出版社:Singidunum University. Faculty of Media and Communications
摘要:When discussing the art of video games, three diff erent contexts need to be considered: the “high” art (video games and the art); commercial video games (video games as the art) and the fan art. Video games are a legitimate artistic medium subject to modifi cations and recontextualisations in the process of creating a specifi c experience of the player/user/audience and political action by referring to particular social problems. Th ey represent a high technological medium that increases, with practically each new commercial game, the aesthetic potential of audio-visual performances and includes more complex narrations and characters/avatars. A number of artists take part in their creation: designers, composers and actors. Video games are a medium through which the fans of commercial games are trying to secure their position in the contemporary technologised culture.
其他摘要:Kada se govori o umetnosti video igara onda treba uzeti u razmatranje tri različita konteksta: „visoka“ umetnost (video igre i umetnost); komercijalne video igre (video igre kao umetnost) i fan art. Video igre su legitiman umetnički medij podložan modifi