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  • 标题:Designing a VR game for public speaking based on speakers features: a case study
  • 本地全文:下载
  • 作者:Meriem El-Yamri ; Alejandro Romero-Hernandez ; Manuel Gonzalez-Riojo
  • 期刊名称:Smart Learning Environments
  • 电子版ISSN:2196-7091
  • 出版年度:2019
  • 卷号:6
  • 期号:1
  • 页码:1-15
  • DOI:10.1186/s40561-019-0094-1
  • 出版社:Springer Verlag
  • 摘要:Oratory or the art of public speaking with eloquence has been cultivated since ancient times. However, the fear of speaking in public -a disproportionate reaction to the threatening situation of facing an audience- affects a very important part of the population. This work arises from the need to help alleviate this fear through a tool where to train the ability of public speaking. To this purpose, we built a virtual reality system that offers the speaker a safe environment to practice presentations. Since the audience is the only way to receive feedback when giving a speech, our system offer s a virtual audience that reacts and gives real-time feedback based on the emotions conveyed by three parameters: voice tone, speech content and speaker’s gaze. In this paper, we detail the modelling of a behavioural-realistic audience just focusing on the speakers’ voice tone: 1) by presenting an algorithm that controls the audience’ reactions based on the emotions beamed by the speaker, and 2) by carrying out an experiment comparing the reactions generated by the agents with those of a real audience to the same speech, in order to refine the given algorithm. In this experiment, the audience subjects are asked to fill a questionnaire - level of engagement and perceived emotions - for a speech performed by professional actors representing different emotions. Afterwards, we compared the reactions of said audience with the ones generated by our algorithm, and used the results to improve it.
  • 关键词:Public speaking; Educational video game; Virtual reality; Emotion analysis
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