期刊名称:The International Journal of Multimedia & Its Applications (IJMA)
印刷版ISSN:0975-5934
电子版ISSN:0975-5578
出版年度:2018
卷号:10
期号:4/5
页码:181-197
DOI:10.5121/ijma.2018.10615
出版社:Academy & Industry Research Collaboration Center (AIRCC)
摘要:Traditional classroom-based learning and teaching methods though established are not effective and
insufficient to deliver the object-oriented programming (OOP) to computer science undergraduates. Thus,
to resolve this issue, a game-based learning approach to enhance the student’s understanding and improve
their learning curves was adopted. Based on the three-layered game-based learning design model, the
proposed role-playing game called Odyssey of Phoenix (OoP) was resulted. To test the performance of the
OoP, a group of 20 students from the bachelor degree background of computer science who are in their
second year were offered to participate a pilot testing to evaluate the game. The outcome of the pilot testing
showed satisfactory and positive results whereby most players agreed that OoP was efficient and effective
as a learning tool for them to understand and learn about the OOP paradigm.
关键词:Learning and teaching programming; Object-Oriented programming; Education; Game-based learning;
and teaching