摘要:This study examines the relationship between online games and Turkish
vocabulary acquisition. It adopted the sequential explanatory design of the mixed
methods research. The quantitative data were collected through cluster sampling
technique from 225 students studying in two secondary schools. The qualitative
data were collected through the criterion sampling technique of the purposeful
sampling methods from 20 participants. While vocabulary knowledge assessment
form was used to collect quantitative data, a semi-structured interview form was
used for the qualitative data. According to quantitative findings, whilst there was a
significant difference between the scores in vocabulary knowledge test and the
duration of the game, experience in playing the game, and time spent in watching
broadcasts, there was not a significant difference between vocabulary scores and
following League of Legends on media or social media. The experience of the
participants in playing games, the weekly hours of playing games, and weekly
hours spent watching broadcasts significantly predicts the scores in the vocabulary
test. Whereas the qualitative findings revealed the relation of watching broadcasts
and playing League of Legends to learn words of foreign origin with its reasons,
there was not a significant relationship between following social media and
acquisition expressions of foreign origin.
关键词:Turkish education; vocabulary; vocabulary acquisition; online games; league
of legends