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  • 标题:REVIEW OF ASSESSMENT IN GAME-BASED LEARNING
  • 本地全文:下载
  • 作者:Katerina Zourou
  • 期刊名称:Journal of Language Learning Technologies
  • 电子版ISSN:1094-3501
  • 出版年度:2014
  • 卷号:18
  • 期号:3
  • 页码:47-51
  • 出版社:Language Learning & Technology
  • 摘要:Far from being a new concept to computer assisted language learning (CALL), gaming is attractinggrowing interest due to the increasing variety and sophistication of digital games, and more importantly,to the development of game-based learning (GBL) (Prensky, 2001) as a research field that has acquiredacademic credibility through a research agenda, scientific events, and specialized publication means (for alist of GBL journals, see SEGAN, n. d). Complementarity with concomitant educational fields in acollective attempt to understand learning in its various aspects is an ongoing exercise, and the researchand practice of GBL are evolving in interdisciplinary ways that can add to this inquiry. The CALLcommunity demonstrates its interest in GBL through numerous monographs, special journal issues, andedited books that have recently been published (Cornillie, Thorne, & Desmet, 2012; Peterson, 2013;Reinders, 2012; Reinhardt & Sykes, 2014).
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