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  • 标题:Pervasive Games
  • 本地全文:下载
  • 作者:E. Pasher ; G. Bendersky ; H. Raz
  • 期刊名称:EAI Endorsed Transactions on Serious Games
  • 电子版ISSN:2034-8800
  • 出版年度:2015
  • 卷号:1
  • 期号:4
  • 页码:1-2
  • DOI:10.4108/sg.1.4.e1
  • 出版社:The Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
  • 摘要:Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world.Nowadays games are designed to be played in public spaces like hospitals and rehabilitation centers, shopping malls, conferences, museums and other nontraditional game venues.The increasing deployments of Internet of Thing (IoT) technologies are opening up new avenues of research and deployment opportunities towards that future of pervasive games design.Game designers need to understand how to use the world as a game space, and both the challenges and advantages of doing so.
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