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  • 标题:Introducing Game Development into the Computing Curriculum — A Progressive Methodology
  • 其他标题:Introducing Game Development into the Computing Curriculum — A Progressive Methodology
  • 本地全文:下载
  • 作者:Colin B. Price ; John Colvin ; Warren Wright
  • 期刊名称:Higher Education Pedagogies
  • 电子版ISSN:2375-2696
  • 出版年度:2006
  • 卷号:5
  • 期号:3
  • 页码:1-10
  • DOI:10.11120/ital.2006.05030004
  • 出版社:Taylor and Francis Ltd
  • 摘要:The Computer Game industry is big business, the demand for graduates is high, indeed there is a continuing shortage of skilled employees. As with most professions, the skill set required is both specific and diverse. There are currently over 30 Higher Education Institutions (HEIs) in the UK offering Computer games related courses. We expect that as the demand from the industry is sustained, more HEIs will respond with the introduction of game-related degrees. This is quite a considerable undertaking involving many issues from integration of new modules or complete courses within the existing curriculum, to staff development. In this paper we share our experiences of introducing elements of game development into our curriculum. This has occurred over the past two years, starting with the inclusion of elements of game development into existing programming modules, followed by the validation of complete modules, and culminating in a complete degree course. Our experience is that our adopting an progressive approach to development, spread over a number of years, was crucial in achieving a successful outcome.
  • 关键词:Computer Games ; Multi-media products ; Course Development
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