期刊名称:RENOTE : Revista Novas Tecnologias na Educação
电子版ISSN:1679-1916
出版年度:2019
卷号:17
期号:3
页码:122-131
DOI:10.22456/1679-1916.99433
出版社:CINTED/UFRGS
摘要:This paper presents a method to evaluate usability and gameplay efficiency for educational games developed for children undergoing cancer treatment, as well as a case study involving the game “Corrida Gramatical”. The methodology of this paper consists of the use of tablets by patients aged 10 to 15 years old to evaluate and quantify the usability and gameplay of the game, while the process is documented through non-participant observation, a System Usability Scale (SUS) questionnaire and a semi-structured interview. The proposed method has proved to be supportive in the evaluation of existing educational games, considering the participants of the research, as well as in the improvement of the game by analyzing the flaws identified in the game design. For future studies, we intend to change the inclusion criteria to select a larger group of patients and reaffirm the effectiveness of the proposed method..
关键词:Digital Games; Usability; Gameplay; Game Design.