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  • 标题:GAMES E EDUCAÇÃO: CONSIDERAÇÕES SOBRE ASSASSIN’S CREED E O ENSINO DE HISTÓRIA
  • 本地全文:下载
  • 作者:Elvis Leonardo Sena Severo ; Jeong Cir Deborah Zaduski
  • 期刊名称:Colloquium Humanarum
  • 印刷版ISSN:1809-8207
  • 出版年度:2018
  • 卷号:15
  • 期号:2
  • 页码:10-21
  • DOI:10.5747/ch.2018.v15.n2.h357
  • 出版社:UNOESTE - Universidade do Oeste Paulista
  • 摘要:Facing the confirmation of the significant changes that are insert in the contemporary society through technological advances and within this context, the occurrence of new interactions of the educational and learning process, the goal of this paper is to consider the possibilities that the game Assassin’s Creed has offered to the teaching practice inside the classroom.The qualitative study was based on a bibliographical review in which questions were investigated as: The emergence and the digital native characteristics and how frequent its experiences with technology are been considered in teaching planning.The relevance of games use inside the educational environment and the abyss presented by the traditional school to not value a resource that is part of its new student’s routine, a resource that has great potential to cognitive development when considering the performance environment that gamers/students are put into during its practice.Finally the text aims to show the potentialities that Assassin’s Creed franchise has to pedagogy when discoursing about a new teaching project developed in a Brazilian educational context which obtained success while using this game as a didactic resource.
  • 关键词:Games;Assassin’s Creed;Ensino de História
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