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  • 标题:Game-Based Coding Challenges to Foster Programming Practice
  • 本地全文:下载
  • 作者:Jos Carlos Paiva ; Jos Paulo Leal ; Ricardo Queir{'o}s
  • 期刊名称:OASIcs : OpenAccess Series in Informatics
  • 电子版ISSN:2190-6807
  • 出版年度:2020
  • 卷号:81
  • 页码:18:1-18:11
  • DOI:10.4230/OASIcs.ICPEC.2020.18
  • 出版社:Schloss Dagstuhl -- Leibniz-Zentrum fuer Informatik
  • 摘要:The practice is the crux of learning to program. Automated assessment plays a key role in enabling timely feedback without access to teachers but alone is insufficient to engage students and maximize the outcome of their practice. Graphical feedback and game-thinking promote positive effects on students' motivation as shown by some serious programming games, but those games are complex to create and adapt. This paper presents Asura, an environment for assessment of game-based coding challenges, built on a specialized framework, in which students are invited to develop a software agent (SA) to play it. During the coding phase, students can take advantage of the graphical feedback to complete the proposed task. Some challenges also encourage students to think of a SA that plays in a setting with interaction among SAs. In such a case, the environment supports the creation and visualization of tournaments among submitted agents. Furthermore, the validation of this environment from the learners' perspective is also described.
  • 关键词:games; automatic assessment; graphical feedback; programming; learning; challenges
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