期刊名称:International Journal of Advanced Computer Science and Applications(IJACSA)
印刷版ISSN:2158-107X
电子版ISSN:2156-5570
出版年度:2019
卷号:10
期号:11
页码:564-573
出版社:Science and Information Society (SAI)
摘要:In this paper, the authors propose a
teaching/learning pedagogical model, based on an approach that
uses neurolinguistic programming, educational data mining and
haptic interaction. It also uses the theory of learning styles, which
are identified with data mining techniques, clustering and the
Farthest First algorithm, as well as a test of Neurolinguistic
Programming. Depending on the results obtained, the
teaching/learning strategies are defined, and the activities of an
educational coaching are suggested, with the purpose of boosting
the students' attention in the classroom, stimulating their
communicative and psychomotor skills. The proposal was
evaluated with a sample of students of regular basic education, to
whom an instrument was applied before and after carrying out
the tests of applying the plan of the teaching/learning activities.
For this purpose, a multifunctional learning kit was constructed,
which is a didactic and playful resource, applicable to the
student's psychomotor area. The kit contains an application and
a hardware device called "Tusuna-pad 1.0", which was
implemented in the Unity games engine and was programmed
using the C# language. The pedagogical model was validated with
the participation of students of Regular Basic Education,
considering pedagogical and computational aspects, results that
were validated and duly analyzed. Finally, conclusions and
recommendations for future work were established.