首页    期刊浏览 2025年06月11日 星期三
登录注册

文章基本信息

  • 标题:Pagando para vencer, parte 2: serialização, power creep e capitalismo tardio em Hearthstone
  • 其他标题:Pagando para vencer, parte 2: serialização, power creep e capitalismo tardio em Hearthstone
  • 本地全文:下载
  • 作者:Thiago Falcao ; Daniel Marques
  • 期刊名称:Comunicação, Mídia e Consumo
  • 印刷版ISSN:1806-4981
  • 电子版ISSN:1983-7070
  • 出版年度:2019
  • 卷号:16
  • 期号:47
  • 页码:530-554
  • DOI:10.18568/cmc.v16i47.1894
  • 出版社:ESPM
  • 摘要:This paper discusses power creep in the digital game card Hearthstone (Blizzard, 2012), questioning it from the perspectives of mediatization, serialization and late capitalism. The goal is to politicize the issue by pointing to the overlapping of contemporary cultural industry with game’s epistemological and ontological perspectives. We undertake the effort to review some theories of mediatization, observing the particularities of serialization in games. To achieve the main goal, we set out for an exploratory empirical analysis of professional players discourse on YouTube, revealing traces that help us locate the agency of late capitalism and serialization in Hearthstone’s power creep. Finally, we reinforce the need to scrutinize the contemporary entertainment industry, as well as the need to (re) think understandings about digital games and their cultures..
  • 关键词:Card Games;E;Sports;Jogo;Midiatização;Capitalismo Tardio.
国家哲学社会科学文献中心版权所有