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  • 标题:Relationship Analysis between Puzzle-Like Programming Game and Achievement Result After Learning the Basic of Programming
  • 本地全文:下载
  • 作者:Shimpei Matsumoto ; Shuichi Yamagishi ; Tomoko Kashima
  • 期刊名称:Lecture Notes in Engineering and Computer Science
  • 印刷版ISSN:2078-0958
  • 电子版ISSN:2078-0966
  • 出版年度:2018
  • 卷号:2233&2234
  • 页码:168-171
  • 出版社:Newswood and International Association of Engineers
  • 摘要:Japan Electronics and Information Technology Industries Association develops a puzzle-like programming game “Algologic” aiming to experience the concept of an algorithm for inexperienced programming learners. This is simple puzzle game aiming at solving a problem by automatically controlling a robot. The user designs an autonomous robot by selecting some of the instruction blocks, arranging the blocks in an appropriate order, and giving them to the robot. Before university students learn the basic of programming, with this programming puzzle game, we conducted a test to determine whether algorithms each student gave to the robot were correct or not. Likewise, after students have learned the basic of programming, we conducted a comprehension test to clarify the reachability. In this paper, we aim to investigate the relation between the comprehension of Algologic and the achievement degree of students after learning of programming and report the analysis result. Analysis results revealed that the results of Algologic test and the achievement results after learning programming were significantly in a positive relationship.
  • 关键词:programming game; puzzle game; basic programming skill; learning analytics;
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