期刊名称:Наукові праці Національної бібліотеки України імені В.І. Вернадського
印刷版ISSN:2224-9516
电子版ISSN:2224-9524
出版年度:2018
期号:48
页码:694-704
DOI:10.15407/np.48.694
出版社:Vernadsky National Library of Ukraine
摘要:The paper presents the research of entertaining production as an effective mechanism in the formation of outlook conceptions. The gamification processes as applying of gaming practices and mechanisms to non-game context are characterized. It is proved that consumption of entertaining stories and fictions with high probability forms higher susceptibility to politically relevant messages. The practice of user’s localization of some video games are considered. The issue of media designing of story for the political goals and memory manipulation is brought up.
关键词:memory; gamification; narrative; video games; media designing.