期刊名称:Social Transformations in Contemporary Society
印刷版ISSN:2345-0126
出版年度:2018
期号:6
页码:5-23
出版社:Mykolas Romeris University
摘要:Purpose – To explore expression forms of engagement during gamified study course.
Design/methodology/approach – The qualitative study was being conducted in order to
find out how engagement is being expressed among the students in university during one
semester of gamified study course. The data were collected in two group interviews and one
set of individual interviews. Interviews were conducted after second, third, and fifth month of
the semester. Data were analyzed using thematic qualitative analysis approach.
Finding – Study has shown that engagement in gamified study subject manifested itself
in long term and short term forms of expression. Data analysis have shown that engagement
is expressed in six forms: participation, rush, flow, emotional engagement, cognitive
engagement, and agentic engagement. It is different from motivation that was influenced by
three factors: extrinsic rewards, intrinsic satisfaction, and lack of motivation.
Research limitations/implications – The results of this study have shown that
engagement is context sensitive. Since the research is done in exploratory nature the
conclusions cannot be generalized. Ability to feel engaged is strongly dependent from personal
characteristics of a student. Moreover, the external factors like relationships among group
members as well as role of an educator might have significant result on student engagement
in gamified study subject.
Research results allow to connect two concepts of engagement. In educational sciences
engagement is understood as a long term phenomenon while in game studies it is explained as
temporal experience. Applying gamification in university study subject allows to explore what
temporal features of engagement does transfer to long term engagement. Research results are
also significant in trying to find consensus between two competing approaches towards
engagement phenomenon in educational sciences and game studies.
Practical implications – By revealing how engagement is being experienced in gamified
study subject it is possible to better understand how different gamification techniques and
mechanics lead to motivational outcomes. Also, not all forms of engagement might be
desirable in educational context. The results of the study allows broader understanding about
the functioning of gamification mechanics which could lead to improved gamified systems
used for educational purposes.
Originality/Value – The study takes an original approach in exploring expression of
engagement in two overlapping disciplines - educational sciences and game studies. There are
very few studies which use qualitative methods for deeper understanding of engagement in
gamified learning environments.
关键词:engagement; gamification; gamified study course; gamified learning
environment