期刊名称:The International Journal of Multimedia & Its Applications (IJMA)
印刷版ISSN:0975-5934
电子版ISSN:0975-5578
出版年度:2018
卷号:10
期号:4/5
页码:1-11
DOI:10.5121/ijma.2018.10609
出版社:Academy & Industry Research Collaboration Center (AIRCC)
摘要:Technological acceleration and educational gameplay response among community educators, students and
communities today are seen to nurture creativity in line with 21st century educational needs. Thus, the
purpose of this study is to analyse the element of creativity of the students who act a sa designer in the
process of board game design. This study focuses on four aspects of creativity namely originality,
flexibility, fluency and elaboration. The research design is quantitative using observation method to obtain
a thorough findings. The data were collected through a checklist involving 32 secondary school students in
Kinta district. The findings of this study show that students are able to produce games based on their own
creativity that possesses elements of originality, flexibility, fluency and elaboration. As a conclusion, this
research shows that students are not only playing, but they are also able to generate an open mind while
playing games.
关键词:Creativity; Student as a game designer; Board Game