Reference-dependent preferences, loss aversion, and live game attendance.
Coates, Dennis ; Humphreys, Brad R. ; Zhou, Li 等
Reference-dependent preferences, loss aversion, and live game attendance.
We develop a consumer choice model of live attendance at a sporting
event with reference-dependent preferences. The predictions of the model
motivate the "uncertainty of outcome hypothesis" (UOH) as well
as fans' desire to see upsets and to simply see the home team win
games, depending on the importance of the reference-dependent
preferences and loss aversion. A critical review of previous empirical
tests of the UOH reveals significant support for models with
reference-dependent preferences, but less support for the UOH. New
empirical evidence from Major League Baseball supports the loss aversion
version of the model. (JEL L83, D12)
I. INTRODUCTION
Recent events in economic and financial markets reemphasize the
importance of understanding decision making under uncertainty.
Individuals make decisions that involve uncertain outcomes in a variety
of settings, including decisions about the purchase and holding of risky
assets like stocks and bonds (Lintner 1965), human capital investment
(Kodde 1986), labor supply (Camerer et al. 1997), gambling (Sauer 1998),
entertainment (Post et al. 2008), and others. In the sports economics
literature, a body of research focuses on the effect of uncertainty
about game outcomes on consumer demand. The decision to attend a
sporting event involves uncertainty, because the consumer does not know
the outcome of the game at the time the ticket is purchased. Recent
research points out the importance of reference points that reflect
consumer's expectations when making decisions under uncertainty
(Koszegi and Rabin 2006).
The idea that demand for sporting events depends on the uncertainty
of game outcomes was first identified by Rottenberg (1956) in a seminal
paper and has long been referred to as the "uncertainty of outcome
hypothesis" (UOH). The UOH forms the basis of a large literature on
competitive balance in sport (Fort and Quirk 1995). Rottenberg (1956)
observed that attendance demand depends on "the dispersion of
percentages of games won by the teams in the league" (p. 246) and
further observed: "That is to say, the 'tighter' the
competition, the larger the attendance. A pennant-winning team that wins
80 per cent of its games will attract fewer patrons than a
pennant-winning team that wins 55 per cent of them" (p. 246,
footnote 21). These observations form the basis of the UOH, which
generated a large empirical literature. Neale (1964), in another early
paper, also addressed the UOH. Neale (1964) observed that in order for
fans to attend sporting events, listen to events on radio, or watch
events on television, some uncertainty of outcome about the contest must
exist: "Of itself there is excitement in the daily changes in the
standings or the daily changes in possibilities of changes in standings.
The closer the standings, and within any range of standings the more
frequently the standings change, the larger will be the gate
receipts" (p. 3).
Interestingly, neither Rottenberg (1956) and Neale (1964), nor any
subsequent researcher, developed a model of consumer behavior to
motivate this observation; the UOH has been accepted as an accurate
description of the outcome of consumer choices with no theoretic basis
for more than 50 years. Instead, research focused on developing models
of team and league behavior that generated different levels of winning
percentage dispersion, which reflects outcome uncertainty, depending on
market and team characteristics.
In this article, we develop a consumer choice model of the decision
to attend sporting events that include uncertainty and
reference-dependent preferences to motivate the UOH. Our model adopts
the basic framework of the model in Card and Dahl (2009), where
consumers decide whether to watch a national football league (NFL) game
involving their local team on television with rational anticipation that
an unexpected loss may trigger family violence. We abstract from the
emotional cues and triggers in Card and Dahl's (2009) model, and
focus on the decision to attend a live game. The predictions of the
model show that the existence of the UOH depends critically on the
marginal utility of wins and losses; the UOH only emerges when the
marginal utility generated by an unexpected win exceeds or equals the
marginal utility generated by an unexpected loss. When the marginal
utility of an unexpected loss exceeds the marginal utility of an
unexpected win, a situation that can be motivated by prospect theory
(Kahneman and Tversky 1979), the UOH does not emerge from the model, and
demand increases when there is less uncertainty about game outcomes.
Relatively little empirical evidence about reference-dependent
preference models exists. A review of past research on the relationship
between expected game outcomes and attendance reveals evidence
supporting the reference-dependent preference model with loss aversion.
Much of this evidence supports the presence of reference-dependent
preferences and loss aversion in this setting. We also test the
predictions of this model using data from major league baseball (MLB),
where outcome uncertainty is proxied with a market-generated prediction
based on betting odds data. The evidence from this empirical analysis
supports the predictions that emerge from the prospect theory-based
model with reference-dependent preferences; attendance is higher at
games with less outcome uncertainty, other things equal. Taken together,
the previous empirical research on the UOH, and the new evidence
developed in this article provide a relatively large body of evidence
supporting the predictions of reference-dependent preference models,
which have only been empirically tested in a small number of papers. (1)
II. A MODEL OF THE ATTENDANCE DECISION UNDER UNCERTAINTY
We first develop a model of sports fans' behavior to motivate
the decision to attend a live game, the outcome of which is uncertain.
Our model is developed in the same reference-dependent preference
framework as that of Card and Dahl's (2009) model, but strips away
the family violence aspect that is much less relevant in the live game
attendance decision. The model captures the idea that the outcome of the
choice to attend a sports event depends on the actual result of the game
relative to a reference point that reflects the consumer's
expectation of the game outcome. These reference-dependent preferences
allow us to model uncertainty directly as part of the consumer choice
process. This model provides a theoretical basis for the UOH and extends
existing models of reference-dependent preferences to a new setting. In
this discrete choice model of consumer decision making under
uncertainty, consumers receive two types of utility from attendance at
sporting events: intrinsic "consumption utility" that
corresponds to the standard utility from consumer theory and
"gain-loss utility" that depends on what actually happens on
the field or court compared to the consumer's reference point
(Koszegi and Rabin 2006). The reference point explicitly brings
expectations about game outcomes into the model and allows us to model
uncertainty in a way consistent with the UOH. The consumer compares the
expected utility from attending a game under these conditions to a
reservation utility level and attends the game if the expected utility
exceeds this reservation utility level.
The outcome of a sporting event can be represented by a binary
indicator variable y, where y = 1 represents a win by the home team and
y = 0 represents a loss by the home team. Individuals receive
"gain-loss utility" from attending a game, based on the
utility function developed by Koszegi and Rabin (2006), which assumes
that individuals derive utility from the outcome of an uncertain event,
determined by intrinsic taste for the outcome itself, and the deviation
of the outcome from a reference point. Following Koszegi and Rabin
(2006), we assume that an individual's reference point is his
expectation about the outcome of a game E(y = 1) = [p.sup.r]. Attending
a game that the home team wins (y = 1) generates both intrinsic
"consumption utility" from the game [U.sup.W] and
"gain-loss utility" from experiencing a win when y = 1
conditional on the reference point [p.sup.r]. Assume the marginal impact
of a positive deviation from the reference point is [alpha] > 0. The
utility from attending a game that the home team wins (y = 1) is
[U.sup.W] + [alpha](y - [p.sup.r]) = [U.sup.W] + [alpha](1 -
[p.sup.r]).
A fan who attends a game where the outcome is a home loss (y = 0)
also gets intrinsic "consumption utility" from the home loss
[U.sup.L] and "gain-loss utility" from the sensation of a loss
compared to the reference point [p.sup.r]. Assume the marginal effect of
a negative deviation from the reference point is [beta] > 0. The
utility from attending a game that the home team loses (y = 0) is
[U.sup.L] + [beta](y - [p.sup.r]) = [U.sup.L] + [beta]
(0-[p.sup.r]).
Figure 1 illustrates the relationship between game outcomes, the
reference point, and total utility from attending a game. (2) In Figure
1, total utility is graphed on the vertical axis and the reference
point, the expectation of the game outcome, is graphed on the horizontal
axis. The top line shows the utility generated by a home win and the
bottom line shows the utility generated by a home loss. We assume that
[U.sup.W] > [U.sup.L], implying that the consumption utility
generated by a home win exceeds the consumption utility generated by a
home loss.
From Figure 1, the maximum total utility from a home win comes when
a fan expects that the home team has no chance to win the game, the
reference point is [p.sup.r] = 0, and the home
team pulls off an epic upset and wins the game (y = 1). The
leftmost point on the home win line represents this outcome, and a fan
gets total utility of [U.sup.W] + [alpha]. Moving to the right along the
home win line, total utility from a home win diminishes because the
deviation of the outcome (y = 1) from the reference point ([p.sup.r])
declines. In other words, as the fan's expectation that the team
will win a home game increases ([p.sup.r] increases), total utility
declines because the thrill of experiencing an upset declines. At the
right end of the win line, a fan fully expects that the home team will
win ([p.sup.r] = 1) and when the home team wins, total utility is
[U.sup.W].
Consider the total utility generated by a home loss (y = 0). At the
left end of the loss line, the home team loses (y = 0) and the loss was
fully expected by a fan ([p.sup.r] = 0). This outcome generates only the
consumption utility from a home loss, [U.sup.L]. At the right end of the
loss line lies a fan's worst possible outcome: the situation where
the home team loses (y = 0), but a fan fully expected that the home team
would win ([p.sup.r] = 1). This generates the smallest possible utility
for a fan, [U.sup.L] = [beta], because the consumption utility from
attending the game, UL, is reduced by the fact that the loss represents
maximum deviation from the reference point. Moving from left to right
along the loss line, the fan's consumption utility is reduced
because the reference point increases; a fan has an increasing
expectation that the home team will win and experiences additional lost
utility because the outcome differs more and more from this expectation.
Game outcomes are uncertain. We assume that the reference point is
equal to the objective probability that the home team wins a game, which
is also equal to the expected outcome of the game: E(y) = [p.sup.*] 1 +
[(1 - p).sup.*] 0 = p = [p.sup.r]. In other words, we assume that
consumers who are trying to decide whether or not to attend a game form
a reference point that is equal to the objective probability that the
home team will win. Under this assumption, the expected utility from
attending a game is the probability that the home team wins (p) times
the total utility from a home win plus the probability that the home
team loses (1 = p) times the total utility from a loss
(1) E[U] = p[[U.sup.W] + [alpha](1 - p)] + (1 - p)[[U.sup.L] +
[beta](0-p)]
(2) E[U] = ([beta] - [alpha])[p.sup.2] + [([U.sup.W] - [U.sup.L])
-([beta]-[alpha])]p + [U.sup.L].
Equation (2) shows that, after some manipulation, the expected
utility from attending a game is a quadratic function of the probability
that the home team wins the game. This expected utility function
incorporates game outcome uncertainty, and also takes into account the
utility generated by watching the home team win in an upset and the
disutility generated by watching the home team get upset when fans
expected the team to win, important components of outcome uncertainty in
sports.
The choice to attend a game is binary; the consumer either attends
a game or does not attend a game. Assume that if an individual does not
attend a game, she gets utility v, which can be interpreted as the
reservation utility from not attending a game. We assume that v is
uniformly distributed across the population over the support [[v.bar],
[bar.v]]. Given this reservation utility, an individual will attend a
live game if expected utility E[U] from attending the game is higher
than the reservation utility v. If the expected utility of attending the
game is lower than v, then the consumer does not attend. Fans of a team
have a low reservation utility and will attend games regardless of the
expected outcome of the game; other consumers have a higher reservation
utility and will only attend games if the expected utility from
attendance is high enough.
Consider the relationship between the probability that the home
team wins a game and the expected utility generated from attendance when
there is no reference-dependent utility. This corresponds to a standard
Friedman-Savage utility function for decisions made by risk neutral
consumers under uncertainty. Under this special case, [alpha] = [beta] =
0 and the expected utility function is
(3) E[U] = ([U.sup.W] - [U.sup.L]) p + [U.sup.L].
From Equation (3), in the absence of reference-dependent
preferences, the expected utility of attending a game is an increasing
function of the probability that the home team wins the game. Fans
simply want to see the home team win in this case. Under this
assumption, games that the home team is expected to win will have higher
attendance, and games that the home team is not expected to win will
have lower attendance. This prediction has considerable intuitive
appeal, because it predicts that better teams will have higher
attendance and worse teams will have lower attendance, other things
equal. Assuming risk averse fans would simply add convexity to the
function, increasing the utility from seeing a win. This case is not
consistent with the UOH, since expected utility is an increasing
function of the probability that the home team will win the game. In
this case, the more certain is a home win, the greater the expected
utility. Games with the most uncertain outcomes will have p near .5.
From Equation (3), a game where p = .5 generates less expected utility
than a game the home team is expected to win, which would have a higher
p.
Another special case implied by the model is that of a pure fan of
the game, an individual for whom the standard consumption utility of a
win and a loss are equal ([U.sup.W] = [U.sup.L]) and gain-loss utility
is not important ([beta] - [alpha]) = 0. For such an individual, utility
from attending the game is simply [U.sup.W] = [U.sup.L], and both
uncertainty of outcome and the probability of the home team winning the
game play no role in determining attendance for such a fan. We assume
this describes a trivial portion of potential attendees at sporting
events.
A. Reference-Dependent Preferences and the UOH
We next motivate the UOH in the context of this model. In the
competitive balance literature (e.g., El-Hodiri and Quirk 1971 and Fort
and Quirk 1995), the UOH is modeled as a concave relationship between
the gate revenue and the home win probability with a maximum achieved
between (0.5, 1). In practice, the maximum has been interpreted as being
located closer to 0.5 than to 1. For example, Rottenberg (1956), states
that a " ... team that wins 80 per cent of its games will attract
fewer patrons than a ... team that wins 55 per cent of them" (p.
246, footnote 21). We call this the "classic" UOH. In the
context of this model, the classic UOH is consistent with an expected
utility function that is concave in p and reaches a maximum at a value
greater than or equal to 0.5 and substantially less than 1.
From Equation (2), the expected utility function will be concave if
([beta]--[alpha]] < 0. Under the assumption that the consumption
utility from a win must be at least as large as the consumption utility
from a loss ([U.sup.W] [greater than or equal to] [U.sup.L]), the term
[([U.sup.W]--[U.sup.L])--([beta]--[alpha]]] must be positive if
([beta]--[alpha]] is negative. From Equation (3), the expected utility
function will be linearly increasing in p if fans only have home win
preference.
Figure 2 illustrates consumer decision making consistent with the
classic UOH in this model. The expected utility function is concave in p
and peaks at [p.sup.max]. If the reservation utility is v, this consumer
will only attend a game if the probability that the home team wins is
between [p.sub.0] and [p.sub.1]. These games have a relatively uncertain
outcome. Since v is distributed over the support [[v.bar], [bar.v]],
more people will have E[U] > v when games have a relatively uncertain
outcome. Note that
[p.sup.max] = 1/2 - ([U.sup.W] - [U.sup.L])/2([beta] - [alpha])
[greater than or equal to] 1/2
in Figure 2 because [beta] < [alpha] by assumption. The classic
UOH also requires
[p.sup.max] = 1/2 - ([U.sup.W] - [U.sup.L])/2([beta] - [alpha])
< 1,
which is equivalent to [U.sup.W] - [U.sup.L] < [alpha] - [beta],
in which case fans' preferences for home wins are dominated by
their preferences for tighter games. In the context of the
reference-dependent preference model developed here, the classic UOH in
the competitive balance literature is not just about whether fans have
preferences for tighter games, but whether fans' preference for
tighter games dominates their preference for home team wins.
A necessary, but not sufficient, condition for the classic UOH to
emerge from our model is ([beta] - [alpha]] < 0, when the marginal
utility generated by deviations of game outcomes from the reference
point when the home team wins is greater than the marginal utility
generated by deviations of game outcomes from the reference point when
the home team loses.
B. Reference-Dependent Preferences and Loss Aversion
The UOH is not the only relationship between the probability that
the home team wins a game and expected utility consistent with this
model. For positive [alpha] and [beta], when [beta] > [alpha] the
marginal utility from game outcomes that deviate from the reference
point when the home team is expected to lose is larger than the marginal
utility from game outcomes when the home team is expected to win. This
outcome is known as loss aversion in the literature on decision making
under uncertainty, and emerges from prospect theory (Kahneman and
Tversky 1979). The UOH is not consistent with the presence of loss
aversion in terms of home team losses, since the expected utility
function is not concave when [beta] > [alpha].
Consumer decisions under loss aversion differ from those under the
UOH. Figure 3 shows the expected utility function under the assumption
of loss aversion and game attendance decisions made by consumers under
this condition. Again, v is the reservation utility for game attendance.
p is both the objective probability of a home win and the reference
point of a consumer. An increase in p has two effects on the expected
utility of a consumer with reference-dependent preferences and loss
aversion. To make the point clearly, rearrange Equation (1) as follows
E[U] = [p[U.sup.W] + (1 - p)[U.sup.L]] + ([alpha]- [beta)p(1 - p).
The expected intrinsic "consumption utility" p[U.sup.W] +
(1 - p)[U.sup.L] increases with p, the objective probability of a home
win. The expected "gain-loss utility" (a[alpha] - [beta])p(1 -
p) first decreases with p at a decreasing rate until p = 1 /2, then
increases with p at an increasing rate. (3) When p is smaller than 1 /2
- ([U.sup.W] - [U.sup.L])/2([beta]--[alpha]], the negative impact of an
increase in p on the expected "gain-loss utility" dominates.
When p is larger than 1/2 - ([U.sup.W] - [U.sup.L])/ 2([beta]--[alpha]],
the positive impact on the expected "consumption utility"
dominates. The model developed by Card and Dahl (2011) features
loss-aversion and reference-dependent preferences in a similar context.
Kahneman, Knetsch, and Thaler (1991) review the literature on loss
aversion.
The size of the reservation utility v, which likely varies from
person to person and sport to sport, is theoretically and empirically
important. In the general case shown in Figure 3, v is low enough that
there is a range of declining attendance as p rises. If this occurs in
practice, then data should enable identification of this manifestation
of loss aversion. However, if the support for v is sufficiently large
that it exceeds [U.sup.L], then the expected home win probability beyond
which attendance rises with p, home win probability [p.sub.1] in Figure
3, could be relatively large before expected utility from attending a
game exceeds the reservation utility. In such a case, the
attendance-home win probability relationship may have a flat section
where attendance is unresponsive to changes in the expected home win
probability.
Under reference-dependent preferences and loss aversion, attendance
at games with a relatively certain outcome, be it an expected loss or an
expected win, generates higher expected utility than games with
uncertain outcome. Again the presence of loss aversion makes fans less
interested in seeing a game with an uncertain outcome, because the
marginal utility generated from seeing an unexpected loss outweighs the
marginal utility of seeing an unexpected win. Notice that under loss
aversion, the expected utility of a relatively certain loss by the home
team, where p is small and close to zero, generates more expected
utility than games with relatively uncertain outcomes, where p is close
to .5. This prediction motivates observed interest among casual sports
fans in seeing upsets. Clearly, strong fans of a team, in this context
consumers with a low reservation utility, will attend games with either
certain or uncertain outcomes. But among casual fans, in this context
consumers with a relatively high reservation utility, the possibility of
watching an upset often holds some allure. In the context of this model,
an upset takes place when the home team is expected to lose the game (p
is small) but the home team actually wins the game. This outcome
generates a relatively large amount of gain-loss utility, since [beta]
> 0. The thrill of potentially seeing an upset explains the convexity
of the expected utility function under loss aversion, in that the
expected utility of seeing an upset when the home team is expected to
lose outweighs the gain-loss utility of seeing a home team loss when the
outcome of the game is relatively uncertain.
The UOH cannot explain fans' interest in upsets, since upsets,
by definition, only occur in games with a relatively certain outcome
(games with a strong favorite and large underdog). The presence of
consumers with loss aversion and reference-dependent preferences can
explain the frequently observed increase in fans' interest in
upsets.
Note that this relationship between expected game outcomes and
expected utility requires reference-dependent preferences and loss
aversion, and not simply risk aversion. A consumer with risk-averse
preferences over game outcomes would have a standard concave expected
utility function and would always get more expected utility from a game
with a p = .2 expected probability of a home team win relative to a p =
.1 expected probability of a home team win. However, from Figure 3, a
consumer with loss aversion might get more expected utility from a game
with a p = .1 expected probability of a home win relative to the
expected utility from a game with a p = .2 expected probability of a
home team win. In other words, reference-dependent preferences and loss
aversion can explain fans' interest in upsets, but not risk
aversion.
Note that the difference between the consumption utility from a win
([U.sup.W]) and the consumption utility from a loss ([U.sup.L]) plays a
key role in determining the relationship between the probability that
the home team wins a game and expected utility. In Figures 2 and 3, the
value of the expected utility function at [p.sup.r] = 0 and [p.sup.r] =
1 depends on [U.sup.L] and [U.sup.W], respectively. If [U.sup.W] -
[U.sup.L] is sufficiently large and positive, then the expected utility
function will be strictly increasing over the interval [0,1]. In this
case, the expected utility function with reference-dependent preferences
resembles the expected utility function without reference-dependent
preferences and attendance will increase with a team's success. In
this case, the model does not generate predictions consistent with the
UOH or fans' interest in seeing upsets. The relationship between
[U.sup.W] and [U.sup.L] is an empirical issue. [U.sup.W] [greater than
or equal to] [U.sup.L] seems to be a reasonable assumption, since losses
should not generate more consumption utility than wins. But the size of
[U.sup.W] - [U.sup.L] cannot be easily determined. The model predicts
that as [U.sup.W] - [U.sup.L] increases, the relationship between
expected utility and the probability that the home team wins a game
becomes strictly positive and increasing.
Despite the lack of a theoretical basis, the UOH has been
extensively used to motivate decisions by consumers to attend live
sporting events for more than 50 years. We develop a utility maximizing
consumer choice model of decision making under uncertainty to motivate
the UOH. This model features reference-dependent preferences where
consumer choice depends on expectations of game outcomes. The prediction
of the UOH emerges as one special case in this model, but the model is
general enough to predict other outcomes. In particular, depending on
the relative size of the marginal utility from wins when consumers
expected wins and losses when consumers expected losses, the model can
also explain why consumers would only prefer to watch winning teams, and
why consumers might have an interest in watching upsets, two outcomes
that cannot be explained by the UOH. We next turn to a critical
examination of previous evidence about the relationship between expected
game outcomes and attendance at sporting events, a topic that has
received considerable attention over the past 30 years.
III. LINKING THEORY AND EVIDENCE: A STRUCTURAL ECONOMETRIC MODEL
A structural econometric model which links the behavioral model
developed above to the existing empirical literature and motivates our
empirical work can be derived from the model in the previous
section.[4.sub. ]The derivation begins with the assumption that the
observed attendance at games depend on the number of individuals in the
area with expected utility of attending a game greater than their
reservation utility, v [less than or equal to] E[U], and that v is
uniformly distributed over [[bar.v], [v.bar]]. The structural
econometric model is
(4) In [Attendance.sub.ijt] = [lambda] + [theta][p.sub.ijt], +
[gamma][p.sup.2.sub.ijt] + [X.sub.ijt][mu], + [D.sub.i] + [D.sub.j] +
[D.sub.t] + [[epsilon].sub.ijt]
where [X.sub.ijt], is a vector of home and visiting team
characteristics, stadium and local market characteristics, and day of
game and month of season indicator variables, [D.sub.i] is a local
market fixed effect capturing any unobservable heterogeneity in the
markets, [D.sub.j] is a visiting team fixed effect capturing
unobservable heterogeneity in the visiting teams, D, is a vector of
time-related factors that affect this group of consumers, and
[[epsilon].sub.ijt] is a random error term clustered on i that captures
all other factors that affect the size of the population of residents
who would consider going to a game. The key parameters in this model,
those on the variable reflecting the probability that the home team wins
a game, are functions of the parameters in the behavioral model, [gamma]
[equivalent to] ([beta] - [alpha]/([bar.v] -[v.bar]), [theta]
[equivalent to] (([U.sup.W] - [U.sup.L]) - ([beta] - [alpha])/([bar.v] -
[v.bar]), and [lambda] [equivalent to] ([U.sup.L] - [bar.v])/([bar.v] -
[v.var]). This model shows that attendance depends on team and time
effects, the probability that the home team will win the game, market
characteristics, the minimum utility from attending a game, market
characteristics, and random factors, y and 0 reflect the absence or
presence of reference-dependent preferences and loss aversion, and the
relationship between game uncertainty and attendance. Parameter
estimates from this structural regression model can be used to test the
following hypotheses about the relationship between expected game
outcomes and attendance:
H1 [gamma] > 0 implies that [beta] > [alpha], supporting the
hypothesis that the marginal consumer has loss aversion for home games.
(H1a). [gamma] > 0 and [theta] < 0 implies that 0 [less than
or equal to] [U.sup.W] - [U.sup.L] < ([beta] - [alpha]], which means
that the marginal consumer gets more consumption utility from a home win
than from a home loss and has loss aversion for home games, and the
marginal impact of loss aversion is bigger than the consumption utility
difference between a home win and a home loss.
(H1b). [gamma] > 0 and [theta] > 0 implies that [U.sup.W] -
[U.sup.L] > ([beta] - [alpha]] > 0, which means that the marginal
consumer gets more consumption utility from a home win than from a home
loss and has loss aversion for home games, and the marginal impact of
loss aversion is smaller than the consumption utility difference between
a home win and a home loss.
H2 [gamma] = 0 and [theta] > 0 implies that ([beta] - [alpha]] =
0 and [U.sup.W] - [U.sup.L] >0, suggesting that the marginal consumer
does not have reference-dependent preferences for home games and gets
more consumption utility from a home win than from a home loss.
H3 [gamma] < 0 and [theta] > 0 implies that ([beta] -
[alpha]] < 0 [less than or equal to] [U.sup.W] - [U.sup.L],
suggesting that the marginal consumer gets more utility from an
unexpected win than an unexpected loss and has preferences for tighter
games, a necessary condition for the classic UOH. (5)
This model, and the hypotheses listed above, can also motivate a
critical review of the existing empirical literature on attendance and
the probability that the home team wins a game or match. The results
from the extensive literature on empirical tests of the UOH in sports
economics can be interpreted as estimates of structural parameters, in
terms of the relationship between the probability that a home team wins
a game and game attendance. This observation provides a significant body
of research supporting the importance of reference-dependent preferences
in a setting where both demand and a market-based proxy for expected
outcomes exists. We review this literature in the next section.
IV. EVIDENCE ABOUT OUTCOME UNCERTAINTY AND ATTENDANCE
A substantial empirical literature examining the relationship
between expected game outcomes and attendance exists. These studies have
been carried out in many settings, using data at the game or match and
season level. Here, we summarize only the research that tests the UOH at
the game level using a variable to proxy for the probability that the
home team will win a given game, because the model developed in the
previous section applies only to consumer decisions to attend a game. In
future research, we plan to examine decisions to attend multiple games
over the course of a season. In order to facilitate comparisons of the
results in this large literature, consider a generic regression model
based on Equation (4)
(5) A = [theta]p + [gamma][p.sup.2] + /(covariates) + [epsilon]
where A is game attendance or some transformed game attendance
variable and p is some measure of the probability that the home team
wins a specific game. In terms of the UOH, [theta] and [gamma] are the
parameters of interest, as they capture the effect of the expected
outcome of a specific game on attendance at that game as identified in
the structural econometric model, Equation (4). We identified 24 studies
that examined the relationship between expected game outcome and
attendance that include a variable explicitly linked to the expected
outcome of games. In some cases, this proxy was based on teams current
winning percentage or position on the league table. In other cases, the
proxy for expected game outcomes was based on betting odds or point
spread data. Some of the studies do not include the quadratic term
[p.sup.2], and two studies by Owen and Weatherston (2004a, 2004b), use
[p.sup.4] instead of [p.sup.2]. Two studies by Benz et al. (2009) and
Rascher (1999), use both functions of current team success or position
in the league table or betting odds (home win probabilities) but not
both in the same specification. Consequently, some of the 24 studies
allow for better comparison to the theory developed above than do
others.
Table 1 summarizes the context and results for these 24 papers. The
studies are separated into groups based on their measure of uncertainty
of outcome and whether the equation is specified as linear or quadratic
in the uncertainty measure. Moving down the table, empirical
specifications and results in the studies become more consistent with
the theoretical model developed in Section II.
Note that the research surveyed in Table 1 was carried out in a
wide variety of settings, including North American, European, and South
American sports leagues, as well as leagues in Australia and New
Zealand. Most of these papers, 16 of 24, use betting odds data or point
spreads as a proxy for the expected outcome of a game. The remaining
eight construct complicated functions of the success of the two teams
involved as proxies for the expected outcomes of games. Half of the
studies using functions of team success fail to find a statistically
significant relationship between the expected game outcome and
attendance. Of the 16 studies using betting odds or point spread data to
capture game uncertainty, only the two papers using data from rugby in
New Zealand, and the quartic rather than the squared value of p, find no
relationship between uncertainty and attendance. This pattern suggests
that it may be difficult to construct useful proxies for expected game
outcome using only data on the success of the teams involved and that
the specification may be best approximated by a quadratic function of
the game uncertainty variable.
The important result, in the context of support for the predictions
of the model developed in the previous section, is the shape of the
relationship between expected game outcome and attendance. From Equation
(5), results where [theta] > 0 and [gamma] < 0 are a necessary
condition for the classic UOH, results where [theta] > 0 and [gamma]
= 0 are consistent with an absence of reference-dependent preferences,
and results where [theta] < 0 and [gamma] > 0 are consistent with
the presence of reference-dependent preferences and loss aversion. Note
that the papers that did not include a quadratic term for the variable
representing the expected outcome of the game cannot distinguish between
the loss aversion prediction and the no reference-dependent preference
prediction, but they can reject the UOH.
No clear consensus about the relationship between expected game
outcome and attendance emerges from Table 1. All three of the special
cases of the model developed in the previous section have some empirical
support in this literature. Four papers contain evidence consistent with
H3, a necessary condition for the classic UOH. Seven studies contain
evidence consistent only with the model based on reference dependent
preferences and loss aversion, HI a. Seven studies contain evidence
consistent with the reference-dependent preference model with no loss
aversion, H2. A preponderance of the papers contain results supporting a
reference dependent preference model, either with or without loss
aversion. Despite the dominance of the UOH as a theoretical explanation
for consumer decisions about attending games under uncertainty, the
predictions of the UOH are not widely supported in the existing
empirical evidence.
A natural question, and issue for further study, is why different
studies generate different empirical implications. The explanation is
unlikely to be related to sample size, which tends to be large in these
studies, as the total number of games or matches played in a season in a
sports league tends to be large. Moreover, many of these papers use data
from multiple seasons. All of the papers summarized in Table 1 contain
explanatory variables that reflect the quality and ability of the teams
involved in the games, so the results hold these factors constant.
Precise specifications of these other variables and the array of
additional covariates vary among the studies, so differences in the
results may be based on use of alternative proxies for team quality,
local market conditions, ticket prices, and availability of substitutes.
Perhaps, consistent specifications would produce greater consistency in
the results regarding the UOH and reference-dependent preferences. Also,
Equation (4) shows that the coefficients on the variables reflecting the
probability that the home team will win a game are functions of both the
consumption utility from wins and losses ([U.sup.W] and [U.sup.L]) and
the marginal utility of wins and losses relative to the reference points
(a and P). Significance tests on the structural parameters are
effectively a test of the joint hypothesis that consumers have
reference-dependent preferences and specific restrictions on the
marginal utility of expected wins and losses. Some of the cross-study
variation in Table 1 may be attributable to differences in [U.sup.W] and
UL across sports or cultures. Regardless of what the explanation is for
finding support in some studies for a concave expected utility function,
as reflected in attendance being maximized at some home win probability
between 0 and 1, and rejection of this in others, nearly all the studies
produce support for a role for uncertainty in the outcome as a
determinant of game day attendance.
V. A TEST OF THE MODEL USING MLB GAME DAY ATTENDANCE DATA
The existing literature on attendance and expected game outcomes
reviewed above contains evidence supporting both the UOH and a model
with reference-dependent preferences and loss-aversion. From Table 1,
much of the evidence supporting the UOH comes from MLB using data from a
single season. While MLB teams play a large number of games each season,
the evidence from MLB supporting the UOH comes from the 1980s and 1990s.
The paper by Lemke, Leonard, and Tlhokwane (2010) finds evidence
consistent with loss-aversion using MLB data from the 2007 season. To
reconcile these results, and to further assess the relationship between
attendance and expected game outcomes in MLB, we estimate the parameters
of the structural econometric model developed above, Equation(4), using
data from MLB over six seasons.
To test our model, we collected data on attendance and other
characteristics for all MLB games in the 2005 through 2010 regular
seasons. Our dataset contains data from all home games of every MLB team
except the Toronto Blue Jays over this period, over 13,300 games. The
data come from a variety of sources. Game attendance data, and data on
scoring in the games and the teams involved were collected from the MLB
website (www.mlb.com). Average ticket price data come from the Fan Cost
Index collected by Team Marketing Report (www.teammarketing.com).
The probability that the home team wins each game, the primary
variable in our analysis, is derived from betting data that come from
Sports Insights (www.sportsinsights.com), a sports gambling information
site. The MLB money line data collected and distributed by Sports
Insights is the average money line from three off-shore, online sports
books: BetUS.com, FiveDimes.com, and Caribsports.com. The money line
reported by Sports Insights for each game is the average money line
across these three book makers. We converted the money line to odds, and
then to the probability that the home team wins each game using the
formula in Kuypers (2000). Our explanatory variable is a market-based
measure of the probability that the home team will win a game. The
empirical model also contains the home win probability squared as the
theory suggests.
Descriptive statistics for key variables in the final dataset are
reported in Table 2.
The dependent variable in our analysis is the natural logarithm of
attendance. Of course, attendance is constrained by the seating capacity
of stadiums, so we construct a dummy variable that identifies games that
are sell outs. The capacity constraint differs for each stadium in the
sample. The dataset contains 224 right-censored games. We use this
variable to estimate the attendance equation using a maximum likelihood
estimator for truncated dependent variables, a generalized form of the
standard to bit estimator. Amemiya (1973) developed this estimator,
which assumes that the unobservable error term in Equation (4) has a
normal distribution with mean zero and constant variance
[[sigma].sup.2]. We relax this assumption and assume that the variance
of the equation error can have nonzero within-team correlation, and
cluster correct the estimated standard errors at the team level. We also
use the standard White-Huber "sandwich" correction for
heteroskedasticity.
The model also includes home team, visiting team, season, month,
and day of the week dummy variables as well as interactions between the
home team and the season dummies to control for unobservable
heterogeneity. The structural econometric model developed in the
previous section motivates the inclusion of these variables. Added to
these explanatory variables, we include several additional variables
that have been shown to affect attendance. Rottenberg (1956)
hypothesized that fans will be attracted to high-quality play. To
address this we include several measures of team performance. First, we
construct the winning percentage over all games played prior to the
current game for both the home team and the visiting team. Teams that
win a larger percentage of their games are higher quality. Similarly, we
construct the average number of runs scored and the average number of
runs allowed by both the home and visiting teams in all games prior to
the current game.
Results are reported in Table 3 for three model specifications,
Models I, II, and III. Model I is a basic model that contains the day,
month, season, team, and home team-season effects variables and the
probability that the home team will win each game, based on the betting
odds on each game. Model I is Equation (4) when [X.sub.ijt], = 0.
The estimated parameters on the home win probability and home win
probability squared variables in Model I are both statistically
significant. The relationship between the expected home win probability
and attendance is U-shaped. The signs support the reference-dependent
preferences model with loss aversion developed above, and are not
consistent with the standard prediction of the UOH. In terms of the
hypotheses from Section IV, the data support both HI and H2; attendance
decisions appear to be consistent with the presence of consumers with
reference-dependent preferences and loss aversion. The coefficients
indicate that the relationship between home win probability and
attendance turns up at a win probability of .505. About 34% of the
observations have a home winning percent below 0.505, so 66% of the
observations are in the range where attendance is rising with home
winning probability.
Models II and III introduce additional covariates that might be
correlated with the expected home win probability and also explain
observed variation in attendance. Model II adds variables that capture
the quality of play of the teams involved, the average runs scored and
allowed by each team over the course of the season prior to the current
game. Evidence suggests that fans like to see well-played baseball
games. Attendance is higher the more runs per game either team scores
and the less runs per game either team allows. Interestingly, the impact
of runs scored is similar for both home and visitor while the impact of
runs allowed is about twice as large for home team as for visitor. This
suggests that fans want to see their team hold the other team to few
runs but the visitors' defense is less important.
Model III adds the cumulative winning percentage for both teams
prior to the current game. Existing evidence supporting the UOH based on
data from MLB come from the 1980s and 1990s, and many of these studies
used functions of won-loss records to estimate the probability that the
home team would win a game, so including winning percentages is an
important robustness check. We estimate Model III using only
observations from May 1 on to avoid spurious correlation between winning
percentage and attendance in the early season, when a few consecutive
wins or losses can have a large effect on winning percentage. The
estimated parameters on the team winning percentage variables are
positive and significant, supporting the idea that fans like to see high
quality teams play. The sign and significance of the estimated
parameters on the expected probability that the home team will win the
game variables are unchanged by the inclusion of these variables in the
regression model. The evidence from all three models suggests that the
UOH does not describe attendance at MLB games over the period 2005-2010.
Instead, reference-dependent preferences and loss aversion appear to
characterize the decision made by MLB fans over this period.
We estimated several additional models with a wider variety of
explanatory variables and alternative functional forms as a robustness
check. The first included dummy variables identifying double headers,
games between teams in the same division, games between teams in the
same league, and teams playing in a stadium that opened at the start of
the current season to control for possible novelty effects of a new
stadium. The second included the average ticket price as captured by the
Fan Cost Index to the model. The third added the log of average
attendance from the previous season to the model. The estimated
parameters on these additional variables were of the predicted sign,
including a negative sign on the average ticket price variable, and were
generally significant. The sign and significance of the estimated
parameters on the key explanatory variables of interest, the expected
probability that the home team will win the current game, were unchanged
in these additional models. The results supporting the predictions of
the reference-dependent preferences and loss aversion model are robust
in this setting.
We also estimated a model that included a piecewise linear function
of the probability that the home team will win the game instead of the
linear-quadratic specification in Equation (4). A piecewise linear
specification allows for more flexibility in the relationship between
the probability that the home team wins a game and attendance since it
does not force the relationship to fit a smooth quadratic curve. In
these alternative models, the omitted category was games where the
probability that the home team would win was less than .45; there were
2002 games in this category in the sample. In all the alternative
specifications, the largest segment included games where the probability
that the home team wins was greater than .75; there were only 38 games
in this category in the sample. We used several alternative break points
for the piecewise linear function between the two extreme categories.
None of these alternative functional forms provided evidence supporting
the UOH. Some of these alternative specifications provided weak support
for the reference dependent preference with loss aversion model (a
U-shaped stepwise relationship between the probability that the home
team would win the game and attendance) and others provided support for
the model without reference dependent preferences (a strictly increasing
piecewise relationship). (6)
VI. CONCLUSIONS
A large empirical literature testing the UOH exists, based on
empirical analysis of data at the game or match and season level. While
the UOH has received considerable attention from researchers and posits
a clear, testable hypothesis, it lacks a solid theoretical basis. We
develop a model of consumer decision making about game attendance to
motivate the UOH. The model includes reference-dependent preferences and
uncertain game outcomes. In this context, the UOH emerges only from a
model with reference-dependent preferences; game uncertainty alone, in
the context of a standard Friedman-Savage model of attendance under
uncertainty, cannot generate predictions consistent with the UOH. In
addition, the UOH emerges only when the marginal utility generated by
watching a win when the home team was expected to win the game exceeds
the marginal utility from watching a loss when the home team is expected
to lose. Under an alternative specification, based on loss aversion,
when the marginal utility generated by watching an expected loss exceeds
the marginal utility from watching an expected win, the UOH does not
emerge from the model. This alternative, which can be motivated by
prospect theory, is also consistent with consumer preferences for
upsets, a key feature of sports markets.
The model incorporates reference-dependent preferences, like the
model developed by Koszegi and Rabin (2006). Relatively few empirical
tests of reference-dependent preference models exist. By linking a
reference-dependent preference-based model to the UOH, we provide a
significant new source of empirical evidence supporting the predictions
of models with reference-dependent preferences. Moreover, this evidence
comes from a setting where both consumer demand and a market-based proxy
for the expected probability of a specific outcome can be readily
observed. Economists have been testing the UOH for decades, and our
survey of this literature reveals a significant amount of support for
models with reference-dependent preferences. We also show that much of
this evidence comes from regression models that can be interpreted as
structural econometric models, further strengthening this evidence.
Mixed empirical support for the UOH in data on attendance at
individual games exists in the surveyed literature. While some papers
develop evidence of higher attendance at games with uncertain outcomes,
others find attendance to be higher at games with more certain outcomes.
Our model reconciles these contradictory results. We show that loss
aversion by the marginal fan should result in higher attendance at games
with certain outcomes. This result also motivates sports fans'
interest in upsets, a largely ignored topic in the literature.
Our results suggest a number of interesting implications and
extensions. First, the extensive theoretical and empirical literature on
competitive balance in sports leagues assumes that the predictions of
the UOH drive league objectives. The model of team and league behavior
developed by El-Hodiri and Quirk (1971) and Fort and Quirk (1995)
assumes that leagues attempt to stage games with uncertain outcomes in
order to maximize attendance, fan's interest, and total profits.
However, under loss aversion, the model developed here suggests that
attendance and fan's interest could be higher when there is less
outcome uncertainty. If this prediction holds in practice, then the
widely used league models in the sports economics literature need to be
reformulated to take this prediction into account.
Second, the model developed here applies to a consumer's
decision to attend a single game. But team sports typically feature a
regular season home schedule with between 10 and 80 home games, plus
additional post-season games between the best teams in the regular
season. While loss aversion may play a role in the decision to attend a
single game, a model with reference-dependent preferences applied to the
decision to attend one or more games over the course of a season may
generate different predictions. Future research should apply this model
to decisions to attend multiple games to determine the conditions under
which the UOH emerge in this setting, which also closely matches the
original description offered by Rottenberg (1956). Also, the model
applies to a setting where the majority of consumers attending games are
fans of the home team. In other settings, for example football in
Europe, baseball in Japan, or Australian Rules Football in Australia, a
significant number of attendees are fans of the visiting team. These
consumers will have different reference points, and the probability that
the home team wins a game will have a different impact on their expected
utility. This could also explain differences in the empirical estimates
from different sports in the literature.
Finally, this model applies to live attendance at sporting events.
In addition to live attendance, mediated observation of sporting events,
either on television, radio, or streamed on the web, represents an
equally important form of consumer interest, and revenues, for sporting
events. Consumers watching or listening to sporting events may behave
differently than consumers attending a game. The costs of attending a
game are larger, and the consequences of attending a game with an
outcome that differs from the reference point are very different from
the consequences of watching a game on television that turns out to have
an outcome different from the reference point. Future research should
assess how live attendance differs from mediated observation of sporting
events, in the context of a model with reference-dependent preferences
like this one, and how the mode of observation affects predictions about
the relationship between outcome uncertainty and game observation.
ABBREVIATIONS
MLB: Major League Baseball
NFL: National Football League
UOH: Uncertainty of Outcome Hypothesis
doi: 10.1111/ecin.12061
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(1.) Card and Dahl (2011) show the importance of
reference-dependent preferences for explaining observed incidents of
family violence following NFL football games; Crawford and Meng (2011)
test the predictions of a reference-dependent preference model using
data on the behavior of cab drivers in New York City; Post et al. (2008)
show that the behavior of contestants on a large-payoff game show make
decisions consistent with the predictions of reference-dependent
preference models; Pope and Schweitzer (2011) develop evidence that
professional golfers are loss averse, based on putting performance.
Ericson and Fuster (2011), Abeler et al. (2011), and Gill and Prowse
(2012) test the predictions of reference-dependent preference models in
experimental settings.
(2.) Card and Dahl (2009) contains a similar figure, although an
application there is the risk of marital violence following the outcome
of an NFL game.
(3.) Because ([partial derivative]([alpha] - [beta])p (1 -
p))/[partial derivative]p = ([alpha] - [beta])(1 - 2p) and ([[partial
derivative].sup.2]([alpha] - [beta])p (1 - p))/[partial
derivative][p.sup.2] = 2([alpha] - [beta]). ([partial
derivative]([alpha] - [beta]) p(1-p))/[partial derivative]p < 0 if p
< 1/2 and ([partial derivative]([alpha] - [beta])p(1 - p))/[partial
derivative]p [greater than or equal to] 0 if p [partial derivative] 1/2.
(4.) The full derivation can be found in the working paper version
of this article http://ideas.repec.Org/p/ ris/albaec/2012_007 .html.
(5.) Note that the expected utility function could reach a maximum
at 1 and still be concave. The sufficient condition for the classic UOH
to hold is 0 + 2[gamma] < 0. Future research should report an
estimate of this linear combination of parameters, and the estimated
standard error, to establish conclusive evidence supporting the classic
UOH.
(6.) The two models may perform differently because of
specification error. The piecewise model forces quasilinearity onto the
quadratic structural econometric model estimated above.
DENNIS COATES, BRAD R. HUMPHREYS and LI ZHOU *
* Humphreys thanks the Alberta Gaming Research Institute for
financial support for this research.
Coates: Department of Economics, UMBC, Baltimore, MD 21250. Phone
410-455-2160, Fax 410-455-1054, E-mail coates@umbc.edu
Humphreys: Department of Economics, West Virginia University,
Morgantown WV, 26506-6025. Phone 304-2937871, Fax 304-293-5652, E-mail
brhumphreys@mail. wvu.edu
Zhou: Department of Economics, University of Alberta, Edmonton AB
T6G 2H4, Canada. Phone 780-492-4133, Fax 780-492-3300, E-mail
Li.Zhou@ualberta.ca
TABLE 1 Game Level Evidence on Expected Game Outcome and Attendance
Author(s) Setting
Borland (1987) Australia football 1950-1986
Borland and Lye (1992) Australia football 1981-1986
Falter, Perignon, and Vercruysse France soccer 1996-2000
(2008)
Madalozzo and Berber Villar Brazil soccer 2003-2006
(2009)
Meehan, Nelson, and Richardson MLB 2000-2002
(2007)
Tainsky and Winfree (2010) MLB 1996-2009
Whitney (1988) MLB 1970-1984
Rascher and Solmes (2007) NBA 2001-2002
Peel and Thomas (1988) UK soccer 1981-1982
Peel and Thomas (1997) UK rugby 1994-1995
Welki and Zlatoper (1994) NFL 1986-1987
Coates and Humphreys (2010) NFL 1985-2010
Benz et al. (2009) Germany soccer 2001 -2004
Rascher (1999) MLB 1996
Owen and Weatherston (2004a) New Zealand rugby 2000-2002
Owen and Weatherston (2004b) New Zealand rugby 1999-2001
Coates and Humphreys (2012) NHL 2005-2010
Stadtmann and Czarnitzki (2002) Germany soccer 1996-1997
Forrest and Simmons (2002) UK soccer 1997-1998
Forrest et al. (2005) UK soccer 1997-1998
Lemke, Leonard, and Tlhokwane MLB 2007
(2010)
Peel and Thomas (1992) UK soccer 1986-1987
Knowles, Sherony, and Haupert MLB 1988
(1992)
Beckman et al. (2011) MLB 1985-2009
Author(s) Uncertainty Measure
Borland (1987) f (win%)
Borland and Lye (1992) f (win%)
Falter, Perignon, and Vercruysse f (points)
(2008)
Madalozzo and Berber Villar f (win%)
(2009)
Meehan, Nelson, and Richardson f (win%)
(2007)
Tainsky and Winfree (2010) f (win%)
Whitney (1988) f (win%)
Rascher and Solmes (2007) f (win%)
Peel and Thomas (1988) Betting Odds
Peel and Thomas (1997) Betting Odds
Welki and Zlatoper (1994) Point Spreads
Coates and Humphreys (2010) Point Spreads
Benz et al. (2009) Betting Odds, f (win%)
Rascher (1999) Betting Odds, f (win%)
Owen and Weatherston (2004a) Betting Odds
Owen and Weatherston (2004b) Betting Odds
Coates and Humphreys (2012) Betting Odds
Stadtmann and Czarnitzki (2002) Betting Odds
Forrest and Simmons (2002) Betting Odds
Forrest et al. (2005) Betting Odds
Lemke, Leonard, and Tlhokwane Betting Odds
(2010)
Peel and Thomas (1992) Betting Odds
Knowles, Sherony, and Haupert Betting Odds
(1992)
Beckman et al. (2011) Betting Odds
Author(s) Results Support
Borland (1987) [theta] = 0 --
Borland and Lye (1992) [theta] > 0 H2
Falter, Perignon, and Vercruysse [theta] = 0 --
(2008)
Madalozzo and Berber Villar [theta] = 0 --
(2009)
Meehan, Nelson, and Richardson [theta] > 0 H2
(2007)
Tainsky and Winfree (2010) [theta] = 0 --
Whitney (1988) [theta] > 0 H2
Rascher and Solmes (2007) [theta] > 0, [gamma] < 0 H3
Peel and Thomas (1988) [theta] > 0 H2
Peel and Thomas (1997) [theta] > 0 H2
Welki and Zlatoper (1994) [theta] > 0, [gamma] = 0 H2
Coates and Humphreys (2010) [theta] < 0, [gamma] > 0 H1a
Benz et al. (2009) [theta] > 0, [gamma] < 0 H3
Rascher (1999) [theta] > 0, [gamma] < 0 H3
Owen and Weatherston (2004a) [theta] = 0, [gamma] = 0 --
Owen and Weatherston (2004b) [theta] = 0, [gamma] = 0 --
Coates and Humphreys (2012) [theta] > 0, [gamma] = 0 H2
Stadtmann and Czarnitzki (2002) [theta] < 0, [gamma] > 0 H1a
Forrest and Simmons (2002) [theta] < 0, [gamma] > 0 H1a
Forrest et al. (2005) [theta] < 0, [gamma] > 0 H1a
Lemke, Leonard, and Tlhokwane [theta] < 0, [gamma] > 0 H1a
(2010)
Peel and Thomas (1992) [theta] < 0, [gamma] > 0 H1a
Knowles, Sherony, and Haupert [theta] > 0, [gamma] < 0 H3
(1992)
Beckman et al. (2011) [theta] < 0, [gamma] > 0 H1a
TABLE 2 Descriptive Statistics
Variable M SD
Attendance 31,442 10,937
Home team win probability 0.54 0.08
Home team win probability squared 0.30 0.09
Visiting team winning percent 0.50 0.10
Home team winning percent 0.50 0.11
Home team runs scored 4.65 0.70
Visiting team runs scored 4.65 0.71
Home team runs allowed 4.66 0.75
Visiting team runs allowed 4.66 0.74
Observations 13,298
TABLE 3 Censored Attendance Regression Results
Dependent Variable: log(Game Attendance)
Model I
Coefficient p Value
Home win probability -1.093 0.002
Home win probability (2) 1.081 0.001
Home avg. runs scored -- --
Visitor avg. runs scored -- --
Home avg. runs allowed -- --
Visitor avg. runs allowed -- --
Home team winning % -- --
Visiting team winning % -- --
Month, day indicators Yes
Team, season, indicators Yes
Team-season interactions Yes
Observations 13,298
Dependent Variable: log(Game Attendance)
Model II
Coefficient p Value
Home win probability -1.134 0.002
Home win probability (2) 1.139 <0.001
Home avg. runs scored 0.017 0.027
Visitor avg. runs scored 0.023 <0.001
Home avg. runs allowed -0.037 <0.001
Visitor avg. runs allowed -0.009 <0.001
Home team winning % -- --
Visiting team winning % -- --
Month, day indicators Yes
Team, season, indicators Yes
Team-season interactions Yes
Observations 13,298
Dependent Variable: log(Game Attendance)
Model III
Coefficient p Value
Home win probability -1.104 0.004
Home win probability (2) 1.090 0.002
Home avg. runs scored 0.009 0.424
Visitor avg. runs scored 0.013 0.026
Home avg. runs allowed -0.024 0.016
Visitor avg. runs allowed 0.016 0.109
Home team winning % 0.556 0.001
Visiting team winning % 0.235 <0.001
Month, day indicators Yes
Team, season, indicators Yes
Team-season interactions Yes
Observations 11,961
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