首页    期刊浏览 2024年11月30日 星期六
登录注册

文章基本信息

  • 标题:Reason and Emotion: How They Drive Students to Play a Color Game
  • 本地全文:下载
  • 作者:Yong-Ming Huang
  • 期刊名称:Eurasia Journal of Mathematics, Science & Technology Education
  • 印刷版ISSN:1305-8223
  • 电子版ISSN:1305-8223
  • 出版年度:2018
  • 卷号:14
  • 期号:5
  • 页码:1911-1924
  • DOI:10.29333/ejmste/85490
  • 出版社:Pamukkale Univ Dept Sci Education
  • 摘要:Chromatics has been an important subject in design education since colors can make significant differences in the meanings and values of designed objects. However, only a few studies sought to assist students in learning chromatics, let alone to investigate their views on mobile game-based learning of this subject. To remedy these deficiencies, we firstly developed a color game to help students learn chromatics through color mixing. Then, drawing on reasonable and emotional factors, we designed a research model to investigate the students’ decision-making about the game. After analyzing the feedbacks from a total of 205 students, this study showed that (1) perceived attractiveness was the most significant emotional factor behind the subjects’ intention to play the game; (2) perceived usefulness was a reasonable factor that indirectly influenced the subjects’ intention; (3) perceived enjoyment, as another emotional factor, exerted a significant and direct influence on the subjects’ perceived usefulness. These findings indicated that emotional factors played not only a pivotal role in the subjects’ intention to play the color game but also a leading one in their reasonable response to the game.
  • 关键词:color learning; mobile game; reasonable factor; emotional factor; intention
国家哲学社会科学文献中心版权所有