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  • 标题:A prospective study of the effect of video games on robotic surgery skills using the high-fidelity virtual reality RobotiX simulator
  • 本地全文:下载
  • 作者:Andreas Pierre Hvolbek ; Philip Mørkeberg Nilsson ; Francesco Sanguedolce
  • 期刊名称:Advances in Medical Education and Practice
  • 电子版ISSN:1179-7258
  • 出版年度:2019
  • 卷号:10
  • 页码:627-634
  • DOI:10.2147/AMEP.S199323
  • 出版社:Dove Medical Press Ltd
  • 摘要:Background: Robot-assisted surgery is a growing field. Prior video game experience might give advantage to novice robotic surgeons. Aim: Assessing if prior video gaming experience gives advantage in performing high-fidelity virtual reality (VR)-simulated robotic surgery. Methods: In this observational study, 30 medical students and 2 interns (17 females; 15 males) with median age 25 years (range, 24–26 years) were recruited and subsequently divided into groups according to prior gaming experience; gamers (≥6 video game hours/week) vs nongamers (<6 video game hours/week). Participants performed VR-simulated urethrovesical anastomosis on RobotiX Mentor, which measured performance parameters. Participants answered a questionnaire for demographics and gaming experience. Groups were compared using Mann–Whitney U and multiple regression. Results: Gamers significantly outperformed nongamers in 3 of 24 performance metrics ( p <0.05), and there was a trend toward better results for 7 of the 21 remaining metrics. Males outperformed females in 5 of 24 metrics ( p 6 hrs/week might give advantage in simulated robotic surgery. We recommend future studies testing this hypothesis to develop simulator programs for certification of robotic surgeons.
  • 关键词:robot-assisted surgery; procedure specific; virtual reality; computer simulation; video game
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