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  • 标题:Evaluando experiencias gamificadas en docentes y estudiantes de educación física
  • 本地全文:下载
  • 作者:María Elena Parra-González ; Adrián Segura-Robles ; Elba Rosa Gómez-Barajas
  • 期刊名称:International Journal of Educational Research and Innovation
  • 电子版ISSN:2386-4303
  • 出版年度:2020
  • 期号:13
  • 页码:166-176
  • 出版社:Universidad Pablo de Olavide
  • 摘要:One of the currently booming methodologies is gamification. Gamification in education involves the use of game mechanics in classroom. The game is treated as a motivating element in the classroom, while this methodology is considered active because the student must be active in the learning process. This methodology is considered active because it encourages students to be active in their learning process, making the teaching-learning process motivating and effective. To develop the research GAMEX scale (Gameful Experience in Gamification) is used to measures the gamified experience, this research analysed the gamification experience of 255 students and teachers in Andalusia in the area of Physical Education, a subject in which game-based learning is a widely used methodology. Among the main results obtained, we highlight as conclusions that gamification facilitates the development of creative thinking, a reduction in negative affect, and an improvement in collaboration. The effect of these types of experiences are similar in both students and teachers.
  • 其他摘要:One of the currently booming methodologies is gamification. Gamification in education involves the use of game mechanics in classroom. The game is treated as a motivating element in the classroom, while this methodology is considered active because the student must be active in the learning process. This methodology is considered active because it encourages students to be active in their learning process, making the teaching-learning process motivating and effective. To develop the research GAMEX scale (Gameful Experience in Gamification) is used to measures the gamified experience, this research analysed the gamification experience of 255 students and teachers in Andalusia in the area of Physical Education, a subject in which game-based learning is a widely used methodology. Among the main results obtained, we highlight as conclusions that gamification facilitates the development of creative thinking, a reduction in negative affect, and an improvement in collaboration. The effect of these types of experiences are similar in both students and teachers.
  • 关键词:Aprendizaje activo; pensamiento creativo; educación; juegos educativos; motivación.
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