevill, Balmer, and
Williams 2002; Nevill and Holder 1999; Nevill, Newell, and Gale 1996),
such that the fraction of wins by the home team is considerably larger
than its number of losses. (4) Several theories circulate about this
phenomenon, such as the role of the crowd. Social support by home fans
might influence players' behavior, resulting in greater effort and
better performance (Schwartz and Barsky 1977). Home teams also tend to
exhibit a more offensive style of play, even though a more defensive
style of play produces fewer scores by visiting teams. We thus included
a dummy variable to indicate whether the substituted player was a member
of the away team (away). We assume a negative impact of being on the
away team.
It also is necessary to control for the intensity of a match prior
to a substitution, because it makes a difference if the player is
substituted into a match in which both teams play defensively or with
two very offensive teams. The goal difference variables cannot capture
this intensity, because they indicate the difference in the number of
goals scored by the two teams, not the total goals scored in a
particular match, which also reflects the intensity of a match. The
total number of goals scored prior to a substitution might correlate
with the goal difference at the time of the substitution and the
remaining minutes though, so we implemented a different indicator of
intensity: effort provided by the replaced player (effort_replaced).
When the replaced player has exhibited great effort, the match should be
more intense than if he had exerted minimal effort. In turn, we expect a
positive effect of this variable on the effort by the substituted
player. The effort by the replaced player always matches the estimated
effort measure: When we use distance as the dependent variable, effort
by the replaced player also refers to distance, and when the dependent
variable is runs, effort by the replaced player refers to runs. (5)
Finally, we included two variables to capture the match day and its
squared value, because we expect dynamics to vary throughout the season.
First, we expect the importance of games to increase as the season
progresses. Second, toward the end of the season, games of no importance
for overall rankings are more likely to occur. Therefore, we expect
effort to increase throughout the season and decrease at the very end.
This is equivalent to a positive impact of matchday and a negative
impact of matchday2 on effort. In addition, we include team, opponent,
and player dummies to control for unobserved team, opponent, and player
effects. Since incentives might depend on the position in the league
standing, league position is controlled for. Additionally, the 5
sequence of substitution might impact effort and is controlled for.
Table 4 contains the descriptive statistics for the control
variables. The average descriptive statistics appear to be similar for
the replaced and substituted players in terms of running distance; the
number of runs and sprints per minute is significantly higher among
substituted players.
IV. RESULTS
To test the impact of intermediate information on individual
effort, we apply an ordinary least squares regression analysis. We
present three models, reflecting our use of three dependent variables.
With regard to the impact of intermediate information on effort,
Table 5 shows that players exert the greatest effort when their team is
leading by one goal. A tied score provides the reference category
([goaldiff.sub.0]). With the exception of number of sprints, the
coefficient of [goaldiff.sub.+1] is consistently highly significant and
positive, in that marginal losses are highest for [goaldiff.sub.+1].
Compared with a tied score, a player runs approximately 3.5 m more per
minute and provides one additional intensive run every 3 minutes when
leading by one goal.
In contrast, trailing by one goal leads to significantly less
effort than a balanced score or leading the match, because the marginal
loss is less when trailing than for a tied score. In all models, the
coefficients for [goaldiff.sub.-1] are negative and significant. For a
scoring system that incentivizes offense (three points for a win, one
point for a draw, and zero points for a loss), these findings suggest
players' loss aversion: They care more about avoiding loss than
about winning. A team that leads a match by only one goal runs the risk
of losing two points if the opponent scores a single goal, and this
threat constitutes a stronger incentive than the possibility of winning
two more points by scoring a goal when the score is tied. The same
effect should hold for the comparison of the incentive effects of a tied
score with trailing by one goal: Losing one point has more value than
gaining an additional point.
Intermediate information that indicates a match is virtually
decided by the time of a substitution ([goaldiff.sub.[less than or equal
to]-3], [goaldiff.sub.[greater than or equal to]+3]) has a negative
effect, because losses (or gains) are highly unlikely. The coefficients
are negative for all three models and highly significant for distance,
but they are only slightly significant or insignificant for runs. Other
variables affect the effort level exerted, including playing time
remaining and the effort of the replaced player. The more minutes left
to be played at the time of the substitution, the less effort players
show per minute, because they need to economize. Results for sequence of
substitution go along with these results as players who get substituted
in first provide less effort per minute. The intensity of the game, as
proxied by the effort of the replaced player, strongly affects the
effort exerted by the substituted player, such that greater effort by
the replaced players coincides with significantly greater effort by the
substituted players.
For ex ante heterogeneity, we find mixed results, though the
coefficient is negative in all the models. For example, it is
significant and negative for runs, but it is insignificant for distance
and sprints. (6)
In summary, the results for distance and runs are very similar and
indicate strong effects of the intermediate results on effort. In
contrast, the goal difference merely affects the number of sprints.
Although the coefficients for sprints are the same as for the other two
effort measures, sprinting seems to differ from running.
As stated previously, the nature of substitutions is not random,
and strategic substitutions could contort the results. When ahead, teams
rely on more conservative strategies that prevent the opponent from
scoring (Garicano and Palacios-Huerta 2006). Our data support that
notion as teams in the lead make more defensive substitutions (e.g.,
replace a midfielder with a defender), while trailing teams make more
offensive substitutions (e.g., replace a defender with a midfielder). To
determine whether the type of substitution affects the results, we
undertook additional estimations. First, we ran an estimation only
including "neutral substitutions," where the player
substituted in plays the same position as the replaced player. Second,
another regression included dummy variables for all nine possible types
of substitution pattern, with all combinations of a defender,
midfielder, or forward being replaced by either a defender, midfielder,
or forward. The main results hold for these supplementary estimations,
too. Hence, strategic substitutions apparently do not replace effort
provision as an explanation of the results at hand.
Third, different styles of play by coaches certainly could drive
our results. While some managers prefer a rather defensive style of play
that mostly results in reduced running distances, others rely on a more
offensively oriented game that in turn demands more running from their
players. Estimations including manager fixed effects supported the
results presented above.
Furthermore, some teams play parallel to the Bundesliga in further
competitions, such as the Champions or Euro League, or the national Cup
(DFB Pokal), so that these teams have a higher pressure and shorter
resting periods, which might wear players out and reduce running
performance during Bundesliga games. Therefore, we controlled for
another set of control variables accounting for competition in the
Champions or Europe League or a national Cup Competition (DFB Pokal)
during the week of each Bundesliga game. Results again remain robust. At
last, we controlled for the rank of the team prior to the match.
Competition between teams close in the standing could be seen as crucial
and are referred to as so-called six point games. Again, intermediate
information on effort provision remained robust. Sixth, one additional
estimation controlled for a player's average effort previous to the
observation. This estimation serves as a reasonable robustness check,
because average running differs substantially between players. Yet
including a player's average effort in the estimation does not
affect the main results of the article. (7)
The rules of soccer must be kept in mind when analyzing the
results. First, as mentioned previously, coaches are allowed a maximum
of three substitutions per game. Moreover, players cannot reenter the
game after having been substituted. Thus, coaches usually rely on their
best lineup to start the game, in contrast to other sports such as
basketball, in which there is no limit on the number of substitutions.
Second, sports contracts differ from those in other industries. Players
are usually on short-term (1- to 5-year) contracts and are often traded
during the contract period for a transfer fee to the releasing club.
During the final year of their contracts, players have higher incentives
to increase their effort in hopes of signing a lucrative new contract.
Although extensive research addresses this "contract year
phenomenon" (e.g., Buraimo et al. 2015), for the current article,
information on contract length was unavailable.
Since the impact of intermediate information on effort provision is
our main interest, a limitation of the results of this article lies in
neglecting intermediate information that become public after a player
has entered the field. As information on effort is only available for
the full period a player remains on the pitch, one could not distinguish
if effort provision changed after new intermediate information became
available.
V. CONCLUSION
This article examines how soccer players respond to intermediate
information during the course of a match, focusing on substitute players
in the German Bundesliga. In an innovative approach, we measure effort
as the number of runs and sprints as well as the running distance a
player covers during a match. The results suggest that effort is
greatest when the team is leading by one goal. In line with loss
aversion, players weight potential losses more than gains. Compared with
a tied score, their effort is lower when their team trails by one goal.
Effort declines when intermediate information about the score indicates
that the game is already decided.
Regarding the release of intermediate information, we offer the
following conclusions: If a contest is already decided, it is
inadvisable to give information to the contestants. Both the leader and
the trailing contestant will decrease their efforts to save costs. While
this sounds convincing at first, it is hardly feasible for many
contests, especially soccer, where intermediate information is publicly
available. Second, if contestants compete repeatedly and intermediate
information is not presented for contests already being decided or only
presented to the leader, the noninformation to one or both contestants
serves as information that decreases their future effort. Given that
contestants know the intermediate information, handicapping the dominant
contestant could increase both parties' efforts. If the
intermediate information instead suggests the contest is close, trailing
competitors should be incentivized (e.g., bonus pay) if they can
outperform the leader.
Future research could enhance our understanding of the impact of
intermediate information on effort provision by analyzing settings with
less restrictions embedded. Closely related would be an analysis that
splits soccer games into uniform intervals (see, e.g., Deutscher and
Schneemann 2015) to determine effort during those intervals for every
player on the pitch and not reduce to the substitute players. While this
information is not available ex post, websites provide real time running
information during soccer matches. Since running information has been
tracked for the previous seasons in basketball also, another field for
research emerges. Here, the advantage is given by the higher variance in
intermediate information, since basketball provides a significantly
higher number of points per game compared to goals per game in soccer.
doi: 10.1111/ecin.12420
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SANDRA SCHNEEMANN and CHRISTIAN DEUTSCHER *
* The authors thank Stefanie Pohlkamp, who has put in work in an
earlier version of the paper. Additionally, we want to thank two
anonymous referees as well as Bernd Frick and the participants of his
doctoral workshop for helping to significantly improve the paper.
Schneemann: Research Assistant, Department of Sports Science,
University of Bielefeld, UniversitaetsstraBe 25, Bielefeld 33615,
Germany. Phone +49 521 1062010, Fax +49 521 1066489, E-mail
sandra.schneemann@unibielefeld.de
Deutscher: Professor for Sports Economics, Department of Sports
Science, University of Bielefeld, Universitaetsstrasse 25, Bielefeld
33615, Germany. Phone +49 521 1062006, Fax +49 521 1066489, E-mail
christian.deutscher@uni-bielefeld.de
(1.) Up to seven players may sit on the bench, available for
substitution in the game.
(2.) Nuesch (2009) analyzes the effect of demographic diversity on
team performance, measured by the final score of a match. Franck and
Nuesch (2010) focus on the impact of talent disparities on team
productivity and use the same dependent variable, namely, the final
score of a match, represented by the goal difference. Franck and Nuesch
(2011) also investigate how wage dispersion affects team productivity,
using a season-level data set and measuring productivity by the ratio of
achieved points at the end of a season and the maximum number of
possible points. In contrast, Frick (2011) focuses not on aggregate team
performance but on individual performance and tests whether the contract
length affects player performance, measured by a player's average
grade from Kicker in a given season.
(3.) The impact of send-offs for the opponent has no significant
impact on our findings, so we exclude it from subsequent estimations.
(4.) In our dataset, 45% of the matches end with home wins, 24%
with a tie, and only 30% with a home loss.
(5.) Note that there might be spillover effects from (a) other
players once the substitute enters the game and (b) from the player
substituted into the game on the other remaining players. Since running
information is only available on full game basis, these possible
spillover effects cannot be captured by the data.
(6.) Once the sample is split into favorites and underdogs,
heterogeneity is negative for underdogs and positive for favorites; the
results suggest that favorites tend to decrease their effort when they
are more likely to win, whereas underdogs get additional motivation when
the win is less likely prior to the match. This result is in line with
some previous research on heterogeneous contests (e.g., Berger and
Nieken 2016; Bull, Schotter, and Weigelt 1987), but contradicts other
(Gill and Stone 2010).
(7.) These results are available on request.
Caption: FIGURE 1 Distribution of Goal Differences at the Time of
Substitution
Caption: FIGURE 2 Average Distance, Runs, and Sprints per Goal
Difference at Time of Substitution
TABLE 1
Intermediate Score, Marginal Gains, and Losses
for Scoring a Goal
Intermediate Points Marginal Marginal
Score Gains Losses
[Goaldiff.sub.[less than or 0 0 0
equal to] - 3]
[Goaldiff.sub.- 2] 0 0 0
[Goaldiff.sub.- 1] 0 1 0
[Goaldiff.sub.0] 1 2 1
[Goaldiff.sub.+1] 3 0 2
[Goaldiff.sub.+2] 3 0 0
[Goaldiff.sub.[greater than 3 0 0
or equal to]+3]
TABLE 2
Correlation Matrix for Effort in Soccer
Variable Distance Runs Sprints
Distance 1
Runs 0.625 1
Sprints 0.385 0.721 1
Touches 0.051 -0.081 -0.097
Percentage of passes 0.087 0.178 0.210
intercepted
Percentage of 0.161 0.198 0.179
duels won
Variable Touches Percentage of Percentage of
Passes Duels Won
Intercepted
Distance
Runs
Sprints
Touches 1
Percentage of passes -0.254 1
intercepted
Percentage of 0.200 0.106 1
duels won
Note: All correlation coefficients are significant at the
0.001% level.
TABLE 3
Descriptive Statistics: Effort Variables (per
Minute Played) and Minutes Played
Variable Obs. Mean Std. Dev. Min. Max.
Distance (in km) 4,886 0.124 0.023 0.007 0.360
Runs 4,850 0.808 0.324 0.063 3.333
Sprints 4,576 0.277 0.169 0.021 1.5
Minutes played 4,946 20.639 12.656 1 47
TABLE 4
Descriptive Statistics: Control Variables
Variable Obs. Mean Std. Dev. Min. Max.
Heterogeneity 4,886 0.002 0.353 -0.865 0.865
Remaining 4,886 20.736 12.705 3 47
Sendingoffs 4,886 0.049 0.222 0 2
Away 4,886 0.501 0.500 0 1
Effort_replaced 4,886 0.123 0.009 0.087 0.159
distance
Effort_replaced 4,850 0.686 0.168 0.111 1.422
runs
Effort _replaced 4,576 0.215 0.088 0.013 0.542
sprints
TABLE 5
Regression Results: Fixed Effects
Dep. Variable Model 1 Model 2 Model 3
Distance Runs Sprints
[goaldiff.sub. -0.0086 *** -0.0474 *** -0.0226 **
[less than or (0.0010) (0.0160) (0.0090)
equal to]-3]
[goaldiff.sub.-2] -0.0012 * -0.0347 *** -0.0156 ***
(0.0007) (0.0108) (0.0060)
[goaldiff.sub.-1] -0.0007 -0.0380 *** -0.0164 ***
(0.0006) (0.0088) (0.0049)
[goaldiff.sub.+1] 0.0048 *** 0.0395 *** 0.0165 ***
(0.0006) (0.0101) (0.0057)
[goaldiff.sub.+2] 0.0011 0.0374 *** 0.0179 **
(0.0008) (0.0125) (0.0070)
[goaldiff.sub. -0.0106 *** -0.0633 *** -0.0179 **
[greater than or (0.0009) (0.0150) (0.0084)
equal to]+3]
Heterogeneity -0.0018 -0.0678 ** -0.0260
(0.0018) (0.0286) (0.0159)
Remaining -0.0001 *** -0.0047 *** -0.0023 ***
(0.0000) (0.0003) (0.0002)
Sendingoffs 0.0033 *** 0.0703 *** 0.0165 *
(0.0010) (0.0152) (0.0085)
Away -0.0006 -0.0134 -0.0110 *
(0.0007) (0.0104) (0.0058)
Effort replaced 0.1075 *** 0.1808 *** 0.1296 ***
(0.0229) (0.0197) (0.0212)
Matchday 0.0003 *** 0.0038 *** -0.0008
(0.0001) (0.0013) (0.0007)
Matchday2 -0.0000 *** -0.0001 *** 0.0000
(0.0000) (0.0000) (0.0000)
League position
Sequence of
substitution
Constant 0.1093 *** 0.7093 *** 0.2390 ***
(0.0053) (0.0723) (0.0396)
Observations 4,886 4,850 4,576
Adjusted 0.295 0.378 0.324
[R.sup.2]
Dep. Variable Model 4 Model 5 Model 6
Distance Runs Sprints
[goaldiff.sub. -0.0084 *** -0.0443 *** -0.0220 **
[less than or (0.0010) (0.0162) (0.0091)
equal to]-3]
[goaldiff.sub.-2] -0.0010 -0.0338 *** -0.0166 ***
(0.0007) (0.0110) (0.0061)
[goaldiff.sub.-1] -0.0005 -0.0373 *** -0.0179 ***
(0.0006) (0.0090) (0.0050)
[goaldiff.sub.+1] 0.0049 *** 0.0387 *** 0.0153 ***
(0.0007) (0.0103) (0.0058)
[goaldiff.sub.+2] 0.0014 * 0.0409 *** 0.0190 ***
(0.0008) (0.0127) (0.0071)
[goaldiff.sub. -0.0104 *** -0.0591 *** -0.0187 **
[greater than or (0.0010) (0.0152) (0.0085)
equal to]+3]
Heterogeneity -0.0013 -0.0670 ** -0.0226
(0.0019) (0.0304) (0.0169)
Remaining -0.0001 *** -0.0047 *** -0.0023 ***
(0.0000) (0.0003) (0.0002)
Sendingoffs 0.0033 *** 0.0699 *** 0.0172 *
(0.0010) (0.0158) (0.0089)
Away -0.0005 -0.0134 -0.0097
(0.0007) (0.0109) (0.0060)
Effort replaced 0.1020 *** 0.1784 *** 0.1277 ***
(0.0234) (0.0201) (0.0216)
Matchday 0.0003 *** 0.0047 *** -0.0011
(0.0001) (0.0015) (0.0008)
Matchday2 -0.0000 *** -0.0001 *** 0.0000
(0.0000) (0.0000) (0.0000)
League position 0.0001 0.0006 0.0003
(0.0001) (0.0012) (0.0007)
Sequence of
substitution
Constant 0.1074 *** 0.6844 *** 0.2411 ***
(0.0059) (0.0812) (0.0446)
Observations 4,744 4,708 4,447
Adjusted 0.297 0.379 0.325
[R.sup.2]
Dep. Variable Model 7 Model 8 Model 9
Distance Runs Sprints
[goaldiff.sub. -0.0092 *** -0.0534 *** -0.0248 ***
[less than or (0.0010) (0.0163) (0.0091)
equal to]-3]
[goaldiff.sub.-2] -0.0016 ** -0.0394 *** -0.0173 ***
(0.0007) (0.0110) (0.0061)
[goaldiff.sub.-1] -0.0010 * -0.0404 *** -0.0172 ***
(0.0006) (0.0089) (0.0050)
[goaldiff.sub.+1] 0.0049 *** 0.0410 *** 0.0171 ***
(0.0006) (0.0102) (0.0057)
[goaldiff.sub.+2] 0.0013 * 0.0391 *** 0.0185 ***
(0.0008) (0.0125) (0.0070)
[goaldiff.sub. -0.0106 *** -0.0634 *** -0.0179 **
[greater than or (0.0009) (0.0150) (0.0084)
equal to]+3]
Heterogeneity -0.0019 -0.0688 ** -0.0265 *
(0.0018) (0.0285) (0.0159)
Remaining -0.0001 *** -0.0043 *** -0.0022 ***
(0.0000) (0.0003) (0.0002)
Sendingoffs 0.0031 *** 0.0688 *** 0.0160 *
(0.0010) (0.0152) (0.0085)
Away -0.0006 -0.0132 -0.0110 *
(0.0007) (0.0104) (0.0058)
Effort replaced 0.1076 *** 0.1817 *** 0.1309 ***
(0.0229) (0.0197) (0.0212)
Matchday 0.0003 *** 0.0039 *** -0.0008
(0.0001) (0.0013) (0.0007)
Matchday2 -0.0000 *** -0.0001 *** 0.0000
(0.0000) (0.0000) (0.0000)
League position
Sequence of 0.0011 *** 0.0112 ** 0.0042
substitution (0.0003) (0.0054) (0.0030)
Constant 0.1063 *** 0.6779 *** 0.2274 ***
(0.0054) (0.0738) (0.0404)
Observations 4,886 4,850 4,576
Adjusted 0.297 0.379 0.325
[R.sup.2]
Dep. Variable Model 10 Model 11 Model 12
Distance Runs Sprints
[goaldiff.sub. -0.0090 *** -0.0498 *** -0.0237 ***
[less than or (0.0010) (0.0164) (0.0092)
equal to]-3]
[goaldiff.sub.-2] -0.0015 ** -0.0381 *** -0.0180 ***
(0.0007) (0.0112) (0.0062)
[goaldiff.sub.-1] -0.0007 -0.0395 *** -0.0186 ***
(0.0006) (0.0091) (0.0051)
[goaldiff.sub.+1] 0.0050 *** 0.0400 *** 0.0158 ***
(0.0007) (0.0104) (0.0058)
[goaldiff.sub.+2] 0.0016 ** 0.0425 *** 0.0194 ***
(0.0008) (0.0127) (0.0071)
[goaldiff.sub. -0.0104 *** -0.0592 *** -0.0187 **
[greater than or (0.0010) (0.0152) (0.0085)
equal to]+3]
Heterogeneity -0.0015 -0.0687 ** -0.0231
(0.0019) (0.0304) (0.0169)
Remaining -0.0001 *** -0.0043 *** -0.0022 ***
(0.0000) (0.0003) (0.0002)
Sendingoffs 0.0031 *** 0.0682 *** 0.0167 *
(0.0010) (0.0159) (0.0089)
Away -0.0005 -0.0135 -0.0097
(0.0007) (0.0108) (0.0060)
Effort replaced 0.1022 *** 0.1796 *** 0.1290 ***
(0.0234) (0.0201) (0.0216)
Matchday 0.0003 *** 0.0048 *** -0.0011
(0.0001) (0.0015) (0.0008)
Matchday2 -0.0000 *** -0.0001 *** 0.0000
(0.0000) (0.0000) (0.0000)
League position 0.0001 0.0006 0.0002
(0.0001) (0.0012) (0.0007)
Sequence of 0.0010 *** 0.0105 * 0.0034
substitution (0.0003) (0.0055) (0.0030)
Constant 0.1048 *** 0.6570 *** 0.2323 ***
(0.0059) (0.0824) (0.0453)
Observations 4,744 4,708 4,447
Adjusted 0.298 0.380 0.325
[R.sup.2]
Notes: All regressions include player, team, and opponent
dummies. Standard errors are in parentheses. Values are weighted
by number of minutes played by player. Reference category is
[goaldiff.sub.0].
* p < .1, ** p <. 05, *** p<.01.
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