期刊名称:Eurasia Journal of Mathematics, Science & Technology Education
印刷版ISSN:1305-8223
电子版ISSN:1305-8223
出版年度:2018
卷号:14
期号:7
页码:3347-3354
DOI:10.29333/ejmste/91243
出版社:Pamukkale Univ Dept Sci Education
摘要:Along with rapid advance in cities and economic structure changes, traditional family
structure and concept are changing to affect learning attitudes and behavior quality to
result in crises in the operation of healthy society. “Ethical instruction” therefore has
become the emphasis of global education in the 21st century. The practice of ethical
instruction in life allows students learning the virtue of behavior in life and stressing on
the meanings of learning in practice and continued education. Gorgeous pictures,
animations, and films presented on computers change children’s learning methods to
become easily accepting stimulating information, but not used to reading texts.
Apparently, the establishment of digital games plays an important role in learning
process. With nonequivalent pretest posttest control group design, 261 students of
Beihua University are proceeded 15-week (3 hours per week for total 45 hours)
experimental teaching in this study. The research results show significant effects of
1.digital game-based teaching on ethical instruction effectiveness, 2.experiential
learning on ethical instruction effectiveness, and 3.digital game-based teaching
integrated experiential learning on the promotion of ethical instruction effectiveness.
According to the results, suggestions are proposed, expecting to guide learners solving
problems in games so that students could solve problems by themselves to achieve
autonomous learning. Besides, it allows students experiencing and learning in
situations, establishing good ethics to change the attitudes and behaviors in similar
situations in the future, and cultivating the concepts of responsibility, respect, concern,
helping each other, cooperation, and bravery as well as healthy personality.