期刊名称:Eurasia Journal of Mathematics, Science & Technology Education
印刷版ISSN:1305-8223
电子版ISSN:1305-8223
出版年度:2019
卷号:15
期号:4
页码:1-18
DOI:10.29333/ejmste/103071
出版社:Pamukkale Univ Dept Sci Education
摘要:Computational thinking is an ability which is considered to be essential for the process
of problem solving in every science. The current empirical research aims to study the
impact of a STEM content Inquiry based scenario using computational tools and
educational games, regarding computational thinking (CT) and confidence for
“computers use” of 115 students of Greek public schools of the 5th-6th grade. For the
needs of this research, a didactic scenario was developed and implemented, using
computational tools, such as the Arduino microcontroller, RGB Led’s while a
computational model was designed and implemented. The assessment of
computational thinking improvement and confidence for computers use was
conducted with the use of questionnaires that were administered before and after the
intervention. The findings indicate a positive influence of the intervention on the
dimensions of computational thinking in the experimental group. The findings can be
applied to educational settings that integrate STEM in the teaching sequence in order
to enhance students’ confidence with computational experiments.
关键词:computational thinking; STEM; game learning; Arduino; computational;
pedagogy; self-confidence