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  • 标题:Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan
  • 本地全文:下载
  • 作者:Rahmat Hidayat
  • 期刊名称:Buletin Psikologi
  • 印刷版ISSN:0854-7106
  • 电子版ISSN:2528-5858
  • 出版年度:2018
  • 卷号:26
  • 期号:2
  • 页码:71-85
  • DOI:10.22146/buletinpsikologi.30988
  • 出版社:Universitas Gadjah Mada
  • 摘要:Entrepreneurship plays an important role for the national economic growth. Therefore, the chararacter development, the way of thinking, and entrepreneurial skills within community are things that should be sought. Consequently, the effective entrepreneurship learning methods are needed, specifically kind of method that based on adult learning approach. This article seeks to bring the study of digital games technology as an entrepreneurial learning media. Hence, the description of the characteristics of games and learning aspects that can be facilitated by digital games technology will be mainly discussed. In addition, this article describes the learning process through digital media, instructional techniques that can be integrated in digital media, and assessment feedback method in academic games learning. Some examples of digital games used for learning in entrepreneurship courses are presented to provide a concrete picture. In brief, this article supports the use of digital games technology in entrepreneurial learning.
  • 关键词:academic games; entrepreneurship; game-based learning
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