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文章基本信息

  • 标题:The Use of Ladder Snake Games to Improve Learning Outcomes in Computer Networking
  • 本地全文:下载
  • 作者:Syaad Patmanthara ; Oki Dwi Yuliana ; Felix Andika Dwiyanto
  • 期刊名称:International Journal of Emerging Technologies in Learning (iJET)
  • 印刷版ISSN:1863-0383
  • 出版年度:2019
  • 卷号:14
  • 期号:21
  • 页码:243-249
  • DOI:10.3991/ijet.v14i21.10953
  • 出版社:Kassel University Press
  • 摘要:Educational games enable students to learn and play. The use of educational games as learning media can also encourage users to discover and build their own knowledge of learning. The purpose of this study is to show the impact of using educational games on student learning outcomes. Educational games can be used as an alternative choice as a learning media. The research instruments used were post test and pre test. Data analysis was done by comparing the results of the post test and pre test. This analysis was conducted to see whether there were changes in student learning outcomes. The results shows that students’ learning outcome are increase by implementing educational games..
  • 关键词:Ladder snake games;learning outcomes;computer networking
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