期刊名称:Eurasia Journal of Mathematics, Science & Technology Education
印刷版ISSN:1305-8223
电子版ISSN:1305-8223
出版年度:2018
卷号:14
期号:6
页码:2427-2444
DOI:10.29333/ejmste/89843
出版社:Pamukkale Univ Dept Sci Education
摘要:The relevance of this article is determined by the possibility to increase the efficiency
of teaching modeling at schools by means of involving modern gaming and
educational platforms in students’ cognitive activity. The problem of the study results
from the contradiction between the broad potential of the gamification tools to
motivate and involve students in modeling, to improve their skills, and the ideas of the
general methodology about gamifying the educational process as well as the lack of
well-designed techniques and methods of using the appropriate software to teach
modeling at school. The purpose of the study is to define the didactic value of the
gamification tools used to teach modeling at school and to develop a methodological
approach to the structured lesson planning using computer game instruction
technology. The article describes the types of schoolchildren activities, which allow the
use of gamification tools for modeling, to develop schoolchildren’s research skills and
the ability to use modern tools to solve theoretical and experimental problems. It
describes methodological methods and recommendations on organizing information
and pedagogical interaction between the participants of the educational process by
applying educational programs available on gaming platforms both at the level of
personal communication between the teacher and the student, and at the level of the
tripartite “teacher-student-computer” interaction. The results of the study can be used,
firstly, to change the techniques and methods of teaching modeling at school;
secondly, to improve conventional training programs included in the curriculum for
university students of pedagogical departments and faculties; thirdly, to develop and
improve specific educational programs in various subjects on the gaming platforms for
schools in order to improve the quality of education, social integration, and career
orientation.
关键词:computer game; gamification; tools of gamification of education; teaching;
modeling at school; activity-based approach to the educational process