出版社:Kharkov Regional Branch of the National Olympic Committee of Ukraine
摘要:Purpose: to determine influence of educational process on prevalence of students’ harmful computer
habits. Material: in the research 1st-3rd year students (803 boys and 596 girls) participated. All they specialized in
discipline “Physical culture”. The students had no health disorders. Results: it was found that in average students
have 2 computer habits everyone. The most probable and dangerous in respect to addicting are habits to use internet
and computer games. Student, who has these habits, spends more than 4 hours a day for them. 33% of 1st year
boys and 16% of 1st year girls spend more than 2 hours a day for computer games. 15-20 % of boys and 25-30%
of year girls waste more than 4 hours a day in internet. 10-15% of boys spend more than 4 hours a day for computer
games. It is very probable that these students already have computer games’ addiction. Conclusions: recent time
dangerous tendency to watching anime has been appearing. Physical culture faculties and departments shall take
additional measures on reduction of students’ computer addictions. Teachers of all disciplines shall organize
educational process with the help of electronic resources so that not to provoke progressing of students’ computer
habits.