期刊名称:Lecture Notes in Engineering and Computer Science
印刷版ISSN:2078-0958
电子版ISSN:2078-0966
出版年度:2018
卷号:2233&2234
页码:168-171
出版社:Newswood and International Association of Engineers
摘要:Japan Electronics and Information Technology Industries
Association develops a puzzle-like programming game
“Algologic” aiming to experience the concept of an algorithm
for inexperienced programming learners. This is simple puzzle
game aiming at solving a problem by automatically controlling a
robot. The user designs an autonomous robot by selecting some
of the instruction blocks, arranging the blocks in an appropriate
order, and giving them to the robot. Before university students
learn the basic of programming, with this programming puzzle
game, we conducted a test to determine whether algorithms
each student gave to the robot were correct or not. Likewise,
after students have learned the basic of programming, we
conducted a comprehension test to clarify the reachability.
In this paper, we aim to investigate the relation between the
comprehension of Algologic and the achievement degree of
students after learning of programming and report the analysis
result. Analysis results revealed that the results of Algologic test
and the achievement results after learning programming were
significantly in a positive relationship.