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  • 标题:BhTSL, Behavior Trees Specification and Processing
  • 本地全文:下载
  • 作者:Miguel Oliveira ; Pedro Mimoso Silva ; Pedro Moura
  • 期刊名称:OASIcs : OpenAccess Series in Informatics
  • 电子版ISSN:2190-6807
  • 出版年度:2020
  • 卷号:83
  • 页码:4:1-4:13
  • DOI:10.4230/OASIcs.SLATE.2020.4
  • 出版社:Schloss Dagstuhl -- Leibniz-Zentrum fuer Informatik
  • 摘要:In the context of game development, there is always the need for describing behaviors for various entities, whether NPCs or even the world itself. That need requires a formalism to describe properly such behaviors. As the gaming industry has been growing, many approaches were proposed. First, finite state machines were used and evolved to hierarchical state machines. As that formalism was not enough, a more powerful concept appeared. Instead of using states for describing behaviors, people started to use tasks. This concept was incorporated in behavior trees. This paper focuses in the specification and processing of Behavior Trees. A DSL designed for that purpose will be introduced. It will also be discussed a generator that produces LaTeX diagrams to document the trees, and a Python module to implement the behavior described. Additionally, a simulator will be presented. These achievements will be illustrated using a concrete game as a case study.
  • 关键词:Game development; Behavior trees (BT); NPC; DSL; Code generation
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