期刊名称:The International Journal of Multimedia & Its Applications (IJMA)
印刷版ISSN:0975-5934
电子版ISSN:0975-5578
出版年度:2018
卷号:10
期号:4/5
页码:37-46
DOI:10.5121/ijma.2018.10604
出版社:Academy & Industry Research Collaboration Center (AIRCC)
摘要:This paper discusses the results of a literature review to identify the elements of gamification in learning
that have been applied in previous studies and their impacts on student learning, with only taking into
account the related studies within the last three years (2016 to 2018). This is done to determine the most
effective and suitable elements of gamification to be applied in our study and at the same time to identify
research gaps that need to be fulfilled in future researches. The results of this review show that
gamification has positive impact on student learning particularly in their engagement and achievement.
Furthermore points, leaderboard and digital badge are the most applied gamification elements in the
studies. The findings will be used as a guide for us in designing a gamified collaborative learning activities
in the 3-dimensional virtual world that will be carried out later.
关键词:Gamification; Game-based Learning; Virtual World