期刊名称:International Journal of Emerging Technologies in Learning (iJET)
印刷版ISSN:1863-0383
出版年度:2019
卷号:14
期号:22
页码:82-94
DOI:10.3991/ijet.v14i22.11741
出版社:Kassel University Press
摘要:Gamification is the use of game design elements in non-game contexts and it is gaining momentum in a wide range of areas including education. Despite increasing academic research exploring the use of gamification in education, little is known about teachers' main drivers and barriers to using gamification in their courses. Through the search conducted on Web of Science database with the keywords "teacher” and “gamification", the study is based on the analysis of the documents published. All articles published in Web of Science were examined. Their distribution by the years, subject areas, document types, organization, author, country/regions, sources, meeting titles, language and the research area theme have been examined. The varied findings reveal that the analysis of the studies published on Web of Science database is important in terms of content for the significance by teacher through gamification. Gamification is used by teacher for effective results. The findings of the review provide insights for further studies as well as for the design of gamified systems.
关键词:Gamification; Web of Science; content analysis; teachers