期刊名称:Eurasia Journal of Mathematics, Science & Technology Education
印刷版ISSN:1305-8223
电子版ISSN:1305-8223
出版年度:2018
卷号:14
期号:5
页码:1911-1924
DOI:10.29333/ejmste/85490
出版社:Pamukkale Univ Dept Sci Education
摘要:Chromatics has been an important subject in design education since colors can make
significant differences in the meanings and values of designed objects. However, only
a few studies sought to assist students in learning chromatics, let alone to investigate
their views on mobile game-based learning of this subject. To remedy these
deficiencies, we firstly developed a color game to help students learn chromatics
through color mixing. Then, drawing on reasonable and emotional factors, we designed
a research model to investigate the students’ decision-making about the game. After
analyzing the feedbacks from a total of 205 students, this study showed that (1)
perceived attractiveness was the most significant emotional factor behind the subjects’
intention to play the game; (2) perceived usefulness was a reasonable factor that
indirectly influenced the subjects’ intention; (3) perceived enjoyment, as another
emotional factor, exerted a significant and direct influence on the subjects’ perceived
usefulness. These findings indicated that emotional factors played not only a pivotal
role in the subjects’ intention to play the color game but also a leading one in their
reasonable response to the game.
关键词:color learning; mobile game; reasonable factor; emotional factor; intention